avoid some opengl redundant calls
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70f14b5ac3
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@ -76,6 +76,9 @@ void Graphics::init()
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g_painterOGL2 = new PainterOGL2;
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g_painterOGL2 = new PainterOGL2;
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#endif
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#endif
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// blending is always enabled
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glEnable(GL_BLEND);
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// determine max texture size
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// determine max texture size
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static GLint maxTextureSize = -1;
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static GLint maxTextureSize = -1;
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if(maxTextureSize == -1)
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if(maxTextureSize == -1)
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@ -213,7 +216,6 @@ void Graphics::beginRender()
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void Graphics::endRender()
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void Graphics::endRender()
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{
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{
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glFlush();
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}
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}
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void Graphics::setViewportSize(const Size& size)
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void Graphics::setViewportSize(const Size& size)
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@ -105,13 +105,14 @@ void Painter::setTexture(Texture* texture)
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m_texture = texture;
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m_texture = texture;
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if(texture) {
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if(texture) {
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m_glTextureId = texture->getId();
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setTextureMatrix(texture->getTransformMatrix());
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setTextureMatrix(texture->getTransformMatrix());
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} else
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m_glTextureId = 0;
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m_texture = texture;
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updateGlTexture();
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GLuint glTextureId = texture->getId();
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if(glTextureId != m_glTextureId) {
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m_glTextureId = glTextureId;
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updateGlTexture();
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}
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}
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}
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}
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void Painter::updateGlTexture()
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void Painter::updateGlTexture()
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