Module sandboxing system
Sandboxing makes module scripts run inside an isolated lua environments, making more easier and secure to script Move and rework TextMessage using the new sandbox system
This commit is contained in:
parent
e2921c6407
commit
f289db3a9e
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@ -16,6 +16,5 @@ Module
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dofile 'settings'
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dofile 'keyboard'
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dofile 'mouse'
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dofile 'protocol'
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dofiles 'ui'
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@ -51,11 +51,13 @@ function g_settings.getString(key, default)
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end
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function g_settings.getInteger(key, default)
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return tonumber(g_settings.get(key, default))
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local v = tonumber(g_settings.get(key, default)) or 1
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return v
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end
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function g_settings.getNumber(key, default)
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return tonumber(g_settings.get(key, default))
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local v = tonumber(g_settings.get(key, default)) or 1
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return v
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end
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function g_settings.getBoolean(key, default)
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@ -110,9 +110,34 @@ function extends(base)
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return derived
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end
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function export(what, key)
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if key ~= nil then
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_G[key] = what
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else
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for k,v in pairs(what) do
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_G[k] = v
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end
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end
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end
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function unexport(key)
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if type(key) == 'table' then
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for _k,v in pairs(key) do
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_G[v] = nil
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end
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else
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_G[key] = nil
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end
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end
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function sandbox(what)
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what = what or 2
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setfenv(what, newenv())
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end
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function newenv()
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local env = { }
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setmetatable(env, { __index = _G} )
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setmetatable(env, { __index = getfenv() } )
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return env
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end
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@ -157,13 +182,6 @@ function toboolean(str)
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return false
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end
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local oldtonumber = tonumber
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function tonumber(v)
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if v == nil then return 0 end
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return oldtonumber(v)
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end
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function signalcall(param, ...)
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if type(param) == 'function' then
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return param(...)
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@ -22,7 +22,6 @@ function PlayerDeath.terminate()
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end
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function PlayerDeath.reset()
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GameInterface.getMapPanel():recursiveGetChildById('centerAdvance'):hide()
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if deathWindow then
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deathWindow:destroy()
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deathWindow = nil
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@ -0,0 +1,60 @@
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function getMessageTypes(version)
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if version >= 960 then
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perror("TODO: message types for 9.6")
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return {}
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elseif version >= 861 then
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return {
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[13] = 'ConsoleOrange',
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[14] = 'ConsoleOrange',
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[15] = 'Warning',
