fixes for OpenGL ES platforms
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@ -27,9 +27,22 @@
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#if OPENGL_ES==2
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#include <GLES2/gl2.h>
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#elif OPENGL_ES==1
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#include <GLES2/gl2.h>
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#include <GLES/gl.h>
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#define GL_FRAMEBUFFER 0x8D40
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#define GL_COLOR_ATTACHMENT0 0x8CE0
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#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
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#define GL_STREAM_DRAW 0x88E0
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#define GL_STATIC_DRAW 0x88E4
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#define GL_DYNAMIC_DRAW 0x88E8
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#define GL_FRAGMENT_SHADER 0x8B30
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#define GL_VERTEX_SHADER 0x8B31
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#define GL_COMPILE_STATUS 0x8B81
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#define GL_INFO_LOG_LENGTH 0x8B84
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#define GL_LINK_STATUS 0x8B82
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typedef char GLchar;
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// define OpenGL ES 2.0 API just to make compile, it wont actually be used
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inline void glBindFramebuffer (GLenum target, GLuint framebuffer) { }
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inline void glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers) { }
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@ -224,8 +224,8 @@ SoundSourcePtr SoundManager::createSoundSource(const std::string& filename)
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streamSource->setSoundFile(soundFile);
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source = streamSource;
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#ifdef __linux
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// due to OpenAL implementation bug stereo buffers are always downmixed to mono on linux systems
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#if defined __linux && !defined OPENGLES
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// due to OpenAL implementation bug, stereo buffers are always downmixed to mono on linux systems
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// this is hack to work around the issue
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// solution taken from http://opensource.creative.com/pipermail/openal/2007-April/010355.html
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if(soundFile->getSampleFormat() == AL_FORMAT_STEREO16) {
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