text edit improvments (not finished)

This commit is contained in:
Eduardo Bart 2011-04-14 23:13:53 -03:00
parent e01bd17510
commit f1475c0569
16 changed files with 375 additions and 226 deletions

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@ -52,7 +52,7 @@ IF(CMAKE_BUILD_TYPE STREQUAL "Debug")
ADD_DEFINITIONS(-D_DEBUG) ADD_DEFINITIONS(-D_DEBUG)
ENDIF(CMAKE_BUILD_TYPE STREQUAL "Debug") ENDIF(CMAKE_BUILD_TYPE STREQUAL "Debug")
SET(SOURCES src/framework/ui/uilinedecorationskin.cpp src/framework/ui/uicheckboxskin.cpp src/framework/ui/uilinedecoration.cpp src/framework/ui/uicheckbox.cpp SET(SOURCES
# game sources # game sources
src/main.cpp src/main.cpp
src/menustate.cpp src/menustate.cpp
@ -79,11 +79,11 @@ SET(SOURCES src/framework/ui/uilinedecorationskin.cpp src/framework/ui/uicheckbo
src/framework/graphics/framebuffer.cpp src/framework/graphics/framebuffer.cpp
src/framework/graphics/font.cpp src/framework/graphics/font.cpp
src/framework/graphics/fonts.cpp src/framework/graphics/fonts.cpp
src/framework/graphics/fonttext.cpp
src/framework/graphics/textureloader.cpp src/framework/graphics/textureloader.cpp
src/framework/graphics/texture.cpp src/framework/graphics/texture.cpp
src/framework/graphics/textures.cpp src/framework/graphics/textures.cpp
src/framework/graphics/graphics.cpp src/framework/graphics/graphics.cpp
src/framework/graphics/textarea.cpp
# framework ui # framework ui
src/framework/ui/uilayout.cpp src/framework/ui/uilayout.cpp
@ -101,6 +101,10 @@ SET(SOURCES src/framework/ui/uilinedecorationskin.cpp src/framework/ui/uicheckbo
src/framework/ui/uiwindowskin.cpp src/framework/ui/uiwindowskin.cpp
src/framework/ui/uitextedit.cpp src/framework/ui/uitextedit.cpp
src/framework/ui/uitexteditskin.cpp src/framework/ui/uitexteditskin.cpp
src/framework/ui/uilinedecorationskin.cpp
src/framework/ui/uicheckboxskin.cpp
src/framework/ui/uilinedecoration.cpp
src/framework/ui/uicheckbox.cpp
# framework net # framework net
src/framework/net/connection.cpp src/framework/net/connection.cpp

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@ -84,7 +84,7 @@ text edits:
default: default:
default size: [86, 16] default size: [86, 16]
font: tibia-10px-antialised font: tibia-10px-antialised
text margin: 2 text margin: 3
bordered image: bordered image:
left border: [308,97,1,1] left border: [308,97,1,1]
right border: [319,97,1,10] right border: [319,97,1,10]

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@ -24,14 +24,15 @@
#include "dispatcher.h" #include "dispatcher.h"
#include "platform.h" #include "platform.h"
#include "engine.h"
Dispatcher g_dispatcher; Dispatcher g_dispatcher;
void Dispatcher::poll(int ticks) void Dispatcher::poll()
{ {
while(!m_taskList.empty()) { while(!m_taskList.empty()) {
Task *task = m_taskList.top(); Task *task = m_taskList.top();
if(ticks < task->ticks) if(g_engine.getLastFrameTicks() < task->ticks)
break; break;
task->callback(); task->callback();

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@ -49,7 +49,7 @@ public:
Dispatcher() { } Dispatcher() { }
/// Execute scheduled events /// Execute scheduled events
void poll(int ticks); void poll();
/// Add an event /// Add an event
void addTask(const Callback& callback); void addTask(const Callback& callback);