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[16] = 'EventAdvance',
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[17] = 'EventDefault',
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[18] = 'StatusDefault',
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[19] = 'Info',
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[20] = 'StatusSmall',
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[21] = 'ConsoleBlue',
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[22] = 'ConsoleRed'
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}
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elseif version >= 854 then
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return {
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[18] = 'ConsoleRed',
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[19] = 'ConsoleOrange',
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[20] = 'ConsoleOrange',
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[21] = 'Warning',
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[22] = 'EventAdvance',
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[23] = 'EventDefault',
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[24] = 'StatusDefault',
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[25] = 'Info',
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[26] = 'StatusSmall',
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[27] = 'ConsoleBlue'
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}
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else
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return {
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[18] = 'Warning',
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[19] = 'EventAdvance',
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[20] = 'EventDefault',
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[21] = 'StatusDefault',
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[22] = 'Info',
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[23] = 'StatusSmall',
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[24] = 'ConsoleBlue',
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[25] = 'ConsoleRed',
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[26] = 'ConsoleOrange',
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[27] = 'ConsoleOrange',
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}
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end
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end
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function parseTextMessage(msg)
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local msgtype = msg:getU8()
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local text = msg:getString()
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msgtype = getMessageTypes(g_game.getProtocolVersion())[msgtype]
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signalcall(g_game.onTextMessage, msgtype, text)
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end
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function registerProtocol()
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ProtocolGame.registerOpcode(GameServerOpcodes.GameServerTextMessage, parseTextMessage)
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end
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function unregisterProtocol()
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ProtocolGame.unregisterOpcode(GameServerOpcodes.GameServerTextMessage)
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end
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@ -1,41 +1,104 @@
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TextMessage = {}
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-- require styles
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g_ui.importStyle('textmessage.otui')
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-- private variables
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local MessageTypes = {
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consoleRed = { color = '#F55E5E', consoleTab = tr('Default') },
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consoleOrange = { color = '#FE6500', consoleTab = tr('Default') },
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consoleBlue = { color = '#9F9DFD', consoleTab = tr('Default') },
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warning = { color = '#F55E5E', consoleTab = tr('Server Log'), labelId = 'centerWarning' },
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infoDescription = { color = '#00EB00', consoleTab = tr('Server Log'), labelId = 'centerInfo', consoleOption = 'showInfoMessagesInConsole' },
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eventAdvance = { color = '#FFFFFF', consoleTab = tr('Server Log'), labelId = 'centerAdvance', consoleOption = 'showEventMessagesInConsole' },
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eventDefault = { color = '#FFFFFF', consoleTab = tr('Server Log'), labelId = 'bottomStatus', consoleOption = 'showEventMessagesInConsole' },
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statusDefault = { color = '#FFFFFF', consoleTab = tr('Server Log'), labelId = 'bottomStatus', consoleOption = 'showStatusMessagesInConsole' },
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statusSmall = { color = '#FFFFFF', labelId = 'bottomStatus' },
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private = { color = '#5FF7F7', labelId = 'centerPrivate' }
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MessageTypesConf = {
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ConsoleRed = { color = '#F55E5E', consoleTab = tr('Default') },
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ConsoleOrange = { color = '#FE6500', consoleTab = tr('Default') },
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ConsoleBlue = { color = '#9F9DFD', consoleTab = tr('Default') },
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Warning = { color = '#F55E5E', consoleTab = tr('Server Log'), labelId = 'warningLabel' },
