Remove exit module, logout no longer at miniwindow side, always visible

master
Henrique Santiago 11 years ago
parent 1500c1d2f2
commit ddaff8a46a

@ -19,6 +19,5 @@ Module
- client_options
- client_terminal
- client_modulemanager
- client_exit
//- client_stats

@ -1,65 +0,0 @@
Exit = {}
local exitWindow
local exitButton
function Exit.init()
exitButton = TopMenu.addRightButton('exitButton', tr('Exit Client'), 'exit.png', Exit.tryExit)
if g_game.isOnline() then
exitButton:hide()
else
exitButton:show()
end
connect(g_game, {
onGameStart = Exit.hide,
onGameEnd = Exit.show
})
end
function Exit.terminate()
disconnect(g_game, {
onGameStart = Exit.hide,
onGameEnd = Exit.show
})
if exitWindow then
exitWindow:destroy()
exitWindow = nil
end
if exitButton then
exitButton:destroy()
exitButton = nil
end
Exit = nil
end
function Exit.hide()
if exitWindow then
exitWindow:destroy()
end
exitButton:hide()
end
function Exit.show()
exitButton:show()
end
function Exit.tryExit()
if exitWindow then
return true
end
local yesFunc = function() scheduleEvent(exit, 10) end
local noFunc = function() exitWindow:destroy() exitWindow = nil end
exitWindow = displayGeneralBox('Exit', tr("Do you really want to exit?"),
{ { text='Yes', callback=yesFunc },
{ text='No', callback=noFunc },
anchor=AnchorHorizontalCenter }, yesFunc, noFunc)
return true
end

@ -1,16 +0,0 @@
Module
name: client_exit
description: Handles the exit exit of the client (for cases of fullscreen)
author: BeniS
website: www.otclient.info
dependencies:
- client_topmenu
- client_entergame
@onLoad: |
dofile 'exit'
Exit.init()
@onUnload: |
Exit.terminate()

Binary file not shown.

Before

Width:  |  Height:  |  Size: 733 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 385 B

After

Width:  |  Height:  |  Size: 381 B

@ -8,7 +8,7 @@ local leftGameButtonsPanel
local rightGameButtonsPanel
-- private functions
local function addButton(id, description, icon, callback, panel, toggle)
local function addButton(id, description, icon, callback, panel, toggle, front)
local class
if toggle then
class = 'TopToggleButton'
@ -16,7 +16,12 @@ local function addButton(id, description, icon, callback, panel, toggle)
class = 'TopButton'
end
local button = g_ui.createWidget(class, panel)
local button = g_ui.createWidget(class)
if front then
panel:insertChild(1, button)
else
panel:addChild(button)
end
button:setId(id)
button:setTooltip(description)
button:setIcon(resolvepath(icon, 3))
@ -57,36 +62,36 @@ function TopMenu.terminate()
TopMenu = nil
end
function TopMenu.addLeftButton(id, description, icon, callback)
return addButton(id, description, icon, callback, leftButtonsPanel, false)
function TopMenu.addLeftButton(id, description, icon, callback, front)
return addButton(id, description, icon, callback, leftButtonsPanel, false, front)
end
function TopMenu.addLeftToggleButton(id, description, icon, callback, right)
return addButton(id, description, icon, callback, leftButtonsPanel, true)
function TopMenu.addLeftToggleButton(id, description, icon, callback, front)
return addButton(id, description, icon, callback, leftButtonsPanel, true, front)
end
function TopMenu.addRightButton(id, description, icon, callback)
return addButton(id, description, icon, callback, rightButtonsPanel, false)
function TopMenu.addRightButton(id, description, icon, callback, front)
return addButton(id, description, icon, callback, rightButtonsPanel, false, front)
end
function TopMenu.addRightToggleButton(id, description, icon, callback, right)
return addButton(id, description, icon, callback, rightButtonsPanel, true)
function TopMenu.addRightToggleButton(id, description, icon, callback, front)
return addButton(id, description, icon, callback, rightButtonsPanel, true, front)
end
function TopMenu.addLeftGameButton(id, description, icon, callback)
return addButton(id, description, icon, callback, leftGameButtonsPanel, false)
function TopMenu.addLeftGameButton(id, description, icon, callback, front)
return addButton(id, description, icon, callback, leftGameButtonsPanel, false, front)
end
function TopMenu.addLeftGameToggleButton(id, description, icon, callback, right)
return addButton(id, description, icon, callback, leftGameButtonsPanel, true)
function TopMenu.addLeftGameToggleButton(id, description, icon, callback, front)
return addButton(id, description, icon, callback, leftGameButtonsPanel, true, front)
end
function TopMenu.addRightGameButton(id, description, icon, callback)
return addButton(id, description, icon, callback, rightGameButtonsPanel, false)
function TopMenu.addRightGameButton(id, description, icon, callback, front)
return addButton(id, description, icon, callback, rightGameButtonsPanel, false, front)
end
function TopMenu.addRightGameToggleButton(id, description, icon, callback, right)
return addButton(id, description, icon, callback, rightGameButtonsPanel, true)
function TopMenu.addRightGameToggleButton(id, description, icon, callback, front)
return addButton(id, description, icon, callback, rightGameButtonsPanel, true, front)
end
function TopMenu.hideGameButtons()

@ -49,8 +49,7 @@ function init()
gameBottomPanel = gameRootPanel:getChildById('gameBottomPanel')
connect(gameLeftPanel, { onVisibilityChange = onLeftPanelVisibilityChange })
logoutButton = TopMenu.addRightButton('logoutButton', 'Logout', '/images/logout.png', tryLogout)
logoutButton:hide()
logoutButton = TopMenu.addLeftButton('logoutButton', 'Logout', '/images/logout.png', tryLogout, true)
bindKeys()
@ -124,7 +123,6 @@ end
function show()
connect(g_app, { onClose = tryExit })
logoutButton:show()
Background.hide()
gameRootPanel:show()
gameRootPanel:focus()
@ -147,7 +145,6 @@ function hide()
countWindow = nil
end
gameRootPanel:hide()
logoutButton:hide()
Background.show()
end
@ -186,6 +183,10 @@ function logout()
end
function tryLogout()
if not g_game.isOnline() then
exit()
end
if logoutWindow then
return
end

Loading…
Cancel
Save