fix a crash

This commit is contained in:
Eduardo Bart 2011-08-29 19:27:22 -03:00
parent f05c048f6d
commit eb4b83faaf
4 changed files with 650 additions and 18 deletions

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@ -58,6 +58,10 @@
#include <boost/algorithm/string.hpp> #include <boost/algorithm/string.hpp>
#include <boost/any.hpp> #include <boost/any.hpp>
#ifndef nullptr
#define nullptr NULL
#endif
// global constants // global constants
#include "const.h" #include "const.h"

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@ -20,3 +20,642 @@
* THE SOFTWARE. * THE SOFTWARE.
*/ */
#include <global.h>
#include <core/platform.h>
#include <core/engine.h>
#include <windows.h>
#include <dir.h>
#include <physfs.h>
LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
struct Win32PlatformPrivate {
HWND window;
HINSTANCE instance;
HDC hdc;
HGLRC hrc;
std::string appName;
int x, y;
int width, height;
int minWidth, minHeight;
bool focused, visible, maximized;
std::map<int, uchar> keyMap;
} win32;
void Platform::init(const char *appName)
{
// seend random numbers
std::srand(std::time(NULL));
win32.appName = appName;
win32.instance = GetModuleHandle(NULL);
win32.keyMap[VK_ESCAPE] = Fw::KeyEscape;
win32.keyMap[VK_TAB] = Fw::KeyTab;
win32.keyMap[VK_RETURN] = Fw::KeyReturn;
win32.keyMap[VK_BACK] = Fw::KeyBackspace;
win32.keyMap[VK_SPACE] = Fw::KeySpace;
win32.keyMap[VK_PRIOR] = Fw::KeyPageUp;
win32.keyMap[VK_NEXT] = Fw::KeyPageDown;
win32.keyMap[VK_HOME] = Fw::KeyHome;
win32.keyMap[VK_END] = Fw::KeyEnd;
win32.keyMap[VK_INSERT] = Fw::KeyInsert;
win32.keyMap[VK_DELETE] = Fw::KeyDelete;
win32.keyMap[VK_UP] = Fw::KeyUp;
win32.keyMap[VK_DOWN] = Fw::KeyDown;
win32.keyMap[VK_LEFT] = Fw::KeyLeft;
win32.keyMap[VK_RIGHT] = Fw::KeyRight;
win32.keyMap[VK_NUMLOCK] = Fw::KeyNumLock;
win32.keyMap[VK_SCROLL] = Fw::KeyScrollLock;
win32.keyMap[VK_CAPITAL] = Fw::KeyCapsLock;
win32.keyMap[VK_SNAPSHOT] = Fw::KeyPrintScreen;
win32.keyMap[VK_PAUSE] = Fw::KeyPause;
win32.keyMap[VK_LCONTROL] = Fw::KeyCtrl;
win32.keyMap[VK_RCONTROL] = Fw::KeyCtrl;
win32.keyMap[VK_LSHIFT] = Fw::KeyShift;
win32.keyMap[VK_RSHIFT] = Fw::KeyShift;
win32.keyMap[VK_LMENU] = Fw::KeyAlt;
win32.keyMap[VK_RMENU] = Fw::KeyAltGr;
win32.keyMap[VK_LWIN] = Fw::KeyMeta;
win32.keyMap[VK_RWIN] = Fw::KeyMeta;
win32.keyMap[VK_MENU] = Fw::KeyMenu;
// ascii characters
/*
win32.keyMap['!'] = Fw::KeyExclamation;
win32.keyMap['"'] = Fw::KeyQuote;
win32.keyMap['#'] = Fw::KeyNumberSign;
win32.keyMap['$'] = Fw::KeyDollar;
win32.keyMap['%'] = Fw::KeyPercent;
win32.keyMap['$'] = Fw::KeyAmpersand;
win32.keyMap['\''] = Fw::KeyApostrophe;
win32.keyMap['('] = Fw::KeyLeftParen;
win32.keyMap[')'] = Fw::KeyRightParen;
win32.keyMap['*'] = Fw::KeyAsterisk;
win32.keyMap['+'] = Fw::KeyPlus;
win32.keyMap['.'] = Fw::KeyComma;
