move datmanager to thingstype

This commit is contained in:
Eduardo Bart 2011-08-31 12:03:33 -03:00
parent 427dd91d79
commit e69a6d1140
19 changed files with 425 additions and 343 deletions

View File

@ -58,7 +58,7 @@ SET(SOURCES
# otclient core
src/otclient/core/game.cpp
src/otclient/core/map.cpp
src/otclient/core/datmanager.cpp
src/otclient/core/thingstype.cpp
src/otclient/core/spritemanager.cpp
src/otclient/core/item.cpp
src/otclient/core/tile.cpp

View File

@ -528,7 +528,7 @@ bool Platform::createWindow(int x, int y, int width, int height, int minWidth, i
x11.visual->visual,
AllocNone);
// setup window attributes
// setup window type
XSetWindowAttributes wa;
wa.colormap = x11.colormap;
wa.border_pixel = 0;

View File

@ -80,24 +80,6 @@ namespace Otc
LastDatFlag = 255
};
enum ThingAttributesGroup {
ThingNoGroup = 0,
ThingGroundGroup,
ThingContainerGroup,
ThingWeaponGroup,
ThingAmmunitionGroup,
ThingArmorGroup,
ThingRuneGroup,
ThingTeleportGroup,
ThingMagicFieldGroup,
ThingWriteableGroup,
ThingKeyGroup,
ThingSplashGroup,
ThingFluidGroup,
ThingDoorGroup,
ThingLastGroup
};
enum ThingType {
Item,
Creature,

View File

@ -21,7 +21,7 @@
*/
#include "creature.h"
#include "datmanager.h"
#include "thingstype.h"
#include "localplayer.h"
#include "map.h"
#include <framework/platform/platform.h>
@ -68,10 +68,10 @@ void Creature::draw(int x, int y)
x += m_walkOffsetX;
y += m_walkOffsetY;
const ThingAttributes& attributes = getAttributes();
const ThingType& type = getType();
// Render creature
for(m_yPattern = 0; m_yPattern < attributes.yPattern; m_yPattern++) {
for(m_yPattern = 0; m_yPattern < type.yPattern; m_yPattern++) {
// continue if we dont have this addon.
if(m_yPattern > 0 && !(m_outfit.addons & (1 << (m_yPattern-1))))
@ -81,7 +81,7 @@ void Creature::draw(int x, int y)
internalDraw(x, y, 0);
// draw mask if exists
if(attributes.layers > 1) {
if(type.layers > 1) {
// switch to blend color mode
g_graphics.bindBlendFunc(Fw::BlendColorzing);
@ -108,7 +108,7 @@ void Creature::draw(int x, int y)
}
// Update animation and position
if(m_walking && attributes.animationPhases > 1) {
if(m_walking && type.animationPhases > 1) {
if(g_platform.getTicks() - m_lastTicks >= m_walkTimePerPixel) {
int pixelsWalked = std::floor((g_platform.getTicks() - m_lastTicks) / m_walkTimePerPixel);
@ -125,8 +125,8 @@ void Creature::draw(int x, int y)
m_walkOffsetX = std::max(m_walkOffsetX - pixelsWalked, 0);
int walkOffset = std::max(std::abs(m_walkOffsetX), std::abs(m_walkOffsetY));
if(walkOffset % (int)std::ceil(32 / (float)attributes.animationPhases) == 0) {
if((m_animation+1) % attributes.animationPhases == 0)
if(walkOffset % (int)std::ceil(32 / (float)type.animationPhases) == 0) {
if((m_animation+1) % type.animationPhases == 0)
m_animation = 1;
else
m_animation++;
@ -239,7 +239,7 @@ void Creature::walk(const Position& position)
ThingPtr ground = g_map.getThing(m_position, 0);
if(ground)
groundSpeed = ground->getAttributes().groundSpeed;
groundSpeed = ground->getType().groundSpeed;
float walkTime = walkTimeFactor * 1000.0 * (float)groundSpeed / m_speed;
walkTime = walkTime == 0 ? 1000 : walkTime;
@ -266,9 +266,9 @@ void Creature::setHealthPercent(uint8 healthPercent)
onHealthPercentChange(oldHealthPercent);
}
const ThingAttributes& Creature::getAttributes()
const ThingType& Creature::getType()
{
return g_dat.getCreatureAttributes(m_outfit.type);
return g_thingsType.getCreatureType(m_outfit.type);
}
void Creature::onHealthPercentChange(int)

