fix possible crash when disconnecting, fix status small message

master
Eduardo Bart 12 years ago
parent 1983a08cbe
commit e8767d3971

@ -13,7 +13,7 @@ local MessageTypes = {
eventAdvance = { color = '#FFFFFF', consoleTab = 'Server Log', labelId = 'centerAdvance', consoleOption = 'showEventMessagesInConsole', wrap = true },
eventDefault = { color = '#FFFFFF', consoleTab = 'Server Log', labelId = 'bottomStatus', consoleOption = 'showEventMessagesInConsole' },
statusDefault = { color = '#FFFFFF', consoleTab = 'Server Log', labelId = 'bottomStatus', consoleOption = 'showStatusMessagesInConsole' },
statusSmall = { color = '#FFFFFF', windowLocation = 'bottomStatus' },
statusSmall = { color = '#FFFFFF', labelId = 'bottomStatus' },
}
local centerTextMessagePanel
@ -44,7 +44,7 @@ local function displayMessage(msgtype, msg, time)
end
if not time then
time = math.max(#msg * 100, 5000)
time = math.max(#msg * 100, 4000)
else
time = time * 1000
end

@ -257,6 +257,9 @@ void Game::walk(Otc::Direction direction)
void Game::forceWalk(Otc::Direction direction)
{
if(!isOnline() || !checkBotProtection())
return;
switch(direction) {
case Otc::North:
m_protocolGame->sendWalkNorth();

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