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Info = { color = '#00EB00', consoleTab = tr('Server Log'), labelId = 'infoLabel', consoleOption = 'showInfoMessagesInConsole' },
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EventAdvance = { color = '#FFFFFF', consoleTab = tr('Server Log'), labelId = 'advanceLabel', consoleOption = 'showEventMessagesInConsole' },
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EventDefault = { color = '#FFFFFF', consoleTab = tr('Server Log'), labelId = 'statusLabel', consoleOption = 'showEventMessagesInConsole' },
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StatusDefault = { color = '#FFFFFF', consoleTab = tr('Server Log'), labelId = 'statusLabel', consoleOption = 'showStatusMessagesInConsole' },
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StatusSmall = { color = '#FFFFFF', labelId = 'statusLabel' },
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Private = { color = '#5FF7F7', labelId = 'privateLabel' }
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}
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local centerTextMessagePanel
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local bottomStatusLabel
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local privateLabel
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centerTextMessagePanel = nil
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statusLabel = nil
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privateLabel = nil
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warningLabel = nil
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advanceLabel = nil
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infoLabel = nil
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-- private functions
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local function displayMessage(msgtype, msg, time)
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function init()
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connect(g_game, {
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onTextMessage = displayMessage,
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onGameStart = clearMessages
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})
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registerProtocol()
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g_ui.importStyle('textmessage.otui')
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centerTextMessagePanel = g_ui.createWidget('Panel', GameInterface.getMapPanel())
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centerTextMessagePanel:setId('centerTextMessagePanel')
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local layout = UIVerticalLayout.create(centerTextMessagePanel)
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layout:setFitChildren(true)
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centerTextMessagePanel:setLayout(layout)
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centerTextMessagePanel:setWidth(360)
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centerTextMessagePanel:centerIn('parent')
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warningLabel = createTextMessageLabel('warningLabel', centerTextMessagePanel, 'CenterLabel')
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advanceLabel = createTextMessageLabel('advanceLabel', centerTextMessagePanel, 'CenterLabel')
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infoLabel = createTextMessageLabel('infoLabel', centerTextMessagePanel, 'CenterLabel')
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privateLabel = createTextMessageLabel('privateLabel', GameInterface.getMapPanel(), 'TopCenterLabel')
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statusLabel = createTextMessageLabel('statusLabel', GameInterface.getMapPanel(), 'BottomLabel')
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export({
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clearMessages = clearMessages,
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displayStatus = function() displayMessage(MessageTypes.StatusSmall, msg) end,
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displayEventAdvance = function() displayMessage(MessageTypes.EventAdvance, msg, time) end,
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displayPrivate = function() displayPrivate(msg, time) end
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}, 'TextMessage')
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end
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function terminate()
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disconnect(g_game, {
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onTextMessage = display,
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onGameStart = clearMessages
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})
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unregisterProtocol()
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removeEvent(warningLabel.hideEvent)
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removeEvent(advanceLabel.hideEvent)
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removeEvent(infoLabel.hideEvent)
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removeEvent(privateLabel.hideEvent)
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removeEvent(statusLabel.hideEvent)
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centerTextMessagePanel:destroy()
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statusLabel:destroy()
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privateLabel:destroy()
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unexport('TextMessage')
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end
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function clearMessages()
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warningLabel:hide()
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advanceLabel:hide()
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infoLabel:hide()
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privateLabel:hide()
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statusLabel:hide()
