lua: now we have a function to static allocate an array
lua_newtable() definition: #define lua_newtable(L) lua_createtable(L, 0, 0) This simply allocates space for 0 fields, meaning, if we push any values into this array, it will re-allocate the array, which is bad. This function statically allocates an array, so it's ready to have X fields into it. Performance tests: lua_newtable 1428161 1426992 1413513 lua_createtable 2004544 1974117 1957533 These tests were done on an AMD 8350fx CPU, single thread used. narr: This is for fields that just have an index, e.g. arr[0] etc. nrec: For fields which needs like arr.a, arr.b etc. This is how many times each of the functions can run per second, as you can see about 1.7x the calls to lua_newtable. All credits goes to @dalkon, he was too lazy to do it by himself, and asked me to do it for him.
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@ -986,6 +986,11 @@ void LuaInterface::newTable()
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lua_newtable(L);
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lua_newtable(L);
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}
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}
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void LuaInterface::createTable(int narr, int nrec)
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{
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lua_createtable(L, narr, nrec);
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}
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void* LuaInterface::newUserdata(int size)
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void* LuaInterface::newUserdata(int size)
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{
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{
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return lua_newuserdata(L, size);
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return lua_newuserdata(L, size);
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@ -274,6 +274,7 @@ public:
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void rawSeti(int n, int index = -2);
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void rawSeti(int n, int index = -2);
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void newTable();
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void newTable();
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void createTable(int narr, int nrec);
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void* newUserdata(int size);
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void* newUserdata(int size);
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void pop(int n = 1);
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void pop(int n = 1);
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@ -96,7 +96,7 @@ int push_luavalue(const LuaCppFunction& func)
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// color
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// color
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int push_luavalue(const Color& color)
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int push_luavalue(const Color& color)
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{
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{
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g_lua.newTable();
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g_lua.createTable(0, 4);
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g_lua.pushInteger(color.r());
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g_lua.pushInteger(color.r());
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g_lua.setField("r");
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g_lua.setField("r");
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g_lua.pushInteger(color.g());
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g_lua.pushInteger(color.g());
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@ -132,7 +132,7 @@ bool luavalue_cast(int index, Color& color)
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// rect
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// rect
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int push_luavalue(const Rect& rect)
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int push_luavalue(const Rect& rect)
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{
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{
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g_lua.newTable();
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g_lua.createTable(0, 4);
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g_lua.pushInteger(rect.x());
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g_lua.pushInteger(rect.x());
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g_lua.setField("x");
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g_lua.setField("x");
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g_lua.pushInteger(rect.y());
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g_lua.pushInteger(rect.y());
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@ -168,7 +168,7 @@ bool luavalue_cast(int index, Rect& rect)
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// point
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// point
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int push_luavalue(const Point& point)
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int push_luavalue(const Point& point)
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{
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{
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g_lua.newTable();
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g_lua.createTable(0, 2);
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g_lua.pushInteger(point.x);
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g_lua.pushInteger(point.x);
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g_lua.setField("x");
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g_lua.setField("x");
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g_lua.pushInteger(point.y);
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g_lua.pushInteger(point.y);
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@ -196,7 +196,7 @@ bool luavalue_cast(int index, Point& point)
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// size
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// size
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int push_luavalue(const Size& size)
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int push_luavalue(const Size& size)
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{
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{
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g_lua.newTable();
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g_lua.createTable(0, 2);
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g_lua.pushInteger(size.width());
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g_lua.pushInteger(size.width());
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g_lua.setField("width");
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g_lua.setField("width");
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g_lua.pushInteger(size.height());
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g_lua.pushInteger(size.height());
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