Background label hide function, Skins fix and combobox hide, messagebox changes, show entergame when reload
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@ -39,3 +39,7 @@ end
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function Background.show()
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background:show()
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end
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function Background.hideVersionLabel()
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background:getChildById('clientVersionLabel'):hide()
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end
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@ -229,7 +229,7 @@ function CharacterList.destroy()
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end
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function CharacterList.show()
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if not loadBox and not errorBox then
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if not loadBox and not errorBox and charactersWindow then
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charactersWindow:show()
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charactersWindow:raise()
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charactersWindow:focus()
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@ -93,7 +93,9 @@ function EnterGame.init()
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addEvent(EnterGame.doLogin)
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end
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else
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enterGame:hide()
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if g_game.isOnline() then
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enterGame:hide()
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end
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end
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end
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@ -1,6 +1,7 @@
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MainWindow
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id: enterGame
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!text: tr('Enter Game')
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margin-top: 100
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size: 236 274
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@onEnter: EnterGame.doLogin()
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@onEscape: EnterGame.hide()
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@ -89,24 +89,22 @@ function Skins.setSkin(name)
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g_fonts.clearFonts()
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g_ui.clearStyles()
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if name ~= defaultSkinName then
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local defaultSkin = installedSkins[defaultSkinName]
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if not defaultSkin then
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error("Default skin is not installed.")
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return false
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end
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Skins.loadSkin(defaultSkin)
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end
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if currentSkin and currentSkin.name ~= defaultSkinName then
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g_resources.removeSearchPath(getSkinPath(currentSkin.name))
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end
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if skin.name ~= defaultSkinName then
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g_resources.addSearchPath(getSkinPath(skin.name), true)
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Skins.loadSkin(skin)
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end
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Skins.loadSkin(skin)
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local defaultSkin = installedSkins[defaultSkinName]
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if not defaultSkin then
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error("Default skin is not installed.")
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return false
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end
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Skins.loadSkin(defaultSkin)
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currentSkin = skin
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return true
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end
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@ -136,3 +134,12 @@ function Skins.loadSkin(skin)
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end
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end
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end
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function Skins.hideComboBox()
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if not skinComboBox then
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addEvent(Skins.hideComboBox)
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else
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skinComboBox:hide()
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skinComboBox:setWidth(0)
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end
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end
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@ -1,11 +1,3 @@
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MessageBoxWindow < MainWindow
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id: messageBoxWindow
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anchors.centerIn: parent
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height: 60
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width: 80
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padding-bottom: 10
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padding-right: 10
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MessageBoxLabel < Label
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id: messageBoxLabel
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anchors.horizontalCenter: parent.horizontalCenter
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@ -13,16 +13,13 @@ function UIMessageBox.display(title, message, flags)
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local messagebox = UIMessageBox.internalCreate()
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rootWidget:addChild(messagebox)
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messagebox:setStyle('MessageBoxWindow')
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messagebox:setStyle('MainWindow')
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messagebox:setText(title)
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local messageLabel = g_ui.createWidget('MessageBoxLabel', messagebox)
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messageLabel:setText(message)
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messageLabel:resizeToText()
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messagebox:setWidth(math.max(messageLabel:getWidth() + 48, messagebox:getTextSize().width + 20))
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messagebox:setHeight(math.max(messageLabel:getHeight() + 64, messagebox:getHeight()))
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-- setup messagebox first button
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local buttonRight = g_ui.createWidget('MessageBoxRightButton', messagebox)
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@ -38,6 +35,9 @@ function UIMessageBox.display(title, message, flags)
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connect(messagebox, { onEscape = function(self) self:cancel() end })
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end
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messagebox:setWidth(messageLabel:getWidth() + messagebox:getPaddingLeft() + messagebox:getPaddingRight())
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messagebox:setHeight(messageLabel:getHeight() + messagebox:getPaddingTop() + messagebox:getPaddingBottom() + buttonRight:getHeight() + 10)
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--messagebox:lock()
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return messagebox
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@ -340,14 +340,15 @@ void UIManager::importStyleFromOTML(const OTMLNodePtr& styleNode)
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styleNode->writeAt("__unique", true);
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}
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OTMLNodePtr oldStyle = m_styles[name];
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// Warn about redefined styles
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if(!g_app.isRunning() && !unique) {
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if(!g_app.isRunning() && (oldStyle && !oldStyle->valueAt("__unique", false))) {
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auto it = m_styles.find(name);
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if(it != m_styles.end())
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g_logger.warning(stdext::format("style '%s' is being redefined", name));
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}
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OTMLNodePtr oldStyle = m_styles[name];
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if(!oldStyle || !oldStyle->valueAt("__unique", false) || unique) {
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OTMLNodePtr originalStyle = getStyle(base);
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if(!originalStyle)
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