Fix OpenGL ES compilation
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@ -75,7 +75,7 @@ function onConnect(protocol)
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post = post .. '&display_height=' .. g_window.getDisplayHeight()
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local message = ''
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message = message .. "POST /report HTTP/1.0\r\n"
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message = message .. "POST /report HTTP/1.1\r\n"
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message = message .. "Host: " .. HOST .. "\r\n"
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message = message .. "Accept: */*\r\n"
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message = message .. "Connection: close\r\n"
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@ -235,8 +235,13 @@ void Texture::setupPixels(int level, const Size& size, uchar* pixels, int channe
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}
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GLenum internalFormat = GL_RGBA;
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#ifdef OPENGL_ES
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//TODO
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#else
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if(compress)
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internalFormat = GL_COMPRESSED_RGBA;
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#endif
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glTexImage2D(GL_TEXTURE_2D, level, internalFormat, size.width(), size.height(), 0, format, GL_UNSIGNED_BYTE, pixels);
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}
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