deleteSpawn()
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@ -407,6 +407,14 @@ SpawnPtr CreatureManager::addSpawn(const Position& centerPos, int radius)
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return ret;
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return ret;
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}
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}
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void CreatureManager::deleteSpawn(const SpawnPtr& spawn)
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{
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const Position& centerPos = spawn->getCenterPos();
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auto it = m_spawns.find(centerPos);
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if(it != m_spawns.end())
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m_spawns.erase(it);
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}
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std::vector<SpawnPtr> CreatureManager::getSpawns()
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std::vector<SpawnPtr> CreatureManager::getSpawns()
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{
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{
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std::vector<SpawnPtr> spawns;
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std::vector<SpawnPtr> spawns;
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@ -125,6 +125,7 @@ public:
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SpawnPtr getSpawn(const Position& centerPos);
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SpawnPtr getSpawn(const Position& centerPos);
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SpawnPtr getSpawnForPlacePos(const Position& pos);
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SpawnPtr getSpawnForPlacePos(const Position& pos);
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SpawnPtr addSpawn(const Position& centerPos, int radius);
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SpawnPtr addSpawn(const Position& centerPos, int radius);
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void deleteSpawn(const SpawnPtr& spawn);
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bool isLoaded() { return m_loaded; }
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bool isLoaded() { return m_loaded; }
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bool isSpawnLoaded() { return m_spawnLoaded; }
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bool isSpawnLoaded() { return m_spawnLoaded; }
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@ -173,6 +173,7 @@ void Client::registerLuaFunctions()
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g_lua.bindSingletonFunction("g_creatures", "clear", &CreatureManager::clear, &g_creatures);
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g_lua.bindSingletonFunction("g_creatures", "clear", &CreatureManager::clear, &g_creatures);
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g_lua.bindSingletonFunction("g_creatures", "clearSpawns", &CreatureManager::clearSpawns, &g_creatures);
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g_lua.bindSingletonFunction("g_creatures", "clearSpawns", &CreatureManager::clearSpawns, &g_creatures);
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g_lua.bindSingletonFunction("g_creatures", "getSpawns", &CreatureManager::getSpawns, &g_creatures);
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g_lua.bindSingletonFunction("g_creatures", "getSpawns", &CreatureManager::getSpawns, &g_creatures);
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g_lua.bindSingletonFunction("g_creatures", "deleteSpawn", &CreatureManager::deleteSpawn, &g_creatures);
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g_lua.registerSingletonClass("g_game");
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g_lua.registerSingletonClass("g_game");
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g_lua.bindSingletonFunction("g_game", "loginWorld", &Game::loginWorld, &g_game);
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g_lua.bindSingletonFunction("g_game", "loginWorld", &Game::loginWorld, &g_game);
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