Some minor changes/additions.

master
BenDol 10 years ago
parent 3343919c92
commit ef7f94ac76

@ -9,6 +9,9 @@ contentsPanel = nil
cooldownPanel = nil
lastPlayer = nil
cooldown = {}
groupCooldown = {}
function init()
connect(g_game, { onGameStart = online,
onSpellGroupCooldown = onSpellGroupCooldown,
@ -149,6 +152,14 @@ function updateCooldown(progressRect, duration)
end
end
function isGroupCooldownIconActive(groupId)
return groupCooldown[groupId]
end
function isCooldownIconActive(iconId)
return cooldown[iconId]
end
function onSpellCooldown(iconId, duration)
local icon = loadIcon(iconId)
if not icon then
@ -172,8 +183,10 @@ function onSpellCooldown(iconId, duration)
end
local finishFunc = function()
removeCooldown(progressRect)
cooldown[iconId] = false
end
initCooldown(progressRect, updateFunc, finishFunc)
cooldown[iconId] = true
end
function onSpellGroupCooldown(groupId, duration)
@ -194,7 +207,9 @@ function onSpellGroupCooldown(groupId, duration)
end
local finishFunc = function()
turnOffCooldown(progressRect)
groupCooldown[groupId] = false
end
initCooldown(progressRect, updateFunc, finishFunc)
groupCooldown[groupId] = true
end
end

@ -357,7 +357,7 @@ function onUseWith(clickedWidget, mousePosition)
if clickedWidget:getClassName() == 'UIGameMap' then
local tile = clickedWidget:getTile(mousePosition)
if tile then
if selectedThing:isFluidContainer() then
if selectedThing:isFluidContainer() or selectedThing:isMultiUse() then
g_game.useWith(selectedThing, tile:getTopMultiUseThing())
else
g_game.useWith(selectedThing, tile:getTopUseThing())
@ -590,7 +590,8 @@ function createThingMenu(menuPosition, lookThing, useThing, creatureThing)
menu:addSeparator()
for name,opt in pairs(category) do
if opt and opt.condition(menuPosition, lookThing, useThing, creatureThing) then
menu:addOption(name, opt.callback, opt.shortcut)
menu:addOption(name, function() opt.callback(menuPosition,
lookThing, useThing, creatureThing) end, opt.shortcut)
end
end
end
@ -677,6 +678,7 @@ function processMouseAction(menuPosition, mouseButton, autoWalkPos, lookThing, u
end
end
local player = g_game.getLocalPlayer()
player:stopAutoWalk()

@ -409,8 +409,7 @@ namespace Otc
PathFindAllowNonWalkable = 8
};
enum AutomapFlags
{
enum AutomapFlags {
MapMarkTick = 0,
MapMarkQuestion,
MapMarkExclamation,
@ -433,20 +432,24 @@ namespace Otc
MapMarkGreenSouth
};
enum VipState
{
enum VipState {
VipStateOffline = 0,
VipStateOnline = 1,
VipStatePending = 2
};
enum SpeedFormula
{
enum SpeedFormula {
SpeedFormulaA = 0,
SpeedFormulaB,
SpeedFormulaC,
LastSpeedFormula
};
enum AnimationPhase {
PhaseAutomatic = 0,
PhaseRandom = 254,
PhaseAsync = 255
};
}
#endif

@ -74,6 +74,7 @@ public:
int getNumPatternY() { return rawGetThingType()->getNumPatternY(); }
int getNumPatternZ() { return rawGetThingType()->getNumPatternZ(); }
int getAnimationPhases() { return rawGetThingType()->getAnimationPhases(); }
Animation getAnimation() { return rawGetThingType()->getAnimation(); }
int getGroundSpeed() { return rawGetThingType()->getGroundSpeed(); }
int getMaxTextLength() { return rawGetThingType()->getMaxTextLength(); }
Light getLight() { return rawGetThingType()->getLight(); }

@ -117,6 +117,12 @@ struct Animation {
int loopCount;
bool async;
std::vector<std::tuple<int, int> > frames;
float duration(uint8 frame) {
assert(frames.size() <= frame);
std::tuple<int, int> data = frames.at(frame);
return stdext::random_range((long)std::get<0>(data), (long)std::get<1>(data));
}
};
class ThingType : public LuaObject

Loading…
Cancel
Save