minor opengl1 optimization

master
Eduardo Bart 12 years ago
parent affcd03e06
commit dcb196d45a

@ -192,6 +192,9 @@ void PainterOGL1::setProjectionMatrix(const Matrix3& projectionMatrix)
void PainterOGL1::setTextureMatrix(const Matrix2& textureMatrix)
{
// avoid re-updating texture matrix
if(m_textureMatrix == textureMatrix)
return;
m_textureMatrix = textureMatrix;
updateGlTextureMatrix();
}

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