View File

@ -66,7 +66,7 @@ public:
uint8 getShield() { return m_shield; }
uint8 getEmblem() { return m_emblem; }
bool getImpassable() { return m_impassable; }
const ThingAttributes& getAttributes();
const ThingType& getType();
void onHealthPercentChange(int);

View File

@ -1,227 +0,0 @@
/*
* Copyright (c) 2010-2011 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "datmanager.h"
#include "spritemanager.h"
#include "thing.h"
#include <framework/core/resourcemanager.h>
DatManager g_dat;
bool DatManager::load(const std::string& file)
{
try {
std::stringstream fin;
g_resources.loadFile(file, fin);
m_signature = Fw::getU32(fin);
int numItems = Fw::getU16(fin);
int numCreatures = Fw::getU16(fin);
int numEffects = Fw::getU16(fin);
int numShots = Fw::getU16(fin);
m_itemsAttributes.resize(numItems);
for(int id = 100; id < numItems; ++id)
parseThingAttributes(fin, m_itemsAttributes[id - 100]);
m_creaturesAttributes.resize(numItems);
for(int id = 0; id < numCreatures; ++id)
parseThingAttributes(fin, m_creaturesAttributes[id]);
m_effectsAttributes.resize(numItems);
for(int id = 0; id < numEffects; ++id)
parseThingAttributes(fin, m_effectsAttributes[id]);
m_shotsAttributes.resize(numItems);
for(int id = 0; id < numShots; ++id)
parseThingAttributes(fin, m_shotsAttributes[id]);
return true;
} catch(std::exception& e) {
logError("failed to load dat from '", file, "': ", e.what());
return false;
}
}
void DatManager::unload()
{
m_itemsAttributes.clear();
m_creaturesAttributes.clear();
m_effectsAttributes.clear();
m_shotsAttributes.clear();
}
void DatManager::parseThingAttributes(std::stringstream& fin, ThingAttributes& thingAttributes)
{
assert(fin.good());
while(true) {
uint8 opt;
fin.read((char*)&opt, 1);
if(opt == Otc::LastDatFlag)
break;
parseThingAttributesOpt(fin, thingAttributes, opt);
}
thingAttributes.width = Fw::getU8(fin);
thingAttributes.height = Fw::getU8(fin);
if(thingAttributes.width > 1 || thingAttributes.height > 1)
thingAttributes.exactSize = Fw::getU8(fin);
else
thingAttributes.exactSize = 32;
thingAttributes.layers = Fw::getU8(fin);
thingAttributes.xPattern = Fw::getU8(fin);
thingAttributes.yPattern = Fw::getU8(fin);
thingAttributes.zPattern = Fw::getU8(fin);
thingAttributes.animationPhases = Fw::getU8(fin);
int totalSprites = thingAttributes.width
* thingAttributes.height
* thingAttributes.layers
* thingAttributes.xPattern
* thingAttributes.yPattern
* thingAttributes.zPattern
* thingAttributes.animationPhases;
thingAttributes.sprites.resize(totalSprites);
for(uint16 i = 0; i < totalSprites; i++)
thingAttributes.sprites[i] = Fw::getU16(fin);
}
void DatManager::parseThingAttributesOpt(std::stringstream& fin, ThingAttributes& thingAttributes, uint8 opt)
{
switch(opt) {
case Otc::DatGround: // Grounds, must be drawn first
thingAttributes.groundSpeed = Fw::getU16(fin);
thingAttributes.isGround = true;
break;
case Otc::DatGroundClip: // Objects that clips (has transparent pixels) and must be drawn just after ground (e.g: ground borders)
thingAttributes.isGroundClip = true;
break;
case Otc::DatOnBottom: // Bottom items, must be drawn above general items and below creatures (e.g: stairs)
thingAttributes.isOnBottom = true;
break;
case Otc::DatOnTop: // Top items, must be drawn above creatures (e.g: doors)
