Fix protocol 860 stackpos regression
This commit is contained in:
parent
a5c3029e5b
commit
ea2fa55a25
|
@ -158,25 +158,31 @@ void Tile::addThing(const ThingPtr& thing, int stackPos)
|
|||
if(thing->isEffect()) {
|
||||
m_effects.push_back(thing->static_self_cast<Effect>());
|
||||
} else {
|
||||
// the items stackpos follows this order:
|
||||
// 0 - ground
|
||||
// 1 - ground borders
|
||||
// 2 - bottom (walls)
|
||||
// 3 - on top (doors)
|
||||
// 4 - creatures, from top to bottom
|
||||
// 5 - items, from top to bottom
|
||||
// priority 854
|
||||
// 0 - ground, --> -->
|
||||
// 1 - ground borders --> -->
|
||||
// 2 - bottom (walls), --> -->
|
||||
// 3 - on top (doors) --> -->
|
||||
// 4 - creatures, from top to bottom <-- -->
|
||||
// 5 - items, from top to bottom <-- <--
|
||||
if(stackPos < 0 || stackPos == 255) {
|
||||
int priority = thing->getStackPriority();
|
||||
|
||||
bool prepend = (stackPos == -2 || priority <= 3);
|
||||
// -1 or 255 => auto detect position
|
||||
// -2 => append
|
||||
|
||||
bool append = (stackPos == -2 || priority <= 3);
|
||||
|
||||
// newer protocols does not store creatures in reverse order
|
||||
if(g_game.getClientVersion() >= 854 && priority == 4)
|
||||
prepend = !prepend;
|
||||
append = !append;
|
||||
|
||||
if(g_game.getClientVersion() < 900 && priority == 4 && stackPos == -2)
|
||||
append = !append;
|
||||
|
||||
for(stackPos = 0; stackPos < (int)m_things.size(); ++stackPos) {
|
||||
int otherPriority = m_things[stackPos]->getStackPriority();
|
||||
if((prepend && otherPriority > priority) || (!prepend && otherPriority >= priority))
|
||||
if((append && otherPriority > priority) || (!append && otherPriority >= priority))
|
||||
break;
|
||||
}
|
||||
} else if(stackPos > (int)m_things.size())
|
||||
|
|
Loading…
Reference in New Issue