Code cleanup
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6db2458c1d
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@ -227,30 +227,29 @@ void ThingTypeManager::loadXml(const std::string& file)
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}
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}
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void ThingTypeManager::parseItemType(uint16 id, TiXmlElement* elem)
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void ThingTypeManager::parseItemType(uint16 serverId, TiXmlElement* elem)
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{
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uint16 serverId = id;
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ItemTypePtr itemType = nullptr;
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bool s;
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int d;
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if(g_game.getProtocolVersion() < 960) {
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if(serverId > 20000 && serverId < 20100) {
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serverId -= 20000;
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itemType = ItemTypePtr(new ItemType);
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itemType->setServerId(serverId);
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addItemType(itemType);
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} else
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itemType = getItemType(serverId);
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s = serverId > 20000 && serverId < 20100;
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d = 20000;
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} else {
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if(serverId > 30000 && serverId < 30100) {
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serverId -= 30000;
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itemType = ItemTypePtr(new ItemType);
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itemType->setServerId(serverId);
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addItemType(itemType);
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} else
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itemType = getItemType(serverId);
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s = serverId > 30000 && serverId < 30100;
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d = 30000;
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}
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if(s) {
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serverId -= d;
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itemType = ItemTypePtr(new ItemType);
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itemType->setServerId(serverId);
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addItemType(itemType);
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} else
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itemType = getItemType(serverId);
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itemType->setName(elem->Attribute("name"));
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for(TiXmlElement* attrib = elem->FirstChildElement(); attrib; attrib = attrib->NextSiblingElement()) {
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std::string key = attrib->Attribute("key");
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