thingAttributes.isOnTop = true;
break;
case Otc::DatContainer: // Containers
thingAttributes.isContainer = true;
break;
case Otc::DatStackable: // Stackable
thingAttributes.isStackable = true;
break;
case Otc::DatForceUse: // Items that are automatically used when step over?
thingAttributes.isForceUse = true;
break;
case Otc::DatMultiUse: // Usable items
thingAttributes.isMultiUse = true;
break;
case Otc::DatWritable: // Writable
thingAttributes.isWritable = true;
thingAttributes.maxTextLength = Fw::getU16(fin);
break;
case Otc::DatWritableOnce: // Writable once. objects that can't be edited by players
thingAttributes.isWritableOnce = true;
thingAttributes.maxTextLength = Fw::getU16(fin);
break;
case Otc::DatFluidContainer: // Fluid containers
thingAttributes.fluidParam = Fw::getU8(fin);
break;
case Otc::DatSplash: // Splashes
thingAttributes.isStackable = true;
break;
case Otc::DatBlockWalk: // Blocks solid objects (creatures, walls etc)
thingAttributes.isNotWalkable = true;
break;
case Otc::DatNotMovable: // Not movable
thingAttributes.isNotMoveable = true;
break;
case Otc::DatBlockProjectile: // Blocks missiles (walls, magic wall etc)
thingAttributes.isNotProjectable = true;
break;
case Otc::DatBlockPathFind: // Blocks pathfind algorithms (monsters)
thingAttributes.isNotPathable = true;
break;
case Otc::DatPickupable: // Pickupable
thingAttributes.isPickupable = true;
break;
case Otc::DatHangable: // Hangable objects (wallpaper etc)
thingAttributes.isHangable = true;
break;
case Otc::DatHookSouth: // Horizontal walls
thingAttributes.isHookSouth = true;
break;
case Otc::DatHookEast: // Vertical walls
thingAttributes.isHookEast = true;
break;
case Otc::DatRotable: // Rotable
thingAttributes.isRotable = true;
break;
case Otc::DatLight: // Light info
thingAttributes.hasLight = true;
thingAttributes.lightLevel = Fw::getU16(fin);
thingAttributes.lightColor = Fw::getU16(fin);
break;
case Otc::DatDontHide: // A few monuments that are not supposed to be hidden by floors
break;
case Otc::DatTranslucent: // Grounds that are translucent
thingAttributes.isTranslucent = true;
break;
case Otc::DatDisplacment: // Must shift draw
thingAttributes.xDisplacment = Fw::getU16(fin);
thingAttributes.yDisplacment = Fw::getU16(fin);
break;
case Otc::DatElevation: // Must elevate draw
thingAttributes.elevation = Fw::getU16(fin);
break;
case Otc::DatLyingCorpse: // Some corpses
thingAttributes.isLyingCorpse = true;
break;
case Otc::DatAnimateAlways: // Unknown, check if firesword is a kind of AnimateAlways.
thingAttributes.isAnimatedAlways = true;
break;
case Otc::DatMinimapColor: // Minimap color
thingAttributes.hasMiniMapColor = true;
thingAttributes.miniMapColor = Fw::getU16(fin);
break;
case Otc::DatLensHelp: // Used for giving players tips?
thingAttributes.isLensHelp = true;
thingAttributes.lensHelpParam = Fw::getU16(fin);
break;
case Otc::DatFullGround: // Grounds that has no transparent pixels
thingAttributes.isFullGround = true;
break;
case Otc::DatIgnoreLook: // Ignore look, then looks at the item on the bottom of it
thingAttributes.isIgnoreLook = true;
break;
case Otc::DatClothe: // Clothes
break;
case Otc::DatAnimation: // Not used in 8.62
break;
default:
throw std::runtime_error(Fw::mkstr("unknown .dat byte code: ", (int)opt));
}
}