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@ -53,8 +53,8 @@ void Engine::terminate()
void Engine::run() void Engine::run()
{ {
Font *defaultFont = g_fonts.getDefaultFont(); Font *defaultFont = g_fonts.getDefaultFont();
int ticks = Platform::getTicks(); m_lastFrameTicks = Platform::getTicks();
int lastFpsTicks = ticks; int lastFpsTicks = m_lastFrameTicks;
int frameCount = 0; int frameCount = 0;
int fps = 0; int fps = 0;
m_running = true; m_running = true;
@ -66,18 +66,18 @@ void Engine::run()
// poll network events // poll network events
g_connections.poll(); g_connections.poll();
ticks = Platform::getTicks(); m_lastFrameTicks = Platform::getTicks();
// poll diaptcher tasks // poll diaptcher tasks
g_dispatcher.poll(ticks); g_dispatcher.poll();
// render only when visible // render only when visible
if(Platform::isWindowVisible()) { if(Platform::isWindowVisible()) {
// calculate and fps // calculate and fps
if(m_calculateFps) { if(m_calculateFps) {
frameCount++; frameCount++;
if(ticks - lastFpsTicks >= 1000) { if(m_lastFrameTicks - lastFpsTicks >= 1000) {
lastFpsTicks = ticks; lastFpsTicks = m_lastFrameTicks;
fps = frameCount; fps = frameCount;
frameCount = 0; frameCount = 0;
} }

View File

@ -61,6 +61,8 @@ public:
/// Enable FPS counter on screen /// Enable FPS counter on screen
void enableFpsCounter(bool enable = true) { m_calculateFps = enable; }; void enableFpsCounter(bool enable = true) { m_calculateFps = enable; };
int getLastFrameTicks() const { return m_lastFrameTicks; }
private: private:
/// Called to render every frame /// Called to render every frame
void render(); void render();
@ -70,6 +72,7 @@ private:
bool m_calculateFps; bool m_calculateFps;
GameState *m_currentState; GameState *m_currentState;
int m_lastFrameTicks;
}; };
extern Engine g_engine; extern Engine g_engine;

