fix some graphics issues on Windows virtualbox

master
Eduardo Bart 13 years ago
parent 4c5d1d0ca5
commit e35a2e4c79

@ -45,7 +45,7 @@ FrameBuffer::FrameBuffer(int width, int height)
m_texture->enableBilinearFilter(); m_texture->enableBilinearFilter();
// use FBO ext only if supported // use FBO ext only if supported
if(false && g_graphics.isExtensionSupported("GL_ARB_framebuffer_object")) { if(g_graphics.isExtensionSupported("GL_ARB_framebuffer_object")) {
m_fallbackOldImp = false; m_fallbackOldImp = false;
if(!oglGenFramebuffers) { if(!oglGenFramebuffers) {
oglGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)g_platform.getExtensionProcAddress("glGenFramebuffers"); oglGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)g_platform.getExtensionProcAddress("glGenFramebuffers");
@ -106,7 +106,7 @@ void FrameBuffer::bind()
glLoadIdentity(); glLoadIdentity();
// clear framebuffer // clear framebuffer
glClearColor(0.0, 0.0, 0.0, 0.0); glClearColor(0.0, 0.0, 0.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT);
} }
@ -136,5 +136,5 @@ void FrameBuffer::unbind()
void FrameBuffer::draw(const Rect& screenCoords, const Rect& framebufferCoords) void FrameBuffer::draw(const Rect& screenCoords, const Rect& framebufferCoords)
{ {
g_graphics.drawTexturedRect(screenCoords, m_texture ,framebufferCoords); g_graphics.drawTexturedRect(screenCoords, m_texture, framebufferCoords);
} }

@ -148,18 +148,18 @@ void Graphics::drawTexturedRect(const Rect& screenCoords,
float textureBottom; float textureBottom;
float textureTop; float textureTop;
float textureLeft; float textureLeft;
const Size& textureSize = texture->getGlSize();
if(textureCoords.isEmpty()) { if(textureCoords.isEmpty()) {
textureRight = 1.0f; textureRight = texture->getWidth() / (float)textureSize.width();
textureBottom = 1.0f; textureBottom = texture->getHeight() / (float)textureSize.height();
textureTop = 0.0f; textureTop = 0.0f;
textureLeft = 0.0f; textureLeft = 0.0f;
} else { } else {
const Size& textureSize = texture->getGlSize(); textureRight = (textureCoords.right() + 1) / (float)textureSize.width();
textureRight = (float)(textureCoords.right() + 1) / textureSize.width(); textureBottom = (textureCoords.bottom() + 1) / (float)textureSize.height();
textureBottom = (float)(textureCoords.bottom() + 1) / textureSize.height(); textureTop = textureCoords.top() / (float)textureSize.height();
textureTop = (float)textureCoords.top() / textureSize.height(); textureLeft = textureCoords.left() / (float)textureSize.width();
textureLeft = (float)textureCoords.left() / textureSize.width();
} }
if(!m_drawing) { if(!m_drawing) {

@ -72,7 +72,7 @@ uint Texture::internalLoadGLTexture(uchar *pixels, int channels, int width, int
std::vector<uint8> tmp; std::vector<uint8> tmp;
// old opengl drivers only accept power of two dimensions // old opengl drivers only accept power of two dimensions
if(!g_graphics.isExtensionSupported("GL_ARB_texture_non_power_of_two") && pixels) { if(!g_graphics.isExtensionSupported("GL_ARB_texture_non_power_of_two")) {
int glWidth = 1; int glWidth = 1;
while(glWidth < width) while(glWidth < width)
glWidth = glWidth << 1; glWidth = glWidth << 1;
@ -81,13 +81,12 @@ uint Texture::internalLoadGLTexture(uchar *pixels, int channels, int width, int
while(glHeight < height) while(glHeight < height)
glHeight = glHeight << 1; glHeight = glHeight << 1;
if(m_size != m_glSize) { if(m_size != m_glSize && pixels) {
tmp.resize(glHeight*glWidth*channels, 0); tmp.resize(glHeight*glWidth*channels, 0);
if(pixels) for(int y=0; y<height; ++y)
for(int y=0; y<height; ++y) for(int x=0; x<width; ++x)
for(int x=0; x<width; ++x) for(int i=0; i<channels; ++i)
for(int i=0; i<channels; ++i) tmp[y*glWidth*channels+x*channels+i] = pixels[y*width*channels+x*channels+i];
tmp[y*glWidth*channels+x*channels+i] = pixels[y*width*channels+x*channels+i];
pixels = &tmp[0]; pixels = &tmp[0];
} }

@ -419,9 +419,11 @@ bool Platform::isExtensionSupported(const char *ext)
typedef const char* _wglGetExtensionsStringARB(HDC hdc); typedef const char* _wglGetExtensionsStringARB(HDC hdc);
_wglGetExtensionsStringARB *wglGetExtensionsStringARB = (_wglGetExtensionsStringARB*)getExtensionProcAddress("wglGetExtensionsStringARB"); _wglGetExtensionsStringARB *wglGetExtensionsStringARB = (_wglGetExtensionsStringARB*)getExtensionProcAddress("wglGetExtensionsStringARB");
const char *exts = wglGetExtensionsStringARB(win32.hdc); if(wglGetExtensionsStringARB) {
if(strstr(exts, ext)) const char *exts = wglGetExtensionsStringARB(win32.hdc);
return true; if(strstr(exts, ext))
return true;
}
return false; return false;
} }

Loading…
Cancel
Save