View File

@ -21,7 +21,7 @@
*/
#include "effect.h"
#include "datmanager.h"
#include "thingstype.h"
#include "map.h"
#include <framework/platform/platform.h>
#include <framework/core/eventdispatcher.h>
@ -36,8 +36,8 @@ void Effect::draw(int x, int y)
{
if(!m_finished) {
if(g_platform.getTicks() - m_lastTicks > 75) {
const ThingAttributes& attributes = getAttributes();
if(m_animation+1 == attributes.animationPhases) {
const ThingType& type = getType();
if(m_animation+1 == type.animationPhases) {
g_dispatcher.addEvent(std::bind(&Map::removeThingByPtr, &g_map, asThing()));
m_finished = true;
}
@ -50,7 +50,7 @@ void Effect::draw(int x, int y)
}
}
const ThingAttributes& Effect::getAttributes()
const ThingType& Effect::getType()
{
return g_dat.getEffectAttributes(m_id);
return g_thingsType.getEffectType(m_id);
}

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@ -35,7 +35,7 @@ public:
bool finished() { return m_finished; }
const ThingAttributes& getAttributes();
const ThingType& getType();
EffectPtr asEffect() { return std::static_pointer_cast<Effect>(shared_from_this()); }

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@ -21,7 +21,7 @@
*/
#include "item.h"
#include "datmanager.h"
#include "thingstype.h"
#include "spritemanager.h"
#include "thing.h"
#include <framework/platform/platform.h>
@ -34,21 +34,21 @@ Item::Item() : Thing(Otc::Item)
void Item::draw(int x, int y)
{
const ThingAttributes& attributes = g_dat.getItemAttributes(m_id);
const ThingType& type = g_thingsType.getItemType(m_id);
if(attributes.animationPhases > 1) {
if(type.animationPhases > 1) {
if(g_platform.getTicks() - m_lastTicks > 500) {
m_animation++;
m_lastTicks = g_platform.getTicks();
}
}
/*if(attributes.group == Otc::ThingSplashGroup || attributes.group == Otc::ThingFluidGroup) {
//xPattern = m_count % attributes.xPattern;
//yPattern = m_count / attributes.yPattern;
/*if(type.group == Otc::ThingSplashGroup || type.group == Otc::ThingFluidGroup) {
//xPattern = m_count % type.xPattern;
//yPattern = m_count / type.yPattern;
}*/
for(int b = 0; b < attributes.layers; b++)
for(int b = 0; b < type.layers; b++)
internalDraw(x, y, b);
}
@ -59,27 +59,27 @@ void Item::setCount(int count)
onCountChange(oldCount);
}
const ThingAttributes& Item::getAttributes()
const ThingType& Item::getType()
{
return g_dat.getItemAttributes(m_id);
return g_thingsType.getItemType(m_id);
}
void Item::onPositionChange(const Position&)
{
const ThingAttributes& attributes = g_dat.getItemAttributes(m_id);
const ThingType& type = g_thingsType.getItemType(m_id);
if(attributes.isNotMoveable) {
m_xPattern = m_position.x % attributes.xPattern;
m_yPattern = m_position.y % attributes.yPattern;
m_zPattern = m_position.z % attributes.zPattern;
if(type.isNotMoveable) {
m_xPattern = m_position.x % type.xPattern;
m_yPattern = m_position.y % type.yPattern;
m_zPattern = m_position.z % type.zPattern;
}
}
void Item::onCountChange(int)
{
const ThingAttributes& attributes = g_dat.getItemAttributes(m_id);
const ThingType& type = g_thingsType.getItemType(m_id);
if(attributes.isStackable && attributes.xPattern == 4 && attributes.yPattern == 2) {
if(type.isStackable && type.xPattern == 4 && type.yPattern == 2) {
if(m_count < 5) {
m_xPattern = m_count-1;
m_yPattern = 0;

View File

@ -36,7 +36,7 @@ public:
void setCount(int count);
int getCount() { return m_count; }
const ThingAttributes& getAttributes();
const ThingType& getType();
void onPositionChange(const Position&);
void onCountChange(int);

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@ -42,7 +42,7 @@ void Thing::setPosition(const Position& position)
void Thing::internalDraw(int x, int y, int layers, Otc::SpriteMask mask)
{
const ThingAttributes& type = getAttributes();
const ThingType& type = getType();
for(int yi = 0; yi < type.height; yi++) {
for(int xi = 0; xi < type.width; xi++) {

View File

@ -24,7 +24,7 @@
#define THING_H
#include "declarations.h"
#include "thingattributes.h"
#include "thingtype.h"
#include <framework/luascript/luaobject.h>
struct Light
@ -47,7 +47,7 @@ public:
uint32 getId() const { return m_id; }
Otc::ThingType getType() const { return m_type; }
Position getPosition() const { return m_position; }
virtual const ThingAttributes& getAttributes() = 0;
virtual const ThingType& getType() = 0;
virtual void onPositionChange(const Position&) {}