View File

@ -26,6 +26,7 @@
#include "core/resources.h" #include "core/resources.h"
#include "textures.h" #include "textures.h"
#include "graphics.h" #include "graphics.h"
#include "textarea.h"
void Font::calculateGlyphsWidthsAutomatically(const Size& glyphSize) void Font::calculateGlyphsWidthsAutomatically(const Size& glyphSize)
{ {
@ -138,116 +139,32 @@ void Font::renderText(const std::string& text,
Font::renderText(text, screenCoords, ALIGN_TOP_LEFT, color); Font::renderText(text, screenCoords, ALIGN_TOP_LEFT, color);
} }
void Font::renderText(const std::string& text, void Font::renderText(const std::string& text,
const Rect& screenCoords, const Rect& screenCoords,
int align, int align,
const Color& color, const Color& color)
const Point& startInternalPos,
int cursorPos,
const Color& cursorColor)
{ {
// prevent glitches from invalid rects TextArea textArea(this, text, screenCoords, align, color);
if(!screenCoords.isValid()) textArea.draw();
return;
int textLenght = text.length();
// map glyphs positions
Size textBoxSize;
Point *glyphsPositions = calculateGlyphsPositions(text, align, &textBoxSize);
for(int i = 0; i < textLenght; ++i) {
int glyph = (uchar)text[i];
// skip invalid glyphs
if(glyph < 32)
continue;
// calculate initial glyph rect and texture coords
Rect glyphScreenCoords(glyphsPositions[i], m_glyphsSize[glyph]);
Rect glyphTextureCoords = m_glyphsTextureCoords[glyph];
// first translate to align position
if(align & ALIGN_BOTTOM) {
glyphScreenCoords.translate(0, screenCoords.height() - textBoxSize.height());
} else if(align & ALIGN_VERTICAL_CENTER) {
glyphScreenCoords.translate(0, (screenCoords.height() - textBoxSize.height()) / 2);
} else { // ALIGN_TOP
// nothing to do
}
if(align & ALIGN_RIGHT) {
glyphScreenCoords.translate(screenCoords.width() - textBoxSize.width(), 0);
} else if(align & ALIGN_HORIZONTAL_CENTER) {
glyphScreenCoords.translate((screenCoords.width() - textBoxSize.width()) / 2, 0);
} else { // ALIGN_TOP
// nothing to do
}
// only render glyphs that are after startRenderPosition
if(glyphScreenCoords.bottom() < startInternalPos.y || glyphScreenCoords.right() < startInternalPos.x)
continue;
// bound glyph topLeft to startRenderPosition
if(glyphScreenCoords.top() < startInternalPos.y) {
glyphTextureCoords.setTop(glyphTextureCoords.top() + (startInternalPos.y - glyphScreenCoords.top()));
glyphScreenCoords.setTop(startInternalPos.y);
}
if(glyphScreenCoords.left() < startInternalPos.x) {
glyphTextureCoords.setLeft(glyphTextureCoords.left() + (startInternalPos.x - glyphScreenCoords.left()));
glyphScreenCoords.setLeft(startInternalPos.x);
}
// subtract startInternalPos
glyphScreenCoords.translate(-startInternalPos);
// translate rect to screen coords
glyphScreenCoords.translate(screenCoords.topLeft());
// only render if glyph rect is visible on screenCoords
if(!screenCoords.intersects(glyphScreenCoords))
continue;
// bound glyph bottomRight to screenCoords bottomRight
if(glyphScreenCoords.bottom() > screenCoords.bottom()) {
glyphTextureCoords.setBottom(glyphTextureCoords.bottom() + (screenCoords.bottom() - glyphScreenCoords.bottom()));
glyphScreenCoords.setBottom(screenCoords.bottom());
}
if(glyphScreenCoords.right() > screenCoords.right()) {
glyphTextureCoords.setRight(glyphTextureCoords.right() + (screenCoords.right() - glyphScreenCoords.right()));
glyphScreenCoords.setRight(screenCoords.right());
}
// render glyph
g_graphics.drawTexturedRect(glyphScreenCoords, m_texture, glyphTextureCoords, color);
// render cursor
if(i == cursorPos) {
Rect cursorRect(glyphScreenCoords.left()-1, glyphScreenCoords.top(), 1, m_glyphHeight);
g_graphics.drawFilledRect(cursorRect, cursorColor);
}
// render cursor after last element
else if(cursorPos == textLenght && i == textLenght - 1) {
Rect cursorRect(glyphScreenCoords.right()+1, glyphScreenCoords.top(), 1, m_glyphHeight);
g_graphics.drawFilledRect(cursorRect, cursorColor);
}
}
} }
Point* Font::calculateGlyphsPositions(const std::string& text, int align, Size *textBoxSize) std::vector<Point> Font::calculateGlyphsPositions(const std::string& text, int align, Size *textBoxSize)
{ {
static Point glyphsPositions[8192]; int numGlyphs = text.length();
static int lineWidths[512]; std::vector<Point> glyphsPositions(numGlyphs);
if(numGlyphs == 0) {
if(textBoxSize)
textBoxSize->setSize(0,0);
return glyphsPositions;
}
std::vector<int> lineWidths(numGlyphs);
int maxLineWidth = 0; int maxLineWidth = 0;
int lines = 0; int lines = 0;
int glyph; int glyph;
int i; int i;
// protect buffer overflow on glyphsPostions
int numGlyphs = text.length();
if(numGlyphs > 8192)
logFatal("could not calculate glyphs positions, text length is > 8192!");
// calculate lines width // calculate lines width
if((align & ALIGN_RIGHT || align & ALIGN_HORIZONTAL_CENTER) || textBoxSize) { if((align & ALIGN_RIGHT || align & ALIGN_HORIZONTAL_CENTER) || textBoxSize) {
lineWidths[0] = 0; lineWidths[0] = 0;
@ -299,13 +216,13 @@ Point* Font::calculateGlyphsPositions(const std::string& text, int align, Size *
textBoxSize->setHeight(virtualPos.y + m_glyphHeight); textBoxSize->setHeight(virtualPos.y + m_glyphHeight);
} }
return (Point *)glyphsPositions; return glyphsPositions;
} }
Size Font::calculateTextRectSize(const std::string& text) Size Font::calculateTextRectSize(const std::string& text)
{ {
Size size; Size size;
calculateGlyphsPositions(text, ALIGN_TOP_LEFT, &size); calculateGlyphsPositions(text, ALIGN_TOP_LEFT, &size);
return size; return size;
} }

