More changes to minimap
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@ -4,6 +4,8 @@ UIImageView = extends(UIWidget)
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function UIImageView.create()
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local imageView = UIImageView.internalCreate()
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imageView.zoom = 1
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imageView.minZoom = math.pow(10, -2)
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imageView.maxZoom = math.pow(10, 2)
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imageView:setClipping(true)
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return imageView
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end
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@ -36,6 +38,7 @@ function UIImageView:setImage(image)
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end
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function UIImageView:setZoom(zoom, x, y)
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zoom = math.max(math.min(zoom, self.maxZoom), self.minZoom)
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local posX, posY = self:getImagePosition(x, y)
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local textureWidth = self:getImageTextureWidth()
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local textureHeight = self:getImageTextureHeight()
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@ -8,6 +8,7 @@ function UIMinimap:onSetup()
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self.dx = 0
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self.dy = 0
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self.autowalk = true
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self.allowFollowLocalPlayer = true
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self.onPositionChange = function() self:followLocalPlayer() end
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self.onAddAutomapFlag = function(pos, icon, description) self:addFlag(pos, icon, description) end
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self.onRemoveAutomapFlag = function(pos, icon, description) self:addFlag(pos, icon, description) end
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@ -53,6 +54,10 @@ function UIMinimap:disableAutoWalk()
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self.autowalk = false
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end
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function UIMinimap:disableFollowPlayer()
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self.allowFollowLocalPlayer = false
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end
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function UIMinimap:enableFullPanel(image)
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self.fullImage = image
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end
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@ -130,7 +135,7 @@ end
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function UIMinimap:updateFlag(flag)
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local point = self:getPoint(flag.pos)
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if self:containsPoint(point) and self:getZoom() > 0 then
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if self:containsPoint(point) and self:getZoom() >= 0 and flag.pos.z == self:getCameraPosition().z then
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flag:setVisible(true)
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flag:setMarginLeft(point.x - self:getX() - flag:getWidth()/2)
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flag:setMarginTop(point.y - self:getY() - flag:getHeight()/2)
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@ -146,6 +151,12 @@ function UIMinimap:updateFlags()
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end
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end
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UIMinimap.realSetCameraPosition = UIMinimap.realSetCameraPosition or UIMinimap.setCameraPosition
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function UIMinimap:setCameraPosition(pos)
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self:realSetCameraPosition(pos)
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self:updateFlags()
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end
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UIMinimap.realZoomIn = UIMinimap.realZoomIn or UIMinimap.zoomIn
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function UIMinimap:zoomIn()
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self:realZoomIn()
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@ -183,7 +194,7 @@ function UIMinimap:floorDown(floors)
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end
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function UIMinimap:followLocalPlayer()
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if not self:isDragging() then
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if not self:isDragging() and self.allowFollowLocalPlayer then
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local player = g_game.getLocalPlayer()
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self:followCreature(player)
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self:updateFlags()
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