Modal Dialogs / Support for 9.70
OTC now supports showing and answering modal dialogs. addDialog(modaldialog, dialogId, cid, callback) TODO: -find out what the "popup" value does.. (Maybe someone knows)
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@ -30,5 +30,6 @@ Module
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- game_market
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- game_spelllist
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- game_cooldown
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- game_modaldialog
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@onLoad: init()
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@onUnload: terminate()
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@ -0,0 +1,69 @@
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function init()
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g_ui.importStyle('modaldialog.otui')
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connect(g_game, { onModalDialog = onModalDialog,
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onGameEnd = destroy })
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end
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function terminate()
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disconnect(g_game, { onModalDialog = onModalDialog,
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onGameEnd = destroy })
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destroy()
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end
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function destroy()
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if modalDialog then
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modalDialog:destroy()
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modalDialog = nil
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end
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end
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function onModalDialog(id, title, message, enterId, enterText, escapeId, escapeText, choices)
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if modalDialog then return end
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modalDialog = g_ui.createWidget('ModalDialog', rootWidget)
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local enterButton = modalDialog:getChildById('enterButton')
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local escapeButton = modalDialog:getChildById('escapeButton')
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local messageLabel = modalDialog:getChildById('messageLabel')
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local choiceList = modalDialog:getChildById('choiceList')
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modalDialog:setText(title)
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messageLabel:setText(message)
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enterButton:setText(enterText)
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escapeButton:setText(escapeText)
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local focusLabel = nil
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for k, v in pairs(choices) do
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local choiceId = v[1]
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local choiceName = v[2]
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local label = g_ui.createWidget('ChoiceListLabel', choiceList)
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label.choiceId = choiceId
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label:setText(choiceName)
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label:setPhantom(false)
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if not focusLabel then
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focusLabel = label
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end
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end
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choiceList:focusChild(focusLabel)
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local enterFunc = function()
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g_game.answerModalDialog(id, enterId, choiceList:getFocusedChild().choiceId)
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destroy()
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end
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local escapeFunc = function()
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g_game.answerModalDialog(id, escapeId, choiceList:getFocusedChild().choiceId)
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destroy()
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end
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enterButton.onClick = enterFunc
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modalDialog.onEnter = enterFunc
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escapeButton.onClick = escapeFunc
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modalDialog.onEscape = escapeFunc
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return
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end
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@ -0,0 +1,10 @@
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Module
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name: game_modaldialog
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description: Show and process modal dialogs
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author: Summ
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website: www.otclient.info
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sandboxed: true
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dependencies: [ game_interface ]
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scripts: [ modaldialog.lua ]
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@onLoad: init()
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@onUnload: terminate()
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@ -0,0 +1,61 @@
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TextScrollbar < VerticalScrollBar
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ChoiceListLabel < Label
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font: verdana-11px-monochrome
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background-color: alpha
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text-offset: 2 0
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focusable: true
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$focus:
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background-color: #ffffff22
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color: #ffffff
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ModalDialog < MainWindow
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id: modalDialog
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!text: tr('Title')
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size: 280 230
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@onEscape: self:destroy()
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Label
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id: messageLabel
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anchors.top: parent.top
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anchors.left: parent.left
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anchors.right: parent.right
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text-align: left
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text: Message
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height: 60
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TextList
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id: choiceList
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vertical-scrollbar: choiceScrollBar
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anchors.fill: parent
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anchors.top: prev.bottom
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anchors.bottom: next.top
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margin-bottom: 10
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margin-top: 10
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padding: 1
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focusable: false
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Button
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id: enterButton
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!text: tr('Ok')
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anchors.top: next.top
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anchors.right: next.left
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margin-right: 8
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width: 60
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Button
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id: escapeButton
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!text: tr('Cancel')
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anchors.bottom: parent.bottom
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anchors.right: parent.right
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margin-top: 10
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width: 60
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VerticalScrollBar
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id: choiceScrollBar
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anchors.top: choiceList.top
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anchors.bottom: choiceList.bottom
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anchors.right: choiceList.right
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step: 14
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pixels-scroll: true
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@ -50,7 +50,7 @@ function g_game.getSupportedProtocols()
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return {
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810, 853, 854, 860, 861, 862, 870,
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910, 940, 944, 953, 954, 960, 961,
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963
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963, 970
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}
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end
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@ -408,6 +408,11 @@ void Game::processQuestLine(int questId, const std::vector<std::tuple<std::strin
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g_lua.callGlobalField("g_game", "onQuestLine", questId, questMissions);
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}
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void Game::processModalDialog(uint32 id, std::string title, std::string message, int enterId, std::string enterText, int escapeId, std::string escapeText, std::vector<std::tuple<int, std::string> > choiceList)
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{
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g_lua.callGlobalField("g_game", "onModalDialog", id, title, message, enterId, enterText, escapeId, escapeText, choiceList);
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}
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void Game::processAttackCancel(uint seq)
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{
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if(isAttacking() && (seq == 0 || m_seq == seq))
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@ -1125,6 +1130,14 @@ void Game::requestItemInfo(const ItemPtr& item, int index)
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m_protocolGame->sendRequestItemInfo(item->getId(), item->getSubType(), index);
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}
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void Game::answerModalDialog(int dialog, int button, int choice)
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{
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if(!canPerformGameAction())
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return;
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m_protocolGame->sendAnswerModalDialog(dialog, button, choice);
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}
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void Game::ping()
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{
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if(!m_protocolGame || !m_protocolGame->isConnected())
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@ -1168,7 +1181,7 @@ void Game::setClientVersion(int version)
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if(isOnline())
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stdext::throw_exception("Unable to change client version while online");
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if(version != 0 && (version < 810 || version > 963))
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if(version != 0 && (version < 810 || version > 970))
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stdext::throw_exception(stdext::format("Protocol version %d not supported", version));
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m_features.reset();
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@ -122,6 +122,9 @@ protected:
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void processQuestLog(const std::vector<std::tuple<int, std::string, bool> >& questList);
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void processQuestLine(int questId, const std::vector<std::tuple<std::string, std::string> >& questMissions);
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// modal dialogs >= 970
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void processModalDialog(uint32 id, std::string title, std::string message, int enterId, std::string enterText, int escapeId, std::string escapeText, std::vector<std::tuple<int, std::string> > choiceList);
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friend class ProtocolGame;
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friend class Map;
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@ -232,6 +235,10 @@ public:
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// 910 only
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void requestItemInfo(const ItemPtr& item, int index);
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// >= 970 modal dialog
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void answerModalDialog(int dialog, int button, int choice);
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//void reportRuleViolation2();
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void ping();
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@ -228,6 +228,7 @@ void OTClient::registerLuaFunctions()
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g_lua.bindSingletonFunction("g_game", "getFeature", &Game::getFeature, &g_game);
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g_lua.bindSingletonFunction("g_game", "setFeature", &Game::setFeature, &g_game);
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g_lua.bindSingletonFunction("g_game", "enableFeature", &Game::enableFeature, &g_game);
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g_lua.bindSingletonFunction("g_game", "answerModalDialog", &Game::answerModalDialog, &g_game);
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g_lua.registerSingletonClass("g_shaders");
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g_lua.bindSingletonFunction("g_shaders", "createShader", &ShaderManager::createShader, &g_shaders);
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@ -105,6 +105,7 @@ public:
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void sendRequestQuestLine(int questId);
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void sendNewNewRuleViolation(int reason, int action, const std::string& characterName, const std::string& comment, const std::string& translation);
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void sendRequestItemInfo(int itemId, int subType, int index);
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void sendAnswerModalDialog(int dialog, int button, int choice);
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protected:
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void onConnect();
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@ -308,6 +308,10 @@ void ProtocolGame::parseMessage(const InputMessagePtr& msg)
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case Proto::GameServerExtendedOpcode:
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parseExtendedOpcode(msg);
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break;
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// PROTOCOL>=970
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case Proto::GameServerShowModalDialog:
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parseShowModalDialog(msg);
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break;
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default:
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stdext::throw_exception(stdext::format("unhandled opcode %d", (int)opcode));
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break;
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@ -1358,16 +1362,45 @@ void ProtocolGame::parsePlayerInventory(const InputMessagePtr& msg)
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void ProtocolGame::parseShowModalDialog(const InputMessagePtr& msg)
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{
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msg->getU32(); // id
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msg->getString(); // title
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msg->getString(); // message
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int size = msg->getU8();
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for(int i=0;i<size;++i) {
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msg->getString(); // button name
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msg->getU8(); // button value
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uint32 id = msg->getU32();
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std::string title = msg->getString();
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std::string message = msg->getString();
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int sizeButtons = msg->getU8();
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std::map<int, std::string > buttonList;
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for(int i = 0; i < sizeButtons; ++i) {
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std::string name = msg->getString();
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int value = msg->getU8();
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buttonList[value] = name;
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}
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msg->getU8(); // default escape button
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msg->getU8(); // default enter button
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int sizeChoices = msg->getU8();
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std::vector<std::tuple<int, std::string> > choiceList;
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for(int i = 0; i < sizeChoices; ++i) {
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std::string name = msg->getString();
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int value = msg->getU8();
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choiceList.push_back(std::make_tuple(value, name));
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}
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int enterButton = msg->getU8();
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int escapeButton = msg->getU8();
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msg->getU8(); // popup value (no clue what it is for)
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std::map<int, std::string >::iterator itEnter = buttonList.find(enterButton);
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if(itEnter == buttonList.end())
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{
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g_logger.info(stdext::format("Enter button does not exist for dialog id: %d", id));
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return;
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}
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std::map<int, std::string >::iterator itEscape = buttonList.find(escapeButton);
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if(itEscape == buttonList.end())
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{
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g_logger.info(stdext::format("Escape button does not exist for dialog id: %d", id));
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return;
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}
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g_game.processModalDialog(id, title, message, itEnter->first, itEnter->second, itEscape->first, itEscape->second, choiceList);
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}
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void ProtocolGame::parseExtendedOpcode(const InputMessagePtr& msg)
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@ -751,6 +751,16 @@ void ProtocolGame::sendRequestItemInfo(int itemId, int subType, int index)
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send(msg);
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}
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void ProtocolGame::sendAnswerModalDialog(int dialog, int button, int choice)
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{
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OutputMessagePtr msg(new OutputMessage);
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msg->addU8(Proto::ClientAnswerModalDialog);
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msg->addU32(dialog);
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msg->addU8(button);
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msg->addU8(choice);
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send(msg);
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}
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void ProtocolGame::addPosition(const OutputMessagePtr& msg, const Position& position)
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{
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msg->addU16(position.x);
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