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@ -42,6 +42,8 @@ enum EAlign {
ALIGN_BOTTOM_LEFT = ALIGN_BOTTOM | ALIGN_LEFT ALIGN_BOTTOM_LEFT = ALIGN_BOTTOM | ALIGN_LEFT
}; };
class TextArea;
class Font class Font
{ {
public: public:
@ -65,20 +67,20 @@ public:
void renderText(const std::string& text, void renderText(const std::string& text,
const Rect& screenCoords, const Rect& screenCoords,
int align = ALIGN_TOP_LEFT, int align = ALIGN_TOP_LEFT,
const Color& color = Color::white, const Color& color = Color::white);
const Point& startInternalPos = Point(),
int cursorPos = -1,
const Color& cursorColor = Color::white);
/// Calculate glyphs positions to use on render, also calculates textBoxSize if wanted /// Calculate glyphs positions to use on render, also calculates textBoxSize if wanted
Point *calculateGlyphsPositions(const std::string& text, int align = ALIGN_TOP_LEFT, Size *textBoxSize = NULL); std::vector<Point> calculateGlyphsPositions(const std::string& text, int align = ALIGN_TOP_LEFT, Size *textBoxSize = NULL);
/// Simulate render and calculate text size /// Simulate render and calculate text size
Size calculateTextRectSize(const std::string& text); Size calculateTextRectSize(const std::string& text);
const std::string& getName() const { return m_name; } const std::string& getName() const { return m_name; }
int getGlyphHeight() const { return m_glyphHeight; } int getGlyphHeight() const { return m_glyphHeight; }
const Rect *getGlyphsTextureCoords() const { return m_glyphsTextureCoords; }
const Size *getGlyphsSize() const { return m_glyphsSize; }
const TexturePtr& getTexture() const { return m_texture; }
int getTopMargin() const { return m_topMargin; }
private: private:
void calculateGlyphsWidthsAutomatically(const Size& glyphSize); void calculateGlyphsWidthsAutomatically(const Size& glyphSize);

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@ -1,26 +0,0 @@
/* The MIT License
*
* Copyright (c) 2010 OTClient, https://github.com/edubart/otclient
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "fonttext.h"

