fix particle removal, static messages colors

master
Henrique Santiago 13 years ago
parent f7dd35f0dd
commit ded2133e7c

@ -83,25 +83,28 @@ void StaticText::compose()
if(m_type == Otc::SpeakSay) {
m_text += m_name;
m_text += " says:\n";
m_color = Fw::yellow;
m_color = Color(239, 239, 0);
}
else if(m_type == Otc::SpeakWhisper) {
m_text += m_name;
m_text += " whispers:\n";
m_color = Fw::yellow;
m_color = Color(239, 239, 0);
}
else if(m_type == Otc::SpeakYell) {
m_text += m_name;
m_text += " yells:\n";
m_color = Fw::yellow;
m_color = Color(239, 239, 0);
}
else if(m_type == Otc::SpeakMonsterSay || m_type == Otc::SpeakMonsterYell) {
m_color = Fw::orange;
m_color = Color(254, 101, 0);
}
else if(m_type == Otc::SpeakPrivateNpcToPlayer) {
m_text += m_name;
m_text += " says:\n";
m_color = Fw::blue;
m_color = Color(95, 247, 247);
}
else {
logWarning("unknown message type: ", m_type);
}
// Todo: add break lines

@ -533,15 +533,11 @@ void ProtocolGame::parseMagicEffect(InputMessage& msg)
Position pos = parsePosition(msg);
int effectId = msg.getU8();
if(effectId != 37) {
EffectPtr effect = EffectPtr(new Effect());
effect->setId(effectId);
effect->setPosition(pos);
EffectPtr effect = EffectPtr(new Effect());
effect->setId(effectId);
effect->setPosition(pos);
g_map.addThing(effect, pos);
}
else
g_particleManager.load("particle.otpa");
g_map.addThing(effect, pos);
}
void ProtocolGame::parseAnimatedText(InputMessage& msg)
@ -564,12 +560,10 @@ void ProtocolGame::parseDistanceMissile(InputMessage& msg)
Position toPos = parsePosition(msg);
int shotId = msg.getU8();
if(shotId != 4) {
MissilePtr shot = MissilePtr(new Missile());
shot->setId(shotId);
shot->setPath(fromPos, toPos);
g_map.addThing(shot, fromPos);
}
MissilePtr shot = MissilePtr(new Missile());
shot->setId(shotId);
shot->setPath(fromPos, toPos);
g_map.addThing(shot, fromPos);
}
void ProtocolGame::parseCreatureSquare(InputMessage& msg)

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