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@@ -17,6 +17,7 @@ smartWalkDirs = {}
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17
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17
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smartWalkDir = nil
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18
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walkFunction = nil
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19
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hookedMenuOptions = {}
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20
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+lastDirTime = g_clock.millis()
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function init()
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22
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23
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g_ui.importStyle('styles/countwindow')
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@@ -80,14 +81,15 @@ function bindKeys()
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80
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81
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bindWalkKey('Numpad4', West)
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81
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82
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bindWalkKey('Numpad7', NorthWest)
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82
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83
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83
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- g_keyboard.bindKeyPress('Ctrl+Up', function() g_game.turn(North) changeWalkDir(North) end, gameRootPanel)
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84
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- g_keyboard.bindKeyPress('Ctrl+Right', function() g_game.turn(East) changeWalkDir(East) end, gameRootPanel)
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85
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- g_keyboard.bindKeyPress('Ctrl+Down', function() g_game.turn(South) changeWalkDir(South) end, gameRootPanel)
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86
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- g_keyboard.bindKeyPress('Ctrl+Left', function() g_game.turn(West) changeWalkDir(West) end, gameRootPanel)
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87
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- g_keyboard.bindKeyPress('Ctrl+Numpad8', function() g_game.turn(North) changeWalkDir(North) end, gameRootPanel)
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88
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- g_keyboard.bindKeyPress('Ctrl+Numpad6', function() g_game.turn(East) changeWalkDir(East) end, gameRootPanel)
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89
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- g_keyboard.bindKeyPress('Ctrl+Numpad2', function() g_game.turn(South) changeWalkDir(South) end, gameRootPanel)
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90
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- g_keyboard.bindKeyPress('Ctrl+Numpad4', function() g_game.turn(West) changeWalkDir(West) end, gameRootPanel)
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84
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+ bindTurnKey('Ctrl+Up', North)
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85
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+ bindTurnKey('Ctrl+Right', East)
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86
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+ bindTurnKey('Ctrl+Down', South)
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87
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+ bindTurnKey('Ctrl+Left', West)
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88
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+ bindTurnKey('Ctrl+Numpad8', North)
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+ bindTurnKey('Ctrl+Numpad6', East)
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90
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+ bindTurnKey('Ctrl+Numpad2', South)
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+ bindTurnKey('Ctrl+Numpad4', West)
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+
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91
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93
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g_keyboard.bindKeyPress('Escape', function() g_game.cancelAttackAndFollow() end, gameRootPanel)
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92
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g_keyboard.bindKeyPress('Ctrl+=', function() gameMapPanel:zoomIn() end, gameRootPanel)
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93
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g_keyboard.bindKeyPress('Ctrl+-', function() gameMapPanel:zoomOut() end, gameRootPanel)
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@@ -109,6 +111,19 @@ function unbindWalkKey(key)
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111
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g_keyboard.unbindKeyPress(key, gameRootPanel)
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end
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111
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113
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+function bindTurnKey(key, dir)
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115
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+ local function callback(widget, code, repeatTicks)
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116
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+ if g_clock.millis() - lastDirTime >= modules.client_options.getOption('turnDelay') then
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117
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+ g_game.turn(dir)
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+ changeWalkDir(dir)
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+
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+ lastDirTime = g_clock.millis()
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+ end
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+ end
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+
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+ g_keyboard.bindKeyPress(key, callback, gameRootPanel)
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+end
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+
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function terminate()
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113
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hide()
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