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@ -0,0 +1,256 @@
/* The MIT License
*
* Copyright (c) 2010 OTClient, https://github.com/edubart/otclient
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "textarea.h"
#include "graphics.h"
#include "core/engine.h"
TextArea::TextArea() :
m_font(0),
m_align(ALIGN_TOP_LEFT),
m_color(Color::white),
m_cursorPos(-1),
m_cursorVisible(false)
{
}
TextArea::TextArea(Font* font,
const std::string& text,
const Rect& screenCoords,
int align,
const Color& color) :
m_font(font),
m_text(text),
m_screenCoords(screenCoords),
m_align(align),
m_color(color),
m_cursorPos(-1),
m_cursorVisible(false)
{
recalculate();
}
void TextArea::draw()
{
int numGlyphs = m_text.length();
const TexturePtr& texture = m_font->getTexture();
for(int i=0;i<numGlyphs;++i) {
g_graphics.drawTexturedRect(m_glyphsCoords[i], texture, m_glyphsTexCoords[i], m_color);
}
// render cursor
if(m_cursorVisible && m_cursorPos >= 0 && m_cursorPos <= numGlyphs) {
const int delay = 500;
int ticks = g_engine.getLastFrameTicks();
// draw every 500ms
if(ticks - m_cursorTicks <= delay) {
Rect cursorRect;
if(m_cursorPos == 0)
cursorRect = Rect(m_drawArea.left()-1, m_drawArea.top(), 1, m_font->getGlyphHeight());
else if(m_cursorPos == numGlyphs)
cursorRect = Rect(m_glyphsCoords[m_cursorPos-1].right(), m_glyphsCoords[m_cursorPos-1].top(), 1, m_font->getGlyphHeight());
else
cursorRect = Rect(m_glyphsCoords[m_cursorPos-1].right(), m_glyphsCoords[m_cursorPos-1].top(), 1, m_font->getGlyphHeight());
g_graphics.drawFilledRect(cursorRect, m_color);
} else if(ticks - m_cursorTicks >= 2*delay) {
m_cursorTicks = g_engine.getLastFrameTicks();
}
}
}
void TextArea::recalculate()
{
// prevent glitches from invalid rects
if(!m_screenCoords.isValid())
return;
int textLenght = m_text.length();
m_glyphsCoords.clear();
m_glyphsTexCoords.clear();
m_glyphsCoords.resize(textLenght);
m_glyphsTexCoords.resize(textLenght);
// map glyphs positions
Size textBoxSize;
std::vector<Point> glyphsPositions = m_font->calculateGlyphsPositions(m_text, m_align, &textBoxSize);
const Rect *glyphsTextureCoords = m_font->getGlyphsTextureCoords();
const Size *glyphsSize = m_font->getGlyphsSize();
m_drawArea.setLeft(m_screenCoords.left());
m_drawArea.setTop(m_screenCoords.top()+m_font->getTopMargin());
m_drawArea.setRight(m_screenCoords.right());
m_drawArea.setBottom(m_screenCoords.bottom());
for(int i = 0; i < textLenght; ++i) {
int glyph = (uchar)m_text[i];
// skip invalid glyphs
if(glyph < 32)
continue;
// calculate initial glyph rect and texture coords
Rect glyphScreenCoords(glyphsPositions[i], glyphsSize[glyph]);
Rect glyphTextureCoords = glyphsTextureCoords[glyph];
// first translate to align position
if(m_align & ALIGN_BOTTOM) {
glyphScreenCoords.translate(0, m_screenCoords.height() - textBoxSize.height());
} else if(m_align & ALIGN_VERTICAL_CENTER) {
glyphScreenCoords.translate(0, (m_screenCoords.height() - textBoxSize.height()) / 2);
} else { // ALIGN_TOP
// nothing to do
}
if(m_align & ALIGN_RIGHT) {
glyphScreenCoords.translate(m_screenCoords.width() - textBoxSize.width(), 0);
} else if(m_align & ALIGN_HORIZONTAL_CENTER) {
glyphScreenCoords.translate((m_screenCoords.width() - textBoxSize.width()) / 2, 0);
} else { // ALIGN_TOP
// nothing to do
}
// only render glyphs that are after startRenderPosition
if(glyphScreenCoords.bottom() < m_startInternalPos.y || glyphScreenCoords.right() < m_startInternalPos.x)
continue;
// bound glyph topLeft to startRenderPosition
if(glyphScreenCoords.top() < m_startInternalPos.y) {
glyphTextureCoords.setTop(glyphTextureCoords.top() + (m_startInternalPos.y - glyphScreenCoords.top()));
glyphScreenCoords.setTop(m_startInternalPos.y);
}
if(glyphScreenCoords.left() < m_startInternalPos.x) {
glyphTextureCoords.setLeft(glyphTextureCoords.left() + (m_startInternalPos.x - glyphScreenCoords.left()));
glyphScreenCoords.setLeft(m_startInternalPos.x);
}
// subtract startInternalPos
glyphScreenCoords.translate(-m_startInternalPos);
// translate rect to screen coords
glyphScreenCoords.translate(m_screenCoords.topLeft());
// only render if glyph rect is visible on screenCoords
if(!m_screenCoords.intersects(glyphScreenCoords))
continue;
// bound glyph bottomRight to screenCoords bottomRight
if(glyphScreenCoords.bottom() > m_screenCoords.bottom()) {
glyphTextureCoords.setBottom(glyphTextureCoords.bottom() + (m_screenCoords.bottom() - glyphScreenCoords.bottom()));
glyphScreenCoords.setBottom(m_screenCoords.bottom());
}
if(glyphScreenCoords.right() > m_screenCoords.right()) {
glyphTextureCoords.setRight(glyphTextureCoords.right() + (m_screenCoords.right() - glyphScreenCoords.right()));
glyphScreenCoords.setRight(m_screenCoords.right());
}
// render glyph
m_glyphsCoords[i] = glyphScreenCoords;
m_glyphsTexCoords[i] = glyphTextureCoords;
}
}
void TextArea::setFont(Font* font)
{
m_font = font;
recalculate();
}
void TextArea::setText(const std::string& text)
{
m_text = text;
if(m_cursorPos >= 0) {
m_cursorPos = 0;
m_cursorTicks = g_engine.getLastFrameTicks();
}
recalculate();
}
void TextArea::setScreenCoords(Rect screenCoords)
{
m_screenCoords = screenCoords;
recalculate();
}
void TextArea::setAlign(int align)
{
m_align = align;
recalculate();
}
void TextArea::setStartInternalPos(Point startPos)
{
m_startInternalPos = startPos;
recalculate();
}
void TextArea::enableCursor(bool enable)
{
if(enable) {
m_cursorPos = 0;
m_cursorTicks = g_engine.getLastFrameTicks();
} else
m_cursorPos = -1;
}
void TextArea::appendCharacter(char c)
{
if(m_cursorPos >= 0) {
std::string tmp;
tmp = c;
m_text.insert(m_cursorPos, tmp);
m_cursorPos++;
m_cursorTicks = g_engine.getLastFrameTicks();
recalculate();
}
}
void TextArea::removeCharacter(bool right)
{
if(m_cursorPos >= 0) {
if(right && (uint)m_cursorPos < m_text.length())
m_text.erase(m_text.begin() + m_cursorPos);
else if((uint)m_cursorPos <= m_text.length() && m_cursorPos > 0) {
m_text.erase(m_text.begin() + (--m_cursorPos));
m_cursorTicks = g_engine.getLastFrameTicks();
}
recalculate();
}
}
void TextArea::moveCursor(bool right)
{
if(right) {
if((uint)m_cursorPos+1 <= m_text.length()) {
m_cursorPos++;
m_cursorTicks = g_engine.getLastFrameTicks();
}
} else {
if(m_cursorPos-1 >= 0) {
m_cursorPos--;
m_cursorTicks = g_engine.getLastFrameTicks();
}
}
}

