particles start final size
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@ -20,7 +20,8 @@ ParticleSystem
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particle-velocity: 32
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particle-velocity-angle: 0
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particle-acceleration: 0
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particle-size: 32 32
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particle-start-size: 4 4
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particle-final-size: 48 48
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particle-colors: #00ff00ff #ff0000ff #0000ffff #00ff00ff #00ff0000
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particle-colors-stops: 3 6 9 12
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particle-texture: circle2.png
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@ -24,14 +24,14 @@
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#include "graphics.h"
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#include <framework/core/clock.h>
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Particle::Particle(const Point& pos, const Size& size, const PointF& velocity, const PointF& acceleration, float duration, float ignorePhysicsAfter, const std::vector<Color>& colors, const std::vector<float>& colorsStops, TexturePtr texture)
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Particle::Particle(const Point& pos, const Size& startSize, const Size& finalSize, const PointF& velocity, const PointF& acceleration, float duration, float ignorePhysicsAfter, const std::vector<Color>& colors, const std::vector<float>& colorsStops, TexturePtr texture)
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{
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m_colors = colors;
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m_colorsStops = colorsStops;
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m_rect = Rect(pos, size);
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m_position = PointF(pos.x, pos.y);
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m_size = size;
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m_startSize = startSize;
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m_finalSize = finalSize;
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m_velocity = velocity;
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m_acceleration = acceleration;
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@ -65,6 +65,9 @@ void Particle::update(double elapsedTime)
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updateColor();
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// update size
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m_size = m_startSize + (m_finalSize - m_startSize) / m_duration * m_elapsedTime;
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// update position
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if(m_ignorePhysicsAfter < 0 || m_elapsedTime < m_ignorePhysicsAfter ) {
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// update position
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@ -74,9 +77,10 @@ void Particle::update(double elapsedTime)
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// update acceleration
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m_velocity += m_acceleration * elapsedTime;
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}
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m_rect.moveTo((int)m_position.x - m_size.width() / 2, (int)m_position.y - m_size.height() / 2);
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}
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m_rect.resize(m_size);
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m_elapsedTime += elapsedTime;
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}
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@ -28,7 +28,7 @@
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class Particle {
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public:
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Particle(const Point& pos, const Size& size, const PointF& velocity, const PointF& acceleration, float duration, float ignorePhysicsAfter, const std::vector<Color>& colors, const std::vector<float>& colorsStops, TexturePtr texture = nullptr);
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Particle(const Point& pos, const Size& startSize, const Size& finalSize, const PointF& velocity, const PointF& acceleration, float duration, float ignorePhysicsAfter, const std::vector<Color>& colors, const std::vector<float>& colorsStops, TexturePtr texture = nullptr);
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void render();
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void update(double elapsedTime);
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@ -51,7 +51,7 @@ private:
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PointF m_position;
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PointF m_velocity;
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PointF m_acceleration;
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Size m_size;
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Size m_size, m_startSize, m_finalSize;
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Rect m_rect;
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float m_duration, m_ignorePhysicsAfter;
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double m_elapsedTime;
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@ -47,8 +47,8 @@ ParticleEmitter::ParticleEmitter(const ParticleSystemPtr& parent)
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m_pMaxPositionRadius = 3;
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m_pMinPositionAngle = 0;
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m_pMaxPositionAngle = 360;
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m_pMinSize = Size(32, 32);
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m_pMaxSize = Size(32, 32);
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m_pStartSize = Size(32, 32);
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m_pFinalSize = Size(32, 32);
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m_pMinDuration = 0;
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m_pMaxDuration = 10;
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m_pIgnorePhysicsAfter = -1;
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@ -145,13 +145,13 @@ bool ParticleEmitter::load(const OTMLNodePtr& node)
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// visual
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else if(childNode->tag() == "particle-size") {
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m_pMinSize = childNode->value<Size>();
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m_pMaxSize = childNode->value<Size>();
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m_pStartSize = childNode->value<Size>();
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m_pFinalSize = childNode->value<Size>();
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}
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else if(childNode->tag() == "particle-min-size")
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m_pMinSize = childNode->value<Size>();
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else if(childNode->tag() == "particle-max-size")
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m_pMaxSize = childNode->value<Size>();
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else if(childNode->tag() == "particle-start-size")
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m_pStartSize = childNode->value<Size>();
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else if(childNode->tag() == "particle-final-size")
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m_pFinalSize = childNode->value<Size>();
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else if(childNode->tag() == "particle-colors")
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m_pColors = Fw::split<Color>(childNode->value());
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@ -196,7 +196,6 @@ void ParticleEmitter::update(double elapsedTime)
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for(int p = 0; p < m_burstCount; ++p) {
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Size pSize = Size(Fw::randomRange(m_pMinSize.width(), m_pMaxSize.width()), Fw::randomRange(m_pMinSize.height(), m_pMaxSize.height()));
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float pDuration = Fw::randomRange(m_pMinDuration, m_pMaxDuration);
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// particles initial velocity
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@ -210,7 +209,7 @@ void ParticleEmitter::update(double elapsedTime)
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PointF pAcceleration(pAccelerationAbs * cos(pAccelerationAngle), pAccelerationAbs * sin(pAccelerationAngle));
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ParticleSystemPtr particleSystem = m_parent.lock();
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particleSystem->addParticle(ParticlePtr(new Particle(pPosition, pSize, pVelocity, pAcceleration, pDuration, m_pIgnorePhysicsAfter, m_pColors, m_pColorsStops, m_pTexture)));
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particleSystem->addParticle(ParticlePtr(new Particle(pPosition, m_pStartSize, m_pFinalSize, pVelocity, pAcceleration, pDuration, m_pIgnorePhysicsAfter, m_pColors, m_pColorsStops, m_pTexture)));
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}
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}
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@ -52,7 +52,7 @@ private:
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int m_currentBurst, m_burstCount;
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// particles size
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Size m_pMinSize, m_pMaxSize;
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Size m_pStartSize, m_pFinalSize;
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// particles initial position related to emitter position
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float m_pMinPositionRadius, m_pMaxPositionRadius;
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