parse player stats
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				|  | @ -259,6 +259,22 @@ namespace Otc | ||||||
|         SpriteNoMask = 255 |         SpriteNoMask = 255 | ||||||
|     }; |     }; | ||||||
| 
 | 
 | ||||||
|  |     enum Statistic { | ||||||
|  |         Health, | ||||||
|  |         MaxHealth, | ||||||
|  |         FreeCapacity, | ||||||
|  |         Experience, | ||||||
|  |         Level, | ||||||
|  |         LevelPercent, | ||||||
|  |         Mana, | ||||||
|  |         MaxMana, | ||||||
|  |         MagicLevel, | ||||||
|  |         MagicLevelPercent, | ||||||
|  |         Soul, | ||||||
|  |         Stamina, | ||||||
|  |         LastStatistic | ||||||
|  |     }; | ||||||
|  | 
 | ||||||
|     enum Skill { |     enum Skill { | ||||||
|         Fist = 0, |         Fist = 0, | ||||||
|         Club, |         Club, | ||||||
|  |  | ||||||
|  | @ -39,6 +39,9 @@ public: | ||||||
|     void setSkill(Otc::Skill skill, Otc::SkillType skillType, int value) { m_skills[skill][skillType] = value; } |     void setSkill(Otc::Skill skill, Otc::SkillType skillType, int value) { m_skills[skill][skillType] = value; } | ||||||
|     int getSkill(Otc::Skill skill, Otc::SkillType skillType) { return m_skills[skill][skillType]; } |     int getSkill(Otc::Skill skill, Otc::SkillType skillType) { return m_skills[skill][skillType]; } | ||||||
| 
 | 
 | ||||||
|  |     void setStatistic(Otc::Statistic statistic, double value) { m_statistics[statistic] = value; } | ||||||
|  |     uint32 getStatistic(Otc::Statistic statistic) { return m_statistics[statistic]; } | ||||||
|  | 
 | ||||||
|     void walk(Otc::Direction direction); |     void walk(Otc::Direction direction); | ||||||
| 
 | 
 | ||||||
|     LocalPlayerPtr asLocalPlayer() { return std::static_pointer_cast<LocalPlayer>(shared_from_this()); } |     LocalPlayerPtr asLocalPlayer() { return std::static_pointer_cast<LocalPlayer>(shared_from_this()); } | ||||||
|  | @ -48,6 +51,7 @@ private: | ||||||
|     bool m_canReportBugs; |     bool m_canReportBugs; | ||||||
| 
 | 
 | ||||||
|     int m_skills[Otc::LastSkill][Otc::LastSkillType]; |     int m_skills[Otc::LastSkill][Otc::LastSkillType]; | ||||||
|  |     double m_statistics[Otc::LastStatistic]; | ||||||
| }; | }; | ||||||
| 
 | 
 | ||||||
| #endif | #endif | ||||||
|  |  | ||||||
|  | @ -629,18 +629,18 @@ void ProtocolGame::parseHouseTextWindow(InputMessage& msg) | ||||||
| 
 | 
 | ||||||
| void ProtocolGame::parsePlayerStats(InputMessage& msg) | void ProtocolGame::parsePlayerStats(InputMessage& msg) | ||||||
| { | { | ||||||
|     msg.getU16(); // health
 |     m_localPlayer->setStatistic(Otc::Health, msg.getU16()); | ||||||
|     msg.getU16(); // max health
 |     m_localPlayer->setStatistic(Otc::MaxHealth, msg.getU16()); | ||||||
|     msg.getU32(); // free capacity
 |     m_localPlayer->setStatistic(Otc::FreeCapacity, msg.getU32()); | ||||||
|     msg.getU32(); // experience
 |     m_localPlayer->setStatistic(Otc::Experience, msg.getU32()); | ||||||
|     msg.getU16(); // level
 |     m_localPlayer->setStatistic(Otc::Level, msg.getU16()); | ||||||
|     msg.getU8(); // level percent
 |     m_localPlayer->setStatistic(Otc::LevelPercent, msg.getU8()); | ||||||
|     msg.getU16(); // mana
 |     m_localPlayer->setStatistic(Otc::Mana, msg.getU16()); | ||||||
|     msg.getU16(); // max mana
 |     m_localPlayer->setStatistic(Otc::MaxMana, msg.getU16()); | ||||||
|     msg.getU8(); // magic level
 |     m_localPlayer->setStatistic(Otc::MagicLevel, msg.getU8()); | ||||||
|     msg.getU8(); // magic level percent
 |     m_localPlayer->setStatistic(Otc::MagicLevelPercent, msg.getU8()); | ||||||
|     msg.getU8(); // soul
 |     m_localPlayer->setStatistic(Otc::Soul, msg.getU8()); | ||||||
|     msg.getU16(); // stamina
 |     m_localPlayer->setStatistic(Otc::Stamina, msg.getU16()); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void ProtocolGame::parsePlayerSkills(InputMessage& msg) | void ProtocolGame::parsePlayerSkills(InputMessage& msg) | ||||||
|  |  | ||||||
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	 Henrique
						Henrique