Fix battlelist square bug / Cleanup

master
Sam 10 years ago
parent b96be291bb
commit f23e70ff08

@ -214,38 +214,35 @@ function onChangeSortType(comboBox, option)
end end
function onChangeSortOrder(comboBox, option) function onChangeSortOrder(comboBox, option)
setSortOrder(option:lower():gsub('[.]', '')) -- Replace dot in option name -- Replace dot in option name
setSortOrder(option:lower():gsub('[.]', ''))
end end
function checkCreatures() function checkCreatures()
removeAllCreatures() removeAllCreatures()
local spectators = {} if not g_game.isOnline() then
local player = g_game.getLocalPlayer() return
if g_game.isOnline() then
creatures = g_map.getSpectators(player:getPosition(), false)
for i, creature in ipairs(creatures) do
if creature ~= player and doCreatureFitFilters(creature) then
table.insert(spectators, creature)
end
end
end end
for i, v in pairs(spectators) do local player = g_game.getLocalPlayer()
addCreature(v) local spectators = g_map.getSpectators(player:getPosition(), false)
for _, creature in ipairs(spectators) do
if doCreatureFitFilters(creature) then
addCreature(creature)
end
end end
end end
function doCreatureFitFilters(creature) function doCreatureFitFilters(creature)
local localPlayer = g_game.getLocalPlayer() if creature:isLocalPlayer() then
if creature == localPlayer then
return false return false
end end
local pos = creature:getPosition() local pos = creature:getPosition()
if not pos then return false end if not pos then return false end
local localPlayer = g_game.getLocalPlayer()
if pos.z ~= localPlayer:getPosition().z or not creature:canBeSeen() then return false end if pos.z ~= localPlayer:getPosition().z or not creature:canBeSeen() then return false end
local hidePlayers = hidePlayersButton:isChecked() local hidePlayers = hidePlayersButton:isChecked()
@ -293,8 +290,8 @@ function onCreaturePositionChange(creature, newPos, oldPos)
-- Distance will change when moving, recalculate and move to correct index -- Distance will change when moving, recalculate and move to correct index
if getSortType() == 'distance' then if getSortType() == 'distance' then
local distanceList = {} local distanceList = {}
for id, creatureButton in pairs(battleButtonsByCreaturesList) do for _, battleButton in pairs(battleButtonsByCreaturesList) do
table.insert(distanceList, {distance = getDistanceBetween(newPos, creatureButton.creature:getPosition()), widget = creatureButton}) table.insert(distanceList, {distance = getDistanceBetween(newPos, battleButton.creature:getPosition()), widget = battleButton})
end end
if isSortAsc() then if isSortAsc() then
@ -308,8 +305,8 @@ function onCreaturePositionChange(creature, newPos, oldPos)
end end
end end
for id, creatureButton in pairs(battleButtonsByCreaturesList) do for _, battleButton in pairs(battleButtonsByCreaturesList) do
addCreature(creatureButton.creature) addCreature(battleButton.creature)
end end
end end
else else
@ -335,6 +332,12 @@ function onCreatureOutfitChange(creature, outfit, oldOutfit)
end end
function onCreatureAppear(creature) function onCreatureAppear(creature)
if creature:isLocalPlayer() then
addEvent(function()
updateStaticSquare()
end)
end
if doCreatureFitFilters(creature) then if doCreatureFitFilters(creature) then
addCreature(creature) addCreature(creature)
end end
@ -454,8 +457,8 @@ end
function removeAllCreatures() function removeAllCreatures()
creatureAgeList = {} creatureAgeList = {}
for i, v in pairs(battleButtonsByCreaturesList) do for _, battleButton in pairs(battleButtonsByCreaturesList) do
removeCreature(v.creature) removeCreature(battleButton.creature)
end end
end end
@ -500,10 +503,10 @@ function onBattleButtonMouseRelease(self, mousePosition, mouseButton)
return false return false
end end
function onBattleButtonHoverChange(widget, hovered) function onBattleButtonHoverChange(battleButton, hovered)
if widget.isBattleButton then if battleButton.isBattleButton then
widget.isHovered = hovered battleButton.isHovered = hovered
updateBattleButton(widget) updateBattleButton(battleButton)
end end
end end
@ -523,6 +526,14 @@ function onFollow(creature)
end end
end end
function updateStaticSquare()
for _, battleButton in pairs(battleButtonsByCreaturesList) do
if battleButton.isTarget then
battleButton:update()
end
end
end
function updateCreatureSkull(creature, skullId) function updateCreatureSkull(creature, skullId)
local battleButton = battleButtonsByCreaturesList[creature:getId()] local battleButton = battleButtonsByCreaturesList[creature:getId()]
if battleButton then if battleButton then

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