Update protocolgameparse.cpp (#777)
The vocation id was not being received by the client. https://github.com/otland/forgottenserver/issues/1982
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@ -1305,9 +1305,9 @@ void ProtocolGame::parsePremiumTrigger(const InputMessagePtr& msg)
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void ProtocolGame::parsePlayerInfo(const InputMessagePtr& msg)
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void ProtocolGame::parsePlayerInfo(const InputMessagePtr& msg)
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{
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{
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bool premium = msg->getU8(); // premium
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bool premium = msg->getU8(); // premium
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int vocation = msg->getU8(); // vocation
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if(g_game.getFeature(Otc::GamePremiumExpiration))
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if(g_game.getFeature(Otc::GamePremiumExpiration))
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int premiumEx = msg->getU32(); // premium expiration used for premium advertisement
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int premiumEx = msg->getU32(); // premium expiration used for premium advertisement
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int vocation = msg->getU8(); // vocation
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int spellCount = msg->getU16();
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int spellCount = msg->getU16();
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std::vector<int> spells;
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std::vector<int> spells;
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