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@ -22,32 +22,55 @@
*/ */
#ifndef FONTTEXT_H #ifndef TEXTAREA_H
#define FONTTEXT_H #define TEXTAREA_H
#include "prerequisites.h" #include "prerequisites.h"
#include "font.h" #include "font.h"
class FontText class TextArea
{ {
public: public:
FontText() { } TextArea();
TextArea(Font *font,
const std::string& text,
const Rect& screenCoords,
int align = ALIGN_TOP_LEFT,
const Color& color = Color::white);
void draw();
void setFont(Font *font);
void setText(const std::string& text);
void setScreenCoords(Rect screenCoords);
void setAlign(int align);
void setColor(const Color& color) { m_color = color; }
void setStartInternalPos(Point startPos);
void enableCursor(bool enable = true);
void setCursorVisible(bool visible = true) { m_cursorVisible = visible; }
void moveCursor(bool right);
void appendCharacter(char c); void appendCharacter(char c);
void appendText(const std::string &text); void removeCharacter(bool right);
void erase(bool left);
void setText(const std::string &text); const std::string& getText() const { return m_text; }
void setCursorPos(int pos);
void setSelection(int start, int end);
void setColor(const Color& color);
void setSize(const Size& size);
void setStartPos();
private: private:
int m_cursorPos; void recalculate();
std::string m_text;
Font *m_font; Font *m_font;
std::string m_text;
Rect m_screenCoords;
Rect m_drawArea;
int m_align;
Color m_color;
Point m_startInternalPos;
int m_cursorPos;
int m_cursorTicks;
bool m_cursorVisible;
std::vector<Rect> m_glyphsCoords;
std::vector<Rect> m_glyphsTexCoords;
}; };
#endif // FONTTEXT_H #endif // TEXTAREA_H

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@ -111,7 +111,7 @@ void UIContainer::onInputEvent(const InputEvent& event)
} }
// mouse events // mouse events
} else if(event.type & EV_MOUSE) { } else if(event.type & EV_MOUSE) {
// mouse down and weel events only go to elements that contains the mouse position // mouse down and wheel events only go to elements that contains the mouse position
if(event.type & EV_DOWN || event.type & EV_MOUSE_WHEEL) { if(event.type & EV_DOWN || event.type & EV_MOUSE_WHEEL) {
if(child->getRect().contains(event.mousePos)) { if(child->getRect().contains(event.mousePos)) {
// focus it // focus it
@ -134,7 +134,11 @@ void UIContainer::onInputEvent(const InputEvent& event)
void UIContainer::setFocusedElement(UIElementPtr focusedElement) void UIContainer::setFocusedElement(UIElementPtr focusedElement)
{ {
if(m_focusedElement) if(m_focusedElement) {
m_focusedElement->setFocused(false); m_focusedElement->setFocused(false);
m_focusedElement->onFocusChange();
}
m_focusedElement = focusedElement; m_focusedElement = focusedElement;
m_focusedElement->setFocused(true);
m_focusedElement->onFocusChange();
} }

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@ -48,6 +48,7 @@ public:
virtual void render(); virtual void render();
virtual void onInputEvent(const InputEvent& event) { } virtual void onInputEvent(const InputEvent& event) { }
virtual void onFocusChange() { }
UIElementPtr backwardsGetElementById(const std::string& id); UIElementPtr backwardsGetElementById(const std::string& id);