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@ -0,0 +1,222 @@
/*
* Copyright (c) 2010-2011 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "thingstype.h"
#include "spritemanager.h"
#include "thing.h"
#include <framework/core/resourcemanager.h>
ThingsType g_thingsType;
bool ThingsType::load(const std::string& file)
{
try {
std::stringstream fin;
g_resources.loadFile(file, fin);
m_signature = Fw::getU32(fin);
int numItems = Fw::getU16(fin);
int numCreatures = Fw::getU16(fin);
int numEffects = Fw::getU16(fin);
int numShots = Fw::getU16(fin);
m_itemsType.resize(numItems);
for(int id = 100; id < numItems; ++id)
parseThingType(fin, m_itemsType[id - 100]);
m_creaturesType.resize(numItems);
for(int id = 0; id < numCreatures; ++id)
parseThingType(fin, m_creaturesType[id]);
m_effectsType.resize(numItems);
for(int id = 0; id < numEffects; ++id)
parseThingType(fin, m_effectsType[id]);
m_shotsType.resize(numItems);
for(int id = 0; id < numShots; ++id)
parseThingType(fin, m_shotsType[id]);
return true;
} catch(std::exception& e) {
logError("failed to load dat from '", file, "': ", e.what());
return false;
}
}
void ThingsType::unload()
{
m_itemsType.clear();
m_creaturesType.clear();
m_effectsType.clear();
m_shotsType.clear();
}
void ThingsType::parseThingType(std::stringstream& fin, ThingType& thingType)
{
assert(fin.good());
bool done = false;
while(!done) {
uint8 opt = Fw::getU8(fin);
switch(opt) {
case Otc::DatGround: // Grounds, must be drawn first
thingType.groundSpeed = Fw::getU16(fin);
thingType.isGround = true;
break;
case Otc::DatGroundClip: // Objects that clips (has transparent pixels) and must be drawn just after ground (e.g: ground borders)
thingType.isGroundClip = true;
break;
case Otc::DatOnBottom: // Bottom items, must be drawn above general items and below creatures (e.g: stairs)
thingType.isOnBottom = true;
break;
case Otc::DatOnTop: // Top items, must be drawn above creatures (e.g: doors)
thingType.isOnTop = true;
break;
case Otc::DatContainer: // Containers
thingType.isContainer = true;
break;
case Otc::DatStackable: // Stackable
thingType.isStackable = true;
break;
case Otc::DatForceUse: // Items that are automatically used when step over?
thingType.isForceUse = true;
break;
case Otc::DatMultiUse: // Usable items
thingType.isMultiUse = true;
break;
case Otc::DatWritable: // Writable
thingType.isWritable = true;
thingType.maxTextLength = Fw::getU16(fin);
break;
case Otc::DatWritableOnce: // Writable once. objects that can't be edited by players
thingType.isWritableOnce = true;
thingType.maxTextLength = Fw::getU16(fin);
break;
case Otc::DatFluidContainer: // Fluid containers
thingType.isFluidContainer = true;
break;
case Otc::DatSplash: // Splashes
thingType.isStackable = true;
break;
case Otc::DatBlockWalk: // Blocks solid objects (creatures, walls etc)
thingType.isNotWalkable = true;
break;
case Otc::DatNotMovable: // Not movable
thingType.isNotMoveable = true;
break;
case Otc::DatBlockProjectile: // Blocks missiles (walls, magic wall etc)
thingType.isNotProjectable = true;
break;
case Otc::DatBlockPathFind: // Blocks pathfind algorithms (monsters)
thingType.isNotPathable = true;
break;
case Otc::DatPickupable: // Pickupable
thingType.isPickupable = true;
break;
case Otc::DatHangable: // Hangable objects (wallpaper etc)
thingType.isHangable = true;
break;
case Otc::DatHookSouth: // Horizontal walls
thingType.isHookSouth = true;
break;
case Otc::DatHookEast: // Vertical walls
thingType.isHookEast = true;
break;
case Otc::DatRotable: // Rotable
thingType.isRotable = true;
break;
case Otc::DatLight: // Light info
thingType.hasLight = true;
thingType.lightLevel = Fw::getU16(fin);
thingType.lightColor = Fw::getU16(fin);
break;
case Otc::DatDontHide: // A few monuments that are not supposed to be hidden by floors
break;
case Otc::DatTranslucent: // Grounds that are translucent
thingType.isTranslucent = true;
break;
case Otc::DatDisplacment: // Must shift draw
thingType.xDisplacment = Fw::getU16(fin);
thingType.yDisplacment = Fw::getU16(fin);
break;
case Otc::DatElevation: // Must elevate draw
thingType.elevation = Fw::getU16(fin);
break;
case Otc::DatLyingCorpse: // Some corpses
thingType.isLyingCorpse = true;
break;
case Otc::DatAnimateAlways: // Unknown, check if firesword is a kind of AnimateAlways.
thingType.isAnimatedAlways = true;
break;
case Otc::DatMinimapColor: // Minimap color
thingType.hasMiniMapColor = true;
thingType.miniMapColor = Fw::getU16(fin);
break;
case Otc::DatLensHelp: // Used for giving players tips?
thingType.isLensHelp = true;
thingType.lensHelpParam = Fw::getU16(fin);
break;
case Otc::DatFullGround: // Grounds that has no transparent pixels
thingType.isFullGround = true;
break;
case Otc::DatIgnoreLook: // Ignore look, then looks at the item on the bottom of it
thingType.isIgnoreLook = true;
break;
case Otc::DatClothe: // Clothes
break;
case Otc::DatAnimation: // Not used in 8.62
break;
case Otc::LastDatFlag:
done = true;
break;
default:
throw std::runtime_error(Fw::mkstr("unknown .dat byte code: ", (int)opt));
}
}
thingType.width = Fw::getU8(fin);
thingType.height = Fw::getU8(fin);
if(thingType.width > 1 || thingType.height > 1)
thingType.exactSize = Fw::getU8(fin);
else
thingType.exactSize = 32;
thingType.layers = Fw::getU8(fin);
thingType.xPattern = Fw::getU8(fin);
thingType.yPattern = Fw::getU8(fin);
thingType.zPattern = Fw::getU8(fin);
thingType.animationPhases = Fw::getU8(fin);
int totalSprites = thingType.width
* thingType.height
* thingType.layers
* thingType.xPattern
* thingType.yPattern
* thingType.zPattern
* thingType.animationPhases;
thingType.sprites.resize(totalSprites);
for(uint16 i = 0; i < totalSprites; i++)
thingType.sprites[i] = Fw::getU16(fin);
}