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end
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function createTextMessageLabel(id, parent, class)
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local label = g_ui.createWidget(class, parent)
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label:setFont('verdana-11px-rounded')
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label:setId(id)
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return label
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end
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function displayMessage(msgtype, msg, time)
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if not g_game.isOnline() then return end
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msgtypeconf = MessageTypesConf[msgtype]
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if msgtype.consoleTab ~= nil then
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if msgtype.consoleOption == nil or Options.getOption(msgtype.consoleOption) then
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Console.addText(msg, msgtype, msgtype.consoleTab)
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if msgtypeconf.consoleTab ~= nil then
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if msgtypeconf.consoleOption == nil or Options.getOption(msgtypeconf.consoleOption) then
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Console.addText(msg, msgtypeconf, msgtypeconf.consoleTab)
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end
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end
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if msgtype.labelId then
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local label = GameInterface.getMapPanel():recursiveGetChildById(msgtype.labelId)
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if msgtypeconf.labelId then
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local label = GameInterface.getMapPanel():recursiveGetChildById(msgtypeconf.labelId)
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label:setText(msg)
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label:setColor(msgtype.color)
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label:setColor(msgtypeconf.color)
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if not time then
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time = math.max(#msg * 100, 4000)
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@ -47,77 +110,3 @@ local function displayMessage(msgtype, msg, time)
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label.hideEvent = scheduleEvent(function() label:setVisible(false) end, time)
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end
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end
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local function createTextMessageLabel(id, parent, class)
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local label = g_ui.createWidget(class, parent)
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label:setFont('verdana-11px-rounded')
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label:setId(id)
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return label
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end
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-- public functions
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function TextMessage.init()
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connect(g_game, { onTextMessage = TextMessage.display,
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onGameStart = TextMessage.clearMessages })
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centerTextMessagePanel = g_ui.createWidget('Panel', GameInterface.getMapPanel())
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centerTextMessagePanel:setId('centerTextMessagePanel')
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local layout = UIVerticalLayout.create(centerTextMessagePanel)
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layout:setFitChildren(true)
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centerTextMessagePanel:setLayout(layout)
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centerTextMessagePanel:setWidth(360)
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centerTextMessagePanel:centerIn('parent')
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createTextMessageLabel('centerWarning', centerTextMessagePanel, 'CenterLabel')
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createTextMessageLabel('centerAdvance', centerTextMessagePanel, 'CenterLabel')
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createTextMessageLabel('centerInfo', centerTextMessagePanel, 'CenterLabel')
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privateLabel = createTextMessageLabel('centerPrivate', GameInterface.getMapPanel(), 'TopCenterLabel')
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bottomStatusLabel = createTextMessageLabel('bottomStatus', GameInterface.getMapPanel(), 'BottomLabel')
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end
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function TextMessage.terminate()
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disconnect(g_game, { onDeath = TextMessage.displayDeadMessage,
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onTextMessage = TextMessage.display,
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onGameStart = TextMessage.clearMessages })
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removeEvent(GameInterface.getMapPanel():recursiveGetChildById('centerWarning').hideEvent)
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removeEvent(GameInterface.getMapPanel():recursiveGetChildById('centerAdvance').hideEvent)
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removeEvent(GameInterface.getMapPanel():recursiveGetChildById('centerInfo').hideEvent)
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removeEvent(GameInterface.getMapPanel():recursiveGetChildById('centerPrivate').hideEvent)
