text edit improvments
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@ -69,7 +69,7 @@ void TextArea::draw()
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if(ticks - m_cursorTicks <= delay) {
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Rect cursorRect;
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// when cursor is at 0 or is the first visible element
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if(m_cursorPos == 0 || (m_cursorPos < numGlyphs && m_glyphsCoords[m_cursorPos].topLeft() == m_drawArea.topLeft()))
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if(m_cursorPos == 0 || m_cursorPos == m_startRenderPos)
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cursorRect = Rect(m_drawArea.left()-1, m_drawArea.top(), 1, m_font->getGlyphHeight());
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else
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cursorRect = Rect(m_glyphsCoords[m_cursorPos-1].right(), m_glyphsCoords[m_cursorPos-1].top(), 1, m_font->getGlyphHeight());
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@ -90,7 +90,6 @@ void TextArea::recalculate()
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m_glyphsCoords.clear();
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m_glyphsTexCoords.clear();
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m_glyphsCoords.resize(textLenght);
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m_glyphsTexCoords.resize(textLenght);
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@ -99,36 +98,55 @@ void TextArea::recalculate()
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std::vector<Point> glyphsPositions = m_font->calculateGlyphsPositions(m_text, m_align, &textBoxSize);
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const Rect *glyphsTextureCoords = m_font->getGlyphsTextureCoords();
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const Size *glyphsSize = m_font->getGlyphsSize();
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// adjust start view area when cursor is enabled and has text
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// readjust start view area based on cursor position
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if(m_cursorPos >= 0 && textLenght > 0) {
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// adjust when cursor reachs left
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if(m_startRenderPos > m_cursorPos) {
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if(m_cursorPos < m_startRenderPos) // cursor is before the previuos first rendered glyph, so we need to update
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{
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m_startInternalPos.x = glyphsPositions[m_cursorPos].x;
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m_startInternalPos.y = glyphsPositions[m_cursorPos].y - m_font->getTopMargin();
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// adjust when cursor reachs right
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} else if(m_cursorPos > m_startRenderPos) {
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Rect virtualRect(m_startInternalPos, m_screenCoords.size());
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m_startRenderPos = m_cursorPos;
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} else if(m_cursorPos > m_startRenderPos || // cursor is after the previuos first rendered glyph
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(m_cursorPos == m_startRenderPos && textLenght == m_cursorPos)) // cursor is at the previuos rendered element, and is the last text element
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{
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Rect virtualRect(m_startInternalPos, m_screenCoords.size()); // previus rendered virtual rect
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int pos = m_cursorPos - 1; // element before cursor
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int glyph = (uchar)m_text[pos];
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int glyph = (uchar)m_text[pos]; // glyph of the element before cursor
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Rect glyphRect(glyphsPositions[pos], glyphsSize[glyph]);
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// if the cursor is after the start render pos, then the glyph before the cursor must visible
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// if the cursor is not on the previus rendered virtual rect we need to update it
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if(!virtualRect.contains(glyphRect.topLeft()) || !virtualRect.contains(glyphRect.bottomRight())) {
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m_startInternalPos.y = std::max(glyphRect.bottom() - virtualRect.height(), 0);
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m_startInternalPos.x = std::max(glyphRect.right() - virtualRect.width() + 1, 0);
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// calculate where is the first glyph visible
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Point startGlyphPos;
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startGlyphPos.y = std::max(glyphRect.bottom() - virtualRect.height(), 0);
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startGlyphPos.x = std::max(glyphRect.right() - virtualRect.width(), 0);
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// find that glyph
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for(pos = 0; pos < textLenght; ++pos) {
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glyph = (uchar)m_text[pos];
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glyphRect = Rect(glyphsPositions[pos], glyphsSize[glyph]);
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glyphRect.setTop(std::max(glyphRect.top() - m_font->getTopMargin() - m_font->getGlyphSpacing().height(), 0));
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glyphRect.setLeft(std::max(glyphRect.left() - m_font->getGlyphSpacing().width(), 0));
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// first glyph entirely visible found
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if(glyphRect.topLeft() >= startGlyphPos) {
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m_startInternalPos.x = glyphsPositions[pos].x;
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m_startInternalPos.y = glyphsPositions[pos].y - m_font->getTopMargin();
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m_startRenderPos = pos;
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break;
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}
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}
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}
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}
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} else {
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m_startInternalPos = Point(0,0);
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}
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m_drawArea.setLeft(m_screenCoords.left());
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m_drawArea.setTop(m_screenCoords.top()+m_font->getTopMargin());
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m_drawArea.setRight(m_screenCoords.right());
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m_drawArea.setBottom(m_screenCoords.bottom());
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m_startRenderPos = -1;
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for(int i = 0; i < textLenght; ++i) {
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int glyph = (uchar)m_text[i];
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m_glyphsCoords[i] = Rect();
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@ -195,10 +213,6 @@ void TextArea::recalculate()
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// render glyph
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m_glyphsCoords[i] = glyphScreenCoords;
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m_glyphsTexCoords[i] = glyphTextureCoords;
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// set who was the first complete glyph rendered
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if(m_startRenderPos == -1 && glyphScreenCoords.size() == glyphsSize[glyph])
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m_startRenderPos = i;
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}
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}
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@ -230,6 +244,17 @@ void TextArea::setAlign(int align)
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recalculate();
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}
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void TextArea::setCursorPos(int pos)
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{
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if(pos < 0)
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m_cursorPos = 0;
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else if((uint)pos >= m_text.length())
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m_cursorPos = m_text.length();
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else
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m_cursorPos = pos;
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recalculate();
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}
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void TextArea::enableCursor(bool enable)
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{
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if(enable) {
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@ -284,14 +309,21 @@ void TextArea::moveCursor(bool right)
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int TextArea::getTextPos(Point pos)
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{
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int textLength = m_text.length();
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dump << " get pos: " << pos << m_drawArea;
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// find any glyph that is actually on the
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int candidatePos = -1;
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for(int i=0;i<textLength;++i) {
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Rect clickGlyphRect = m_glyphsCoords[i];
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clickGlyphRect.addTop(m_font->getTopMargin() + m_font->getGlyphSpacing().height());
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clickGlyphRect.addLeft(m_font->getGlyphSpacing().width()+1);
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dump << clickGlyphRect;
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if(m_glyphsCoords[i].contains(pos))
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if(clickGlyphRect.contains(pos))
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return i;
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else if(pos.y >= clickGlyphRect.top() && pos.y <= clickGlyphRect.bottom()) {
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if(pos.x <= clickGlyphRect.left())
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candidatePos = i;
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else if(pos.x >= clickGlyphRect.right())
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candidatePos = i+1;
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}
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}
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return -1;
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return candidatePos;
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}
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@ -45,6 +45,7 @@ public:
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void setScreenCoords(Rect screenCoords);
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void setAlign(int align);
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void setColor(const Color& color) { m_color = color; }
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void setCursorPos(int pos);
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void enableCursor(bool enable = true);
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void setCursorVisible(bool visible = true) { m_cursorVisible = visible; }
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@ -49,8 +49,8 @@ void UITextEdit::onInputEvent(const InputEvent& event)
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m_textArea.moveCursor(false);
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} else if(event.type == EV_MOUSE_LDOWN) {
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} else if(event.type == EV_MOUSE_LUP) {
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dump << m_textArea.getTextPos(event.mousePos);
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} else if(event.type == EV_MOUSE_LUP && getRect().contains(event.mousePos)) {
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m_textArea.setCursorPos(m_textArea.getTextPos(event.mousePos));
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}
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}
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