Attempt to fix spawn loader
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092209c0bb
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@ -76,10 +76,12 @@ void Spawn::load(TiXmlElement* node)
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dir = (Otc::Direction)dir_;
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cType->setDirection(dir);
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centerPos.x += cNode->readType<int>("x");
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centerPos.y += cNode->readType<int>("y");
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centerPos.z = cNode->readType<int>("z");
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addCreature(centerPos, cType);
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Position placePos;
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placePos.x = centerPos.x + cNode->readType<int>("x");
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placePos.y = centerPos.y + cNode->readType<int>("y");
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placePos.z = cNode->readType<int>("z");
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addCreature(placePos, cType);
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}
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}
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@ -357,8 +359,11 @@ SpawnPtr CreatureManager::getSpawn(const Position& centerPos)
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SpawnPtr CreatureManager::addSpawn(const Position& centerPos, int radius)
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{
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auto iter = m_spawns.find(centerPos);
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if(iter != m_spawns.end())
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if(iter != m_spawns.end()) {
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if(iter->second->getRadius() != radius)
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iter->second->setRadius(radius);
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return iter->second;
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}
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SpawnPtr ret(new Spawn);
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@ -369,3 +374,5 @@ SpawnPtr CreatureManager::addSpawn(const Position& centerPos, int radius)
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return ret;
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}
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/* vim: set ts=4 sw=4 et: */
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