View File

@ -24,33 +24,32 @@
#define DATMANAGER_H
#include <framework/global.h>
#include "thingattributes.h"
#include "thingtype.h"
class DatManager
class ThingsType
{
public:
bool load(const std::string& file);
void unload();
void parseThingAttributes(std::stringstream& fin, ThingAttributes& thingAttributes);
void parseThingAttributesOpt(std::stringstream& fin, ThingAttributes& thingAttributes, uint8 opt);
void parseThingType(std::stringstream& fin, ThingType& thingType);
ThingAttributes& getItemAttributes(uint16 id) { return m_itemsAttributes[id - 100]; }
ThingAttributes& getCreatureAttributes(uint16 id) { return m_creaturesAttributes[id]; }
ThingAttributes& getEffectAttributes(uint16 id) { return m_effectsAttributes[id]; }
ThingAttributes& getShotAttributes(uint16 id) { return m_shotsAttributes[id]; }
ThingType& getItemType(uint16 id) { return m_itemsType[id - 100]; }
ThingType& getCreatureType(uint16 id) { return m_creaturesType[id]; }
ThingType& getEffectType(uint16 id) { return m_effectsType[id]; }
ThingType& getShotType(uint16 id) { return m_shotsType[id]; }
uint32 getSignature() { return m_signature; }
private:
uint32 m_signature;
ThingAttributesList m_itemsAttributes;
ThingAttributesList m_creaturesAttributes;
ThingAttributesList m_effectsAttributes;
ThingAttributesList m_shotsAttributes;
ThingTypeList m_itemsType;
ThingTypeList m_creaturesType;
ThingTypeList m_effectsType;
ThingTypeList m_shotsType;
};
extern DatManager g_dat;
extern ThingsType g_thingsType;
#endif