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@ -23,74 +23,45 @@
#include "uitextedit.h" #include "uitextedit.h"
#include "uitexteditskin.h"
#include "graphics/fonts.h" #include "graphics/fonts.h"
UITextEdit::UITextEdit() : UITextEdit::UITextEdit() :
UIElement(UI::TextEdit), UIElement(UI::TextEdit)
m_cursorPos(0),
m_startRenderPos(0)
{ {
UITextEditSkin *skin = static_cast<UITextEditSkin*>(getSkin());
m_textArea.setFont(skin->getFont());
m_textArea.enableCursor();
} }
void UITextEdit::onInputEvent(const InputEvent& event) void UITextEdit::onInputEvent(const InputEvent& event)
{ {
if(event.type == EV_TEXT_ENTER) { if(event.type == EV_TEXT_ENTER) {
appendCharacter(event.keychar); m_textArea.appendCharacter(event.keychar);
} else if(event.type == EV_KEY_DOWN) { } else if(event.type == EV_KEY_DOWN) {
if(event.keycode == KC_DELETE) if(event.keycode == KC_DELETE)
removeCharacter(true); m_textArea.removeCharacter(true);
else if(event.keycode == KC_BACK) else if(event.keycode == KC_BACK)
removeCharacter(false); m_textArea.removeCharacter(false);
else if(event.keycode == KC_RIGHT) { else if(event.keycode == KC_RIGHT)
if(m_cursorPos < m_text.length()) m_textArea.moveCursor(true);
m_cursorPos++; else if(event.keycode == KC_LEFT)
} else if(event.keycode == KC_LEFT) { m_textArea.moveCursor(false);
if(m_cursorPos > 0)
m_cursorPos--;
}
} }
} }
void UITextEdit::clearText()
{
m_text = "";
m_cursorPos = 0;
}
void UITextEdit::setText(const std::string& text)
{
m_text = text;
m_cursorPos = 0;
}
void UITextEdit::appendCharacter(char c)
{
std::string tmp;
tmp = c;
m_text.insert(m_cursorPos, tmp);
m_cursorPos++;
}
void UITextEdit::removeCharacter(bool right)
{
if(right && m_cursorPos < m_text.length())
m_text.erase(m_text.begin() + m_cursorPos);
else if(m_text.length() >= m_cursorPos && m_cursorPos > 0)
m_text.erase(m_text.begin() + (--m_cursorPos));
}
void UITextEdit::setCursorPos(uint pos)
{
if(pos > m_text.length())
m_cursorPos = m_text.length();
else
m_cursorPos = pos;
}
void UITextEdit::onLayoutRectChange(const Rect& rect) void UITextEdit::onLayoutRectChange(const Rect& rect)
{ {
m_textRect = rect; UITextEditSkin *skin = static_cast<UITextEditSkin*>(getSkin());
Rect textRect = rect;
int margin = skin->getTextMargin();
textRect.setLeft(textRect.left()+margin);
textRect.setRight(textRect.right()-margin);
m_textArea.setScreenCoords(textRect);
} }
void UITextEdit::onFocusChange()
{
m_textArea.setCursorVisible(isFocused());
}

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@ -27,6 +27,7 @@
#include "prerequisites.h" #include "prerequisites.h"
#include "uielement.h" #include "uielement.h"
#include "graphics/textarea.h"
class Font; class Font;
@ -37,24 +38,16 @@ public:
void onInputEvent(const InputEvent& event); void onInputEvent(const InputEvent& event);
void clearText();
void setText(const std::string& text); void setText(const std::string& text);
const std::string& getText() const { return m_text; } const std::string& getText() const { return m_textArea.getText(); }
void setCursorPos(uint pos); TextArea& getTextArea() { return m_textArea; }
uint getCursorPos() { return m_cursorPos; }
void onLayoutRectChange(const Rect& rect); void onLayoutRectChange(const Rect& rect);
void onFocusChange();
private: private:
void appendCharacter(char c); TextArea m_textArea;
void removeCharacter(bool right);
void recalculate();
Rect m_textRect;
uint m_cursorPos;
int m_startRenderPos;
std::string m_text;
}; };
typedef boost::shared_ptr<UITextEdit> UITextEditPtr; typedef boost::shared_ptr<UITextEdit> UITextEditPtr;

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@ -51,5 +51,5 @@ void UITextEditSkin::draw(UIElement* element)
UIElementSkin::draw(element); UIElementSkin::draw(element);
UITextEdit *textEdit = static_cast<UITextEdit*>(element); UITextEdit *textEdit = static_cast<UITextEdit*>(element);
m_font->renderText(textEdit->getText(), textEdit->getRect(), ALIGN_TOP_LEFT, m_textColor); textEdit->getTextArea().draw();
} }