fix protocol 860 death, fix progress bar

master
Eduardo Bart 12 years ago
parent 0e88b03693
commit dba03d69f6

@ -4,13 +4,16 @@ function UIProgressBar.create()
local progressbar = UIProgressBar.internalCreate()
progressbar:setFocusable(false)
progressbar:setPhantom(true)
progressbar.percent = 100
progressbar.percent = 0
progressbar:setBackgroundSize({width = 1, height = 1})
return progressbar
end
function UIProgressBar:setPercent(percent)
self:setBackgroundHeight(self:getHeight())
self:setBackgroundWidth((percent * self:getWidth())/100)
local width = (percent * self:getWidth())/100
if width == 0 then width = 1 end
self:setBackgroundWidth(width)
self.percent = percent
end

@ -66,6 +66,7 @@ void Game::processLoginError(const std::string& error)
void Game::processConnectionError(const boost::system::error_code& error)
{
// connection errors only have meaning if we still have a protocol
dump << "disconnected: connection error = " << error.message();
if(m_protocolGame) {
if(error != asio::error::eof)
g_lua.callGlobalField("Game", "onConnectionError", error.message());

@ -307,7 +307,9 @@ void ProtocolGame::parsePing(InputMessage&)
void ProtocolGame::parseDeath(InputMessage& msg)
{
#if PROTOCOL==862
msg.getU8(); // 100 is a fair death. < 100 is a unfair death.
#endif
g_game.processDeath();
}

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