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@ -0,0 +1,130 @@
/*
* Copyright (c) 2010-2011 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef THINGATTRIBUTES_H
#define THINGATTRIBUTES_H
#include "declarations.h"
struct ThingType
{
ThingType() {
layers = 0;
width = height = 0;
exactSize = 0;
xPattern = yPattern = zPattern = 0;
animationPhases = 0;
xDisplacment = yDisplacment = 0;
elevation = 0;
isGround = false;
isGroundClip = false;
isOnBottom = false;
isOnTop = false;
isContainer = false;
isStackable = false;
isForceUse = false;
isMultiUse = false;
isWritable = false;
isWritableOnce = false;
isFluidContainer = false;
isSplash = false;
isNotWalkable = false;
isNotMoveable = false;
isNotProjectable = false;
isNotPathable = false;
isPickupable = false;
isHangable = false;
isHookSouth = false;
isHookEast = false;
isRotable = false;
isDontHide = false;
isTranslucent = false;
isLyingCorpse = false;
isAnimatedAlways = false;
isLensHelp = false;
isFullGround = false;
isIgnoreLook = false;
isClothe = false;
hasLight = false;
hasMiniMapColor = false;
groundSpeed = 0;
fluidParam = 0;
maxTextLength = 0;
lightLevel = lightColor = 0;
miniMapColor = 0;
lensHelpParam = 0;
}
uint8 layers;
uint8 width, height;
uint8 exactSize;
uint8 xPattern, yPattern, zPattern;
uint8 animationPhases;
uint16 xDisplacment, yDisplacment;
uint16 elevation;
std::vector<int> sprites;
bool isGround;
bool isGroundClip;
bool isOnBottom;
bool isOnTop;
bool isContainer;
bool isStackable;
bool isForceUse;
bool isMultiUse;
bool isWritable;
bool isWritableOnce;
bool isFluidContainer;
bool isSplash;
bool isNotWalkable;
bool isNotMoveable;
bool isNotProjectable;
bool isNotPathable;
bool isPickupable;
bool isHangable;
bool isHookSouth;
bool isHookEast;
bool isRotable;
bool isDontHide;
bool isTranslucent;
bool isLyingCorpse;
bool isAnimatedAlways;
bool isLensHelp;
bool isFullGround;
bool isIgnoreLook;
bool isClothe;
bool hasLight;
bool hasMiniMapColor;
uint16 groundSpeed;
uint8 fluidParam;
uint16 maxTextLength;
uint16 lightLevel, lightColor;
uint16 miniMapColor;
uint16 lensHelpParam;
};
typedef std::vector<ThingType> ThingTypeList;
#endif

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@ -22,7 +22,7 @@
#include "tile.h"
#include "item.h"
#include "datmanager.h"
#include "thingstype.h"
#include "map.h"
#include "game.h"
#include "localplayer.h"
@ -43,29 +43,29 @@ void Tile::draw(int x, int y)
for(auto it = m_itemsTop.rbegin(), end = m_itemsTop.rend(); it != end; ++it) {
const ThingPtr& thing = *it;
const ThingAttributes& thingAttributes = thing->getAttributes();
const ThingType& thingType = thing->getType();
if(thingAttributes.isGroundClip) {
if(thingType.isGroundClip) {
thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
m_drawNextOffset += thingAttributes.elevation;
m_drawNextOffset += thingType.elevation;
}
}
for(auto it = m_itemsTop.rbegin(), end = m_itemsTop.rend(); it != end; ++it) {
const ThingPtr& thing = *it;
const ThingAttributes& thingAttributes = thing->getAttributes();
const ThingType& thingType = thing->getType();
if(thingAttributes.isOnBottom) {
if(thingType.isOnBottom) {
thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
m_drawNextOffset += thingAttributes.elevation;
m_drawNextOffset += thingType.elevation;
}
}
for(auto it = m_itemsBottom.rbegin(), end = m_itemsBottom.rend(); it != end; ++it) {
const ThingPtr& thing = *it;
const ThingAttributes& thingAttributes = thing->getAttributes();
const ThingType& thingType = thing->getType();
thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
m_drawNextOffset += thingAttributes.elevation;
m_drawNextOffset += thingType.elevation;
}
for(auto it = m_creatures.rbegin(), end = m_creatures.rend(); it != end; ++it) {
@ -80,9 +80,9 @@ void Tile::draw(int x, int y)
for(auto it = m_itemsTop.rbegin(), end = m_itemsTop.rend(); it != end; ++it) {
const ThingPtr& thing = *it;
const ThingAttributes& thingAttributes = thing->getAttributes();
const ThingType& thingType = thing->getType();
if(thingAttributes.isOnTop) {
if(thingType.isOnTop) {
thing->draw(x, y);
}
}
@ -94,13 +94,13 @@ void Tile::addThing(ThingPtr thing, int stackpos)
if(!thing)
return;
const ThingAttributes& thingAttributes = thing->getAttributes();
const ThingType& thingType = thing->getType();
if(thing->asItem()) {
if(thingAttributes.isGround)
if(thingType.isGround)
m_ground = thing;
else {
if(thingAttributes.isGroundClip || thingAttributes.isOnBottom || thingAttributes.isOnTop)
if(thingType.isGroundClip || thingType.isOnBottom || thingType.isOnTop)
m_itemsTop.push_back(thing);
else {
if(stackpos == -1)
@ -171,9 +171,9 @@ void Tile::removeThingByPtr(ThingPtr thing)
{
// Items
if(thing->asItem()) {
const ThingAttributes& thingAttributes = thing->getAttributes();
const ThingType& thingType = thing->getType();
if(!(thingAttributes.isGroundClip || thingAttributes.isOnBottom || thingAttributes.isOnTop)) {
if(!(thingType.isGroundClip || thingType.isOnBottom || thingType.isOnTop)) {
for(auto it = m_itemsBottom.begin(), end = m_itemsBottom.end(); it != end; ++it) {
if(*it == thing) {
m_itemsBottom.erase(it);
@ -240,7 +240,7 @@ int Tile::getStackSize(int stop)
bool Tile::isOpaque()
{
if(m_ground && !m_ground->getAttributes().isTranslucent)
if(m_ground && !m_ground->getType().isTranslucent)
return true;
return false;
}