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removeEvent(GameInterface.getMapPanel():recursiveGetChildById('bottomStatus').hideEvent)
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centerTextMessagePanel:destroy()
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bottomStatusLabel:destroy()
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privateLabel:destroy()
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centerTextMessagePanel = nil
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bottomStatusLabel = nil
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privateLabel = nil
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TextMessage = nil
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end
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function TextMessage.clearMessages()
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GameInterface.getMapPanel():recursiveGetChildById('centerWarning'):hide()
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GameInterface.getMapPanel():recursiveGetChildById('centerAdvance'):hide()
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GameInterface.getMapPanel():recursiveGetChildById('centerInfo'):hide()
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GameInterface.getMapPanel():recursiveGetChildById('centerPrivate'):hide()
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GameInterface.getMapPanel():recursiveGetChildById('bottomStatus'):hide()
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end
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function TextMessage.displayStatus(msg, time)
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displayMessage(MessageTypes.statusSmall, msg)
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end
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function TextMessage.displayEventAdvance(msg, time)
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displayMessage(MessageTypes.eventAdvance, msg, time)
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end
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function TextMessage.displayPrivate(msg, time)
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displayMessage(MessageTypes.private, msg, time)
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end
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function TextMessage.display(msgtypedesc, msg)
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local msgtype = MessageTypes[msgtypedesc]
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if msgtype then
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displayMessage(msgtype, msg)
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end
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end
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@ -3,13 +3,14 @@ Module
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description: Manage game text messages
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author: edubart
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website: www.otclient.info
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sandboxed: true
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dependencies:
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- game_interface
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@onLoad: |
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dofile 'textmessage'
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TextMessage.init()
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scripts:
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- protocol.lua
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- textmessage.lua
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@onUnload: |
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TextMessage.terminate()
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@onLoad: init()
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@onUnload: terminate()
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@ -10,7 +10,7 @@ Module
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@onLoad: |
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dofile 'const'
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dofile 'protocol'
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dofile 'protocollogin'
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dofile 'protocolgame'
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dofile 'game'
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@ -22,6 +22,7 @@
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#include "module.h"
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#include "modulemanager.h"
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#include "resourcemanager.h"
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#include <framework/otml/otml.h>
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#include <framework/luaengine/luainterface.h>
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@ -29,6 +30,8 @@
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Module::Module(const std::string& name)
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{
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m_name = name;
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g_lua.newEnvironment();
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m_sandboxEnv = g_lua.ref();
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}
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bool Module::load()
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@ -36,24 +39,43 @@ bool Module::load()
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if(m_loaded)
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return true;
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try {
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for(const std::string& depName : m_dependencies) {
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ModulePtr dep = g_modules.getModule(depName);
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if(!dep) {
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g_logger.error(stdext::format("Unable to load module '%s' because dependency '%s' was not found", m_name, depName));
