# By BrunoDCC # Via BrunoDCC * https://github.com/BrunoDCC/otclient: Fix houses and monsters
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commit
f02d5e7975
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@ -111,8 +111,8 @@ void Spawn::save(TiXmlElement* node)
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const Position& placePos = pair.first;
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assert(placePos.isValid());
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creatureNode->SetAttribute("x", c.x - placePos.x);
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creatureNode->SetAttribute("y", c.y - placePos.y);
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creatureNode->SetAttribute("x", placePos.x - c.x);
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creatureNode->SetAttribute("y", placePos.y - c.y);
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creatureNode->SetAttribute("z", placePos.z);
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node->LinkEndChild(creatureNode);
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@ -136,9 +136,6 @@ void Map::loadOtbm(const std::string& fileName)
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if((_flags & TILESTATE_REFRESH) == TILESTATE_REFRESH)
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flags |= TILESTATE_REFRESH;
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if((_flags & TILESTATE_HOUSE) == TILESTATE_HOUSE)
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flags |= TILESTATE_HOUSE;
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break;
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}
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case OTBM_ATTR_ITEM: {
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@ -179,9 +176,9 @@ void Map::loadOtbm(const std::string& fileName)
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}
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if(const TilePtr& tile = getTile(pos)) {
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if(tile->hasFlag(TILESTATE_HOUSE))
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tile->setFlags(tile->getFlags() & ~TILESTATE_HOUSE);
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tile->setFlags((tileflags_t)flags);
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if(house)
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tile->setFlag(TILESTATE_HOUSE);
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tile->setFlag(flags);
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}
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}
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} else if(mapDataType == OTBM_TOWNS) {
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