Fix skin and locale at first run, adding new locale to combobox, exit function double call, enable sound option
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@ -45,8 +45,8 @@ function Locales.init()
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Locales.installLocales('locales')
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Locales.installLocales('locales')
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local userLocaleName = Settings.get('locale')
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local userLocaleName = Settings.get('locale', 'false')
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if userLocaleName and Locales.setLocale(userLocaleName) then
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if userLocaleName ~= 'false' and Locales.setLocale(userLocaleName) then
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pdebug('Using configured locale: ' .. userLocaleName)
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pdebug('Using configured locale: ' .. userLocaleName)
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else
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else
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pdebug('Using default locale: ' .. defaultLocaleName)
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pdebug('Using default locale: ' .. defaultLocaleName)
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@ -82,14 +82,16 @@ function Locales.installLocale(locale)
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local installedLocale = installedLocales[locale.name]
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local installedLocale = installedLocales[locale.name]
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if installedLocale then
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if installedLocale then
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-- combine translations replacing with new if already exists
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for word,translation in pairs(locale.translation) do
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for word,translation in pairs(locale.translation) do
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installedLocale.translation[word] = translation
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installedLocale.translation[word] = translation
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end
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end
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else
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else
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installedLocales[locale.name] = locale
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installedLocales[locale.name] = locale
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if localeComboBox then
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-- update combobox
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localeComboBox.onOptionChange = nil
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localeComboBox:addOption(locale.languageName, locale.name)
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localeComboBox.onOptionChange = onLocaleComboBoxOptionChange
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end
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end
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end
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end
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end
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@ -30,3 +30,7 @@ Panel
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OptionCheckBox
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OptionCheckBox
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id: showPrivateMessagesOnScreen
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id: showPrivateMessagesOnScreen
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!text: tr('Show private messages on screen')
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!text: tr('Show private messages on screen')
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OptionCheckBox
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id: enableMusic
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!text: tr('Enable music')
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@ -13,7 +13,8 @@ local options = { vsync = false,
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showTimestampsInConsole = true,
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showTimestampsInConsole = true,
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showLevelsInConsole = true,
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showLevelsInConsole = true,
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showPrivateMessagesInConsole = false,
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showPrivateMessagesInConsole = false,
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showPrivateMessagesOnScreen = true }
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showPrivateMessagesOnScreen = true,
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enableMusic = true }
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local generalPanel
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local generalPanel
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local graphicsPanel
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local graphicsPanel
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@ -124,6 +125,10 @@ function Options.setOption(key, value)
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addEvent(function()
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addEvent(function()
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g_window.setFullscreen(value)
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g_window.setFullscreen(value)
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end)
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end)
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elseif key == 'enableMusic' then
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addEvent(function()
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g_sounds.enableMusic(value)
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end)
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end
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end
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Settings.set(key, value)
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Settings.set(key, value)
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options[key] = value
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options[key] = value
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@ -132,4 +137,3 @@ end
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function Options.getOption(key)
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function Options.getOption(key)
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return options[key]
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return options[key]
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end
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end
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@ -29,8 +29,8 @@ function Skins.init()
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g_resources.addToSearchPath(getSkinPath(defaultSkinName), 0)
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g_resources.addToSearchPath(getSkinPath(defaultSkinName), 0)
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end
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end
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local userSkinName = Settings.get('skin')
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local userSkinName = Settings.get('skin', 'false')
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if userSkinName and Skins.setSkin(userSkinName) then
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if userSkinName ~= 'false' and Skins.setSkin(userSkinName) then
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pdebug('Using configured skin: ' .. userSkinName)
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pdebug('Using configured skin: ' .. userSkinName)
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else
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else
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pdebug('Using default skin: ' .. defaultSkinName)
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pdebug('Using default skin: ' .. defaultSkinName)
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@ -480,7 +480,6 @@ void Application::registerLuaFunctions()
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// Application
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// Application
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g_lua.registerSingletonClass("g_app");
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g_lua.registerSingletonClass("g_app");
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g_lua.bindSingletonFunction("g_app", "exit", &Application::exit, &g_app);
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g_lua.bindSingletonFunction("g_app", "setForegroundPaneMaxFps", &Application::setForegroundPaneMaxFps, &g_app);
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g_lua.bindSingletonFunction("g_app", "setForegroundPaneMaxFps", &Application::setForegroundPaneMaxFps, &g_app);
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g_lua.bindSingletonFunction("g_app", "setBackgroundPaneMaxFps", &Application::setBackgroundPaneMaxFps, &g_app);
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g_lua.bindSingletonFunction("g_app", "setBackgroundPaneMaxFps", &Application::setBackgroundPaneMaxFps, &g_app);
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g_lua.bindSingletonFunction("g_app", "setName", &Application::setName, &g_app);
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g_lua.bindSingletonFunction("g_app", "setName", &Application::setName, &g_app);
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