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return false;
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if(!dep)
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stdext::throw_exception(stdext::format("dependency '%s' was not found", m_name, depName));
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if(!dep->isLoaded() && !dep->load())
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stdext::throw_exception(stdext::format("dependency '%s' has failed to load", m_name, depName));
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}
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if(!dep->isLoaded() && !dep->load()) {
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g_logger.error(stdext::format("Unable to load module '%s' because dependency '%s' has failed to load", m_name, depName));
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return false;
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for(const std::string& script : m_scripts) {
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g_lua.loadScript(script);
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if(m_sandboxed) {
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g_lua.getRef(m_sandboxEnv);
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g_lua.setEnv();
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}
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g_lua.safeCall(0, 0);
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}
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if(m_loadCallback)
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m_loadCallback();
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const std::string& onLoadBuffer = std::get<0>(m_onLoadFunc);
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const std::string& onLoadSource = std::get<1>(m_onLoadFunc);
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if(!onLoadBuffer.empty()) {
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g_lua.loadBuffer(onLoadBuffer, onLoadSource);
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if(m_sandboxed) {
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g_lua.getRef(m_sandboxEnv);
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g_lua.setEnv();
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}
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g_lua.safeCall(0, 0);
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}
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g_logger.debug(stdext::format("Loaded module '%s'", m_name));
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} catch(stdext::exception& e) {
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g_logger.error(stdext::format("Unable to load module '%s': %s", m_name, e.what()));
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return false;
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}
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m_loaded = true;
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g_logger.debug(stdext::format("Loaded module '%s'", m_name));
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g_modules.updateModuleLoadOrder(asModule());
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for(const std::string& modName : m_loadLaterModules) {
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@ -70,8 +92,21 @@ bool Module::load()
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void Module::unload()
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{
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if(m_loaded) {
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if(m_unloadCallback)
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m_unloadCallback();
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try {
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const std::string& onUnloadBuffer = std::get<0>(m_onUnloadFunc);
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const std::string& onUnloadSource = std::get<1>(m_onUnloadFunc);
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if(!onUnloadBuffer.empty()) {
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g_lua.loadBuffer(onUnloadBuffer, onUnloadSource);
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if(m_sandboxed) {
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g_lua.getRef(m_sandboxEnv);
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g_lua.setEnv();
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}
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g_lua.safeCall(0, 0);
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}
|
||||
} catch(stdext::exception& e) {
|
||||
g_logger.error(stdext::format("Unable to unload module '%s': %s", m_name, e.what()));
|
||||
}
|
||||
|
||||
m_loaded = false;
|
||||
//g_logger.info(stdext::format("Unloaded module '%s'", m_name));
|
||||
g_modules.updateModuleLoadOrder(asModule());
|
||||
|
@ -109,6 +144,7 @@ void Module::discover(const OTMLNodePtr& moduleNode)
|
|||
m_version = moduleNode->valueAt("version", none);
|
||||
m_autoLoad = moduleNode->valueAt<bool>("autoload", false);
|
||||
m_reloadable = moduleNode->valueAt<bool>("reloadable", true);
|
||||
m_sandboxed = moduleNode->valueAt<bool>("sandboxed", false);
|
||||
m_autoLoadPriority = moduleNode->valueAt<int>("autoload-priority", 9999);
|
||||
|
||||
if(OTMLNodePtr node = moduleNode->get("dependencies")) {
|
||||
|
@ -116,22 +152,19 @@ void Module::discover(const OTMLNodePtr& moduleNode)
|
|||
m_dependencies.push_back(tmp->value());
|
||||
}
|
||||
|
||||
// set onLoad callback
|
||||
if(OTMLNodePtr node = moduleNode->get("@onLoad")) {
|
||||
g_lua.loadFunction(node->value(), "@" + node->source() + "[" + node->tag() + "]");
|
||||
g_lua.useValue();
|
||||
m_loadCallback = g_lua.polymorphicPop<std::function<void()>>();
|
||||
}
|
||||
|
||||
// set onUnload callback
|
||||
if(OTMLNodePtr node = moduleNode->get("@onUnload")) {
|
||||
g_lua.loadFunction(node->value(), "@" + node->source() + "[" + node->tag() + "]");
|
||||
g_lua.useValue();
|
||||
m_unloadCallback = g_lua.polymorphicPop<std::function<void()>>();
|
||||
if(OTMLNodePtr node = moduleNode->get("scripts")) {
|
||||
for(const OTMLNodePtr& tmp : node->children())
|
||||
m_scripts.push_back(stdext::resolve_path(tmp->value(), node->source()));
|
||||
}
|
||||
|
||||
if(OTMLNodePtr node = moduleNode->get("load-later")) {
|
||||
for(const OTMLNodePtr& tmp : node->children())
|
||||
m_loadLaterModules.push_back(tmp->value());
|
||||
}
|
||||
|
||||
if(OTMLNodePtr node = moduleNode->get("@onLoad"))
|
||||
m_onLoadFunc = std::make_tuple(node->value(), "@" + node->source() + "[" + node->tag() + "]");
|
||||
|
||||
if(OTMLNodePtr node = moduleNode->get("@onUnload"))
|
||||
m_onUnloadFunc = std::make_tuple(node->value(), "@" + node->source() + "[" + node->tag() + "]");
|
||||
}
|
||||
|
|
|
@ -64,7 +64,11 @@ private:
|
|||
Boolean<false> m_loaded;
|
||||
Boolean<false> m_autoLoad;
|
||||
Boolean<false> m_reloadable;
|
||||
Boolean<false> m_sandboxed;
|
||||
int m_autoLoadPriority;
|
||||
int m_sandboxEnv;
|
||||
std::tuple<std::string, std::string> m_onLoadFunc;
|
||||
std::tuple<std::string, std::string> m_onUnloadFunc;
|
||||
std::string m_name;
|
||||
std::string m_description;
|
||||
std::string m_author;
|
||||
|
@ -73,6 +77,7 @@ private:
|
|||
std::function<void()> m_loadCallback;
|
||||
std::function<void()> m_unloadCallback;
|
||||
std::list<std::string> m_dependencies;
|
||||
std::list<std::string> m_scripts;
|
||||
std::list<std::string> m_loadLaterModules;
|
||||
};
|
||||
|
||||
|
|
|
@ -306,13 +306,13 @@ bool LuaInterface::safeRunScript(const std::string& fileName)
|
|||
void LuaInterface::runScript(const std::string& fileName)
|
||||
{
|
||||
loadScript(fileName);
|
||||
safeCall();
|
||||
safeCall(0, 0);
|
||||
}
|
||||
|
||||
void LuaInterface::runBuffer(const std::string& buffer, const std::string& source)
|
||||
{
|
||||
loadBuffer(buffer, source);
|
||||
safeCall();
|
||||
safeCall(0, 0);
|
||||
}
|
||||
|
||||
void LuaInterface::loadScript(const std::string& fileName)
|
||||
|
@ -425,7 +425,7 @@ std::string LuaInterface::getCurrentSourcePath(int level)
|
|||
return path;
|
||||
}
|
||||
|
||||
int LuaInterface::safeCall(int numArgs)
|
||||
int LuaInterface::safeCall(int numArgs, int numRets)
|
||||
{
|
||||
assert(hasIndex(-numArgs-1));
|
||||
|
||||
|
@ -446,22 +446,33 @@ int LuaInterface::safeCall(int numArgs)
|
|||
if(ret != 0)
|
||||
throw LuaException(popString());
|
||||
|
||||
// returns the number of results
|
||||
return (stackSize() + numArgs + 1) - previousStackSize;
|
||||
int rets = (stackSize() + numArgs + 1) - previousStackSize;
|
||||
while(numRets != -1 && rets != numRets) {
|
||||
if(rets < numRets) {
|
||||
pushNil();
|
||||
rets++;
|
||||
} else {
|
||||
pop();
|
||||
rets--;
|
||||
}
|
||||
}
|
||||
|
||||
int LuaInterface::signalCall(int numArgs, int requestedResults)
|
||||
// returns the number of results
|
||||
return rets;
|
||||
}
|
||||
|
||||
int LuaInterface::signalCall(int numArgs, int numRets)
|
||||
{
|
||||
int numRets = 0;
|
||||
int rets = 0;
|
||||
int funcIndex = -numArgs-1;
|
||||
|
||||
try {
|
||||
// must be a function
|
||||
if(isFunction(funcIndex)) {
|
||||
numRets = safeCall(numArgs);
|
||||
rets = safeCall(numArgs);
|
||||
|
||||
if(requestedResults != -1) {
|
||||
if(numRets != requestedResults)
|
||||
if(numRets != -1) {
|
||||
if(rets != numRets)
|
||||
throw LuaException("function call didn't return the expected number of results", 0);
|
||||
}
|
||||
}
|
||||
|
@ -491,8 +502,8 @@ int LuaInterface::signalCall(int numArgs, int requestedResults)
|
|||
}
|
||||
pop(numArgs + 1); // pops the table of function and arguments
|
||||
|
||||
if(requestedResults == 1) {
|
||||
numRets = 1;
|
||||
if(numRets == 1) {
|
||||
rets = 1;
|
||||
pushBoolean(done);
|
||||
}
|
||||
}
|
||||
|
@ -509,13 +520,13 @@ int LuaInterface::signalCall(int numArgs, int requestedResults)
|
|||
}
|
||||
|
||||
// pushes nil values if needed
|
||||
while(requestedResults != -1 && numRets < requestedResults) {
|
||||
while(numRets != -1 && rets < numRets) {
|
||||
pushNil();
|
||||
numRets++;
|
||||
rets++;
|
||||
}
|
||||
|
||||
// returns the number of results on the stack
|
||||
return numRets;
|
||||
return rets;
|
||||
}
|
||||
|
||||
void LuaInterface::newEnvironment()
|
||||
|
|
|
@ -174,13 +174,13 @@ public:
|
|||
/// results are pushed onto the stack.
|
||||
/// @exception LuaException is thrown on any lua error
|
||||
/// @return number of results
|
||||
int safeCall(int numArgs = 0);
|
||||
int safeCall(int numArgs = 0, int numRets = -1);
|
||||
|
||||
/// Same as safeCall but catches exceptions and can also calls a table of functions,
|
||||
/// if any error occurs it will be reported to stdout and returns 0 results
|
||||
/// @param requestedResults is the number of results requested to pushes onto the stack,
|
||||
/// if supplied, the call will always pushes that number of results, even if it fails
|
||||
int signalCall(int numArgs = 0, int requestedResults = -1);
|
||||
int signalCall(int numArgs = 0, int numRets = -1);
|
||||
|
||||
/// @brief Creates a new environment table
|
||||
/// The new environment table is redirected to the global environment (aka _G),
|
||||
|
|
|
@ -60,7 +60,7 @@ protected:
|
|||
void processWalkCancel(Otc::Direction direction);
|
||||
|
||||
// message related
|
||||
void processTextMessage(const std::string& type, const std::string& message);
|
||||
void processTextMessage(const std::string& type, const std::string& message); // deprecated
|
||||
void processCreatureSpeak(const std::string& name, int level, Otc::SpeakType type, const std::string& message, int channelId, const Position& creaturePos);
|
||||
|
||||
// container related
|
||||
|
|
|
@ -556,7 +556,6 @@ void Map::clean()
|
|||
m_towns.clear();
|
||||
m_houses.clear();
|
||||
m_creatures.clear();
|
||||
m_monsters.clear();
|
||||
m_tilesRect = Rect(65534, 65534, 0, 0);
|
||||
}
|
||||
|
||||
|
|
|
@ -329,77 +329,6 @@ namespace Proto {
|
|||
#endif
|
||||
};
|
||||
|
||||
enum MessageTypes {
|
||||
#if PROTOCOL>=910
|
||||
// 1-3
|
||||
MessageConsoleBlue = 4, // old
|
||||
// 5-11
|
||||
MessageConