Mac OS X port progress
Tested-by: Christopher Eklund <eklundchristopher@gmail.com> Signed-off-by: otfallen <f.fallen45@gmail.com> Signed-off-by: Christopher Eklund <eklundchristopher@gmail.com>
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@ -254,8 +254,16 @@ if(FRAMEWORK_GRAPHICS)
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set(framework_DEFINITIONS ${framework_DEFINITIONS} -DOPENGL_ES=1)
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set(framework_DEFINITIONS ${framework_DEFINITIONS} -DOPENGL_ES=1)
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set(framework_INCLUDE_DIRS ${framework_INCLUDE_DIRS} ${EGL_INCLUDE_DIR} ${OPENGLES1_INCLUDE_DIR})
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set(framework_INCLUDE_DIRS ${framework_INCLUDE_DIRS} ${EGL_INCLUDE_DIR} ${OPENGLES1_INCLUDE_DIR})
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set(framework_LIBRARIES ${framework_LIBRARIES} ${EGL_LIBRARY} ${OPENGLES1_LIBRARY})
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set(framework_LIBRARIES ${framework_LIBRARIES} ${EGL_LIBRARY} ${OPENGLES1_LIBRARY})
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else()
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## TODO: CMake Documentation says that this is not the right
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# Thing for Mac OS X, but it works for now.
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if(APPLE)
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include_directories(/usr/X11R6/include/)
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link_directories(/usr/X11R6/lib/)
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SET(OPENGL_LIBRARIES GL)
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else()
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else()
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find_package(OpenGL REQUIRED)
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find_package(OpenGL REQUIRED)
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endif()
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find_package(GLEW REQUIRED)
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find_package(GLEW REQUIRED)
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set(framework_LIBRARIES ${framework_LIBRARIES} ${GLEW_LIBRARY} ${OPENGL_LIBRARIES})
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set(framework_LIBRARIES ${framework_LIBRARIES} ${GLEW_LIBRARY} ${OPENGL_LIBRARIES})
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endif()
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endif()
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@ -394,6 +402,8 @@ if(FRAMEWORK_SOUND)
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if(WIN32)
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if(WIN32)
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set(framework_LIBRARIES ${framework_LIBRARIES} winmm)
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set(framework_LIBRARIES ${framework_LIBRARIES} winmm)
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elseif(APPLE)
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set(framework_LIBRARIES ${framework_LIBRARIES} System)
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else()
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else()
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set(framework_LIBRARIES ${framework_LIBRARIES} rt)
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set(framework_LIBRARIES ${framework_LIBRARIES} rt)
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endif()
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endif()
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