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@ -201,9 +201,6 @@ void Application::run()
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if(redraw) {
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g_graphics.beginRender();
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glClearColor(0,0,0,0);
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glClear(GL_COLOR_BUFFER_BIT);
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Rect viewportRect(0, 0, g_graphics.getViewportSize());
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// draw the foreground into a texture
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@ -217,9 +214,6 @@ void Application::run()
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m_foreground->copyFromScreen(viewportRect);
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}
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glClearColor(0,0,0,0);
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glClear(GL_COLOR_BUFFER_BIT);
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// draw background (animated stuff)
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m_backgroundFrameCounter.processNextFrame();
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g_ui.render(false);
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