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@ -23,7 +23,7 @@
#include "protocolgame.h"
#include <otclient/core/localplayer.h>
#include <otclient/core/datmanager.h>
#include <otclient/core/thingstype.h>
#include <otclient/core/game.h>
#include <otclient/core/map.h>
#include <otclient/core/item.h>
@ -1037,8 +1037,8 @@ ItemPtr ProtocolGame::internalGetItem(InputMessage& msg, uint16 id)
id = msg.getU16();
item->setId(id);
const ThingAttributes& itemAttributes = g_dat.getItemAttributes(id);
if(itemAttributes.isStackable || itemAttributes.isFluidContainer || itemAttributes.isSplash == Otc::ThingSplashGroup)
const ThingType& itemType = g_thingsType.getItemType(id);
if(itemType.isStackable || itemType.isFluidContainer || itemType.isSplash)
item->setCount(msg.getU8());
return item;

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@ -37,8 +37,6 @@
#include <otclient/net/protocolgame.h>
#include <otclient/core/game.h>
#include <otclient/core/map.h>
#include "core/datmanager.h"
#include "core/item.h"
OTClient g_client;
@ -231,28 +229,6 @@ void OTClient::render()
{
// everything is rendered by UI components
g_ui.render();
// utility for viewing dat items
/*
int count = 0;
auto maxSize = g_graphics.getScreenSize();
ItemPtr item(new Item);
int x = 32;
int y = 32;
for(int i=100;i<11803;++i) {
if(g_dat.getItemAttributes(i).group == Otc::ThingGroundGroup && !g_dat.getItemAttributes(i).changesFloor) {
item->setId(i);
item->draw(x, y);
x += 64;
if(x > g_graphics.getScreenSize().width()) {
x = 32;
y += 64;
if(y > maxSize.height())
break;
}
}
}
*/
}
void OTClient::loadConfigurations()

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@ -30,7 +30,7 @@
#include <otclient/core/player.h>
#include <otclient/core/localplayer.h>
#include <otclient/core/map.h>
#include <otclient/core/datmanager.h>
#include <otclient/core/thingstype.h>
#include <otclient/core/spritemanager.h>
#include <otclient/net/protocollogin.h>
#include <otclient/net/protocolgame.h>
@ -40,7 +40,7 @@ void OTClient::registerLuaFunctions()
{
g_lua.bindGlobalFunction("exit", std::bind(&OTClient::exit, &g_client));
g_lua.bindGlobalFunction("setOnClose", std::bind(&OTClient::setOnClose, &g_client, _1));
g_lua.bindGlobalFunction("importDat", std::bind(&DatManager::load, &g_dat, _1));
g_lua.bindGlobalFunction("importDat", std::bind(&ThingsType::load, &g_thingsType, _1));
g_lua.bindGlobalFunction("importSpr", std::bind(&SpriteManager::load, &g_sprites, _1));
g_lua.registerClass<ProtocolLogin, Protocol>();