win32.keyMap['-'] = Fw::KeyMinus;
win32.keyMap['.'] = Fw::KeyPeriod;
win32.keyMap['/'] = Fw::KeySlash;
*/
win32.keyMap['0'] = Fw::Key0;
win32.keyMap['1'] = Fw::Key1;
win32.keyMap['2'] = Fw::Key2;
win32.keyMap['3'] = Fw::Key3;
win32.keyMap['4'] = Fw::Key4;
win32.keyMap['5'] = Fw::Key5;
win32.keyMap['6'] = Fw::Key6;
win32.keyMap['7'] = Fw::Key7;
win32.keyMap['8'] = Fw::Key8;
win32.keyMap['9'] = Fw::Key9;
/*
win32.keyMap[':'] = Fw::KeyColon;
win32.keyMap[';'] = Fw::KeySemicolon;
win32.keyMap['<'] = Fw::KeyLess;
win32.keyMap['='] = Fw::KeyEqual;
win32.keyMap['>'] = Fw::KeyGreater;
win32.keyMap['?'] = Fw::KeyQuestion;
win32.keyMap['@'] = Fw::KeyAtSign;
*/
win32.keyMap['A'] = Fw::KeyA;
win32.keyMap['B'] = Fw::KeyB;
win32.keyMap['C'] = Fw::KeyC;
win32.keyMap['D'] = Fw::KeyD;
win32.keyMap['E'] = Fw::KeyE;
win32.keyMap['F'] = Fw::KeyF;
win32.keyMap['G'] = Fw::KeyG;
win32.keyMap['H'] = Fw::KeyH;
win32.keyMap['I'] = Fw::KeyI;
win32.keyMap['J'] = Fw::KeyJ;
win32.keyMap['K'] = Fw::KeyK;
win32.keyMap['L'] = Fw::KeyL;
win32.keyMap['M'] = Fw::KeyM;
win32.keyMap['N'] = Fw::KeyN;
win32.keyMap['O'] = Fw::KeyO;
win32.keyMap['P'] = Fw::KeyP;
win32.keyMap['Q'] = Fw::KeyQ;
win32.keyMap['R'] = Fw::KeyR;
win32.keyMap['S'] = Fw::KeyS;
win32.keyMap['T'] = Fw::KeyT;
win32.keyMap['U'] = Fw::KeyU;
win32.keyMap['V'] = Fw::KeyV;
win32.keyMap['W'] = Fw::KeyW;
win32.keyMap['X'] = Fw::KeyX;
win32.keyMap['Y'] = Fw::KeyY;
win32.keyMap['Z'] = Fw::KeyZ;
/*
win32.keyMap['['] = Fw::KeyLeftBracket;
win32.keyMap['\\'] = Fw::KeyBackslash;
win32.keyMap[']'] = Fw::KeyRightBracket;
win32.keyMap['^'] = Fw::KeyCaret;
win32.keyMap['_'] = Fw::KeyUnderscore;
win32.keyMap['`'] = Fw::KeyGrave;
win32.keyMap['{'] = Fw::KeyLeftCurly;
win32.keyMap['|'] = Fw::KeyBar;
win32.keyMap['}'] = Fw::KeyRightCurly;
win32.keyMap['~'] = Fw::KeyTilde;
*/
// keypad
win32.keyMap[VK_ADD] = Fw::KeyPlus;
win32.keyMap[VK_SUBTRACT] = Fw::KeyMinus;
win32.keyMap[VK_DECIMAL] = Fw::KeyPeriod;
win32.keyMap[VK_DIVIDE] = Fw::KeySlash;
win32.keyMap[VK_MULTIPLY] = Fw::KeyAsterisk;
win32.keyMap[VK_SEPARATOR] = Fw::KeyEnter;
// keypad with numlock off
win32.keyMap[VK_NUMPAD0] = Fw::KeyNumpad0;
win32.keyMap[VK_NUMPAD1] = Fw::KeyNumpad1;
win32.keyMap[VK_NUMPAD2] = Fw::KeyNumpad2;
win32.keyMap[VK_NUMPAD3] = Fw::KeyNumpad3;
win32.keyMap[VK_NUMPAD4] = Fw::KeyNumpad4;
win32.keyMap[VK_NUMPAD5] = Fw::KeyNumpad5;
win32.keyMap[VK_NUMPAD6] = Fw::KeyNumpad6;
win32.keyMap[VK_NUMPAD7] = Fw::KeyNumpad7;
win32.keyMap[VK_NUMPAD8] = Fw::KeyNumpad8;
win32.keyMap[VK_NUMPAD9] = Fw::KeyNumpad9;
win32.keyMap[VK_OEM_1] = KeySemicolon;
win32.keyMap[VK_OEM_2] = KeySlash;
win32.keyMap[VK_OEM_3] = KeyGrave;
win32.keyMap[VK_OEM_4] = KeyLeftBracket;
win32.keyMap[VK_OEM_5] = KeyBackslash;
win32.keyMap[VK_OEM_6] = KeyRightBracket;
win32.keyMap[VK_OEM_7] = KeyApostrophe;
win32.keyMap[VK_OEM_MINUS] = KeyMinus;
win32.keyMap[VK_OEM_PLUS] = KeyPlus;
win32.keyMap[VK_OEM_COMMA] = KeyComma;
win32.keyMap[VK_OEM_PERIOD] = KeyPeriod;
win32.keyMap[VK_F1] = KeyF1;
win32.keyMap[VK_F2] = KeyF2;
win32.keyMap[VK_F3] = KeyF3;
win32.keyMap[VK_F4] = KeyF4;
win32.keyMap[VK_F5] = KeyF5;
win32.keyMap[VK_F6] = KeyF6;
win32.keyMap[VK_F7] = KeyF7;
win32.keyMap[VK_F8] = KeyF8;
win32.keyMap[VK_F9] = KeyF9;
win32.keyMap[VK_F10] = KeyF10;
win32.keyMap[VK_F11] = KeyF11;
win32.keyMap[VK_F12] = KeyF12;
// win class
WNDCLASSA wc;
wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; // Redraw On Size, And Own DC For Window.
wc.lpfnWndProc = (WNDPROC)WndProc; // WndProc Handles Messages
wc.cbClsExtra = 0; // No Extra Window Data
wc.cbWndExtra = 0; // No Extra Window Data
wc.hInstance = win32.instance; // Set The Instance
wc.hIcon = LoadIcon(NULL, IDI_WINLOGO); // Load The Default Icon
wc.hCursor = LoadCursor(NULL, IDC_ARROW); // Load The Arrow Pointer
wc.hbrBackground = NULL; // No Background Required For GL
wc.lpszMenuName = NULL; // We Don't Want A Menu
wc.lpszClassName = win32.appName.c_str(); // Set The Class Name
if(!RegisterClassA(&wc))
logFatal("FATAL ERROR: Failed to register the window class.");
// force first tick
Platform::getTicks();
}
void Platform::terminate()
{
if(win32.window) {
destroyWindow();
win32.window = NULL;
}
if(win32.instance) {
if(!UnregisterClassA(win32.appName.c_str(), win32.instance))
logError("ERROR: Unregister class failed.");
win32.instance = NULL;
}
}
void Platform::poll()
{
MSG msg;
if(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
int Platform::getTicks()
{
static ulong firstTick = 0;
if(!firstTick)
firstTick = GetTickCount();
return (uint32_t)(GetTickCount() - firstTick);
}
void Platform::sleep(ulong miliseconds)
{
Sleep(miliseconds);
}
bool Platform::createWindow(int x, int y, int width, int height, int minWidth, int minHeight, bool maximized)
{
DWORD dwExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE;
DWORD dwStyle = WS_OVERLAPPEDWINDOW | WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
win32.x = x;
win32.y = y;
win32.width = width;
win32.height = height;
win32.minWidth = minWidth;
win32.minHeight = minHeight;
win32.maximized = maximized;
RECT windowRect = {x, y, x + width, y + height};
AdjustWindowRectEx(&windowRect, dwStyle, FALSE, dwExStyle);
win32.window = CreateWindowExA(dwExStyle, // Extended Style For The Window
win32.appName.c_str(), // Class Name
win32.appName.c_str(), // Window Title
dwStyle, // Required Window Style
windowRect.left, // Window X Position
windowRect.top, // Window Y Position
windowRect.right - windowRect.left, // Calculate Window Width
windowRect.bottom - windowRect.top, // Calculate Window Height
NULL, // No Parent Window
NULL, // No Menu
win32.instance, // Instance
NULL);
if(!win32.window) {
terminate();
logFatal("Window creation error.");
return false;
}
GLuint pixelFormat;
static PIXELFORMATDESCRIPTOR pfd= // pfd Tells Windows How We Want Things To Be
{
sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
1, // Version Number
PFD_DRAW_TO_WINDOW | // Format Must Support Window
PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
PFD_DOUBLEBUFFER, // Must Support Double Buffering
PFD_TYPE_RGBA, // Request An RGBA Format
32, // Select Our Color Depth
0, 0, 0, 0, 0, 0, // Color Bits Ignored
0, // No Alpha Buffer
0, // Shift Bit Ignored
0, // No Accumulation Buffer
0, 0, 0, 0, // Accumulation Bits Ignored
16, // 16Bit Z-Buffer (Depth Buffer)
0, // No Stencil Buffer
0, // No Auxiliary Buffer
PFD_MAIN_PLANE, // Main Drawing Layer
0, // Reserved
0, 0, 0 // Layer Masks Ignored
};
if(!(win32.hdc = GetDC(win32.window))) {
terminate();
logFatal("Could not create OpenGL device context.");
return false;
}
if(!(pixelFormat = ChoosePixelFormat(win32.hdc, &pfd))) {
terminate();
logFatal("Could not find a suitable pixel format.");
return false;
}
if(!SetPixelFormat(win32.hdc, pixelFormat, &pfd)) {
terminate();
logFatal("Could not set the pixel format.");
return false;
}
if(!(win32.hrc = wglCreateContext(win32.hdc))) {
terminate();
logFatal("Could not create OpenGL rendering context.");
return false;
}
if(!wglMakeCurrent(win32.hdc, win32.hrc)) {
terminate();
logFatal("Can't activate the GL rendering context.");
return false;
}
return true;
}
void Platform::destroyWindow()
{
if(win32.hrc) {
if(!wglMakeCurrent(NULL, NULL))
logError("Release of dc and rc failed.");
if(!wglDeleteContext(win32.hrc))
logError("Release rendering context failed.");
win32.hrc = NULL;
}
if(win32.hdc) {
if(!ReleaseDC(win32.window, win32.hdc))
logError("Release device context failed.");
win32.hdc = NULL;
}
if(win32.window) {
if(!DestroyWindow(win32.window))
logError("ERROR: Destroy window failed.");
win32.window = NULL;
}
}
void Platform::showWindow()
{
if(win32.maximized)
ShowWindow(win32.window, SW_MAXIMIZE);
else
ShowWindow(win32.window, SW_SHOW);
}
void Platform::setWindowTitle(const char *title)
{
SetWindowTextA(win32.window, title);
}
void *Platform::getExtensionProcAddress(const char *ext)
{
return (void*)wglGetProcAddress(ext);
}
bool Platform::isExtensionSupported(const char *ext)
{
typedef const char* _wglGetExtensionsStringARB(HDC hdc);
_wglGetExtensionsStringARB *wglGetExtensionsStringARB = (_wglGetExtensionsStringARB*)getExtensionProcAddress("wglGetExtensionsStringARB");
const char *exts = wglGetExtensionsStringARB(win32.hdc);
if(strstr(exts, ext))
return true;
return false;
}
const char *Platform::getClipboardText()
{
const char *text = "";
if(OpenClipboard(NULL)) {
text = (const char*)GetClipboardData(CF_TEXT);
CloseClipboard();
}
return text;
}
void Platform::setClipboardText(const char *text)
{
int textLenght = strlen(text);
HANDLE hData = new HANDLE[textLenght + 1];
memcpy(hData, text, textLenght + 1);
if(OpenClipboard(NULL)) {
EmptyClipboard();
SetClipboardData(CF_TEXT, hData);
CloseClipboard();
}
}
void Platform::hideMouseCursor()
{
ShowCursor(false);
}
void Platform::showMouseCursor()
{
ShowCursor(true);
}
void Platform::setVerticalSync(bool enable /*= true*/)
{
typedef GLint (*glSwapIntervalProc)(GLint);
glSwapIntervalProc glSwapInterval = NULL;
if(isExtensionSupported("WGL_EXT_swap_control"))
glSwapInterval = (glSwapIntervalProc)getExtensionProcAddress("wglSwapIntervalEXT");
if(glSwapInterval)
glSwapInterval(enable ? 1 : 0);
}
void Platform::swapBuffers()
{
SwapBuffers(win32.hdc);
}
bool Platform::isWindowFocused()
{
return win32.focused;
}
bool Platform::isWindowVisible()
{
return win32.visible;
}
int Platform::getWindowX()
{
return win32.x;
}
int Platform::getWindowY()
{
return win32.y;
}
int Platform::getWindowWidth()
{
return win32.width;
}
int Platform::getWindowHeight()
{
return win32.height;
}
int Platform::getDisplayWidth()
{
return GetSystemMetrics(SM_CXSCREEN);
}
int Platform::getDisplayHeight()
{
return GetSystemMetrics(SM_CYSCREEN);
}
bool Platform::isWindowMaximized()
{
return win32.maximized;
}
std::string Platform::getAppUserDir()
{
std::stringstream sdir;
sdir << PHYSFS_getUserDir() << "/." << win32.appName << "/";
if((mkdir(sdir.str().c_str()) != 0) && (errno != EEXIST))
logError("Couldn't create directory for saving configuration file. (%s)", sdir.str().c_str());
return sdir.str();
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
static int lastX, lastY;
static InputEvent inputEvent;
switch(uMsg)
{
case WM_ACTIVATE:
{
win32.focused = !(wParam == WA_INACTIVE);
break;
}
case WM_CHAR:
{
if(wParam >= 32 && wParam <= 255) {
inputEvent.type = EV_TEXT_ENTER;
inputEvent.keychar = wParam;
inputEvent.keycode = KeyUNKNOWN;
g_engine.onInputEvent(inputEvent);
}
break;
}
case WM_CLOSE:
{
g_engine.onClose();
break;
}
case WM_GETMINMAXINFO:
{
MINMAXINFO *minMax = (MINMAXINFO*)lParam;
minMax->ptMinTrackSize.x = win32.minWidth;
minMax->ptMinTrackSize.y = win32.minHeight;
break;
}
case WM_KEYDOWN:
case WM_KEYUP:
{
if(win32.keyMap.find(wParam) != win32.keyMap.end()) {
inputEvent.type = uMsg == WM_KEYDOWN ? EV_KEY_DOWN : EV_KEY_UP;
inputEvent.ctrl = HIWORD(GetKeyState(VK_CONTROL)) == 0 ? false : true;
inputEvent.alt = HIWORD(GetKeyState(VK_MENU)) == 0 ? false : true;
inputEvent.shift = HIWORD(GetKeyState(VK_SHIFT)) == 0 ? false : true;
inputEvent.keycode = win32.keyMap[wParam];
}
g_engine.onInputEvent(inputEvent);
break;
}
case WM_LBUTTONDOWN:
{
inputEvent.type = EV_MOUSE_LDOWN;
g_engine.onInputEvent(inputEvent);
break;
}
case WM_LBUTTONUP:
{
inputEvent.type = EV_MOUSE_LUP;
g_engine.onInputEvent(inputEvent);
break;
}
case WM_MBUTTONDOWN:
{
inputEvent.type = EV_MOUSE_MDOWN;
g_engine.onInputEvent(inputEvent);
break;
}
case WM_MBUTTONUP:
{
inputEvent.type = EV_MOUSE_MUP;
g_engine.onInputEvent(inputEvent);
break;
}
case WM_RBUTTONDOWN:
{
inputEvent.type = EV_MOUSE_RDOWN;
g_engine.onInputEvent(inputEvent);
break;
}
case WM_RBUTTONUP:
{
inputEvent.type = EV_MOUSE_RUP;
g_engine.onInputEvent(inputEvent);
break;
}
case WM_MOUSEMOVE:
{
inputEvent.type = EV_MOUSE_MOVE;
Point newMousePos(LOWORD(lParam), HIWORD(lParam));
inputEvent.mouseMoved = newMousePos - inputEvent.mousePos;
inputEvent.mousePos = newMousePos;
g_engine.onInputEvent(inputEvent);
break;
}
case WM_MOUSEWHEEL:
{
inputEvent.type = HIWORD(wParam) > 0 ? EV_MOUSE_WHEEL_UP : EV_MOUSE_WHEEL_DOWN;
g_engine.onInputEvent(inputEvent);
break;
}
case WM_MOVE:
{
lastX = win32.x;
lastY = win32.y;
win32.x = LOWORD(lParam);
win32.y = HIWORD(lParam);
break;
}
case WM_SIZE:
{
switch(wParam)
{
case SIZE_MAXIMIZED:
win32.x = lastX;
win32.y = lastY;
win32.maximized = true;
break;
case SIZE_RESTORED:
win32.maximized = false;
break;
}
win32.visible = !(wParam == SIZE_MINIMIZED);
if(!win32.maximized) {
win32.width = LOWORD(lParam);
win32.height = HIWORD(lParam);
}
g_engine.onResize(Size(LOWORD(lParam), HIWORD(lParam)));
break;
}
default:
{
return DefWindowProc(hWnd, uMsg, wParam, lParam);
}
}
return 0;
}

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@ -214,19 +214,6 @@ void Platform::init(PlatformListener* platformListener, const char *appName)
x11.keyMap[XK_KP_Page_Up] = Fw::KeyNumpad9; x11.keyMap[XK_KP_Page_Up] = Fw::KeyNumpad9;
x11.keyMap[XK_KP_Delete] = Fw::KeyDelete; x11.keyMap[XK_KP_Delete] = Fw::KeyDelete;
/*
x11.keyMap[XK_KP_Up] = Fw::KeyUp;
x11.keyMap[XK_KP_Down] = Fw::KeyDown;
x11.keyMap[XK_KP_Left] = Fw::KeyLeft;
x11.keyMap[XK_KP_Right] = Fw::KeyRight;
x11.keyMap[XK_KP_Page_Up] = Fw::KeyPageUp;
x11.keyMap[XK_KP_Page_Down] = Fw::KeyPageDown;
x11.keyMap[XK_KP_Home] = Fw::KeyHome;
x11.keyMap[XK_KP_End] = Fw::KeyEnd;
x11.keyMap[XK_KP_Insert] = Fw::KeyInsert;
x11.keyMap[XK_KP_Delete] = Fw::KeyDelete;
*/
// keypad with numlock on // keypad with numlock on
x11.keyMap[XK_KP_0] = Fw::Key0; x11.keyMap[XK_KP_0] = Fw::Key0;
x11.keyMap[XK_KP_1] = Fw::Key1; x11.keyMap[XK_KP_1] = Fw::Key1;

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@ -45,11 +45,13 @@ void Game::loginWorld(const std::string& account, const std::string& password, c
void Game::cancelLogin() void Game::cancelLogin()
{ {
if(m_protocolGame->isConnected()) { if(m_protocolGame) {
logout(); if(m_protocolGame->isConnected()) {
} else if(m_protocolGame->isConnecting()) { logout();
m_protocolGame->disconnect(); } else if(m_protocolGame->isConnecting()) {
m_protocolGame.reset(); m_protocolGame->disconnect();
m_protocolGame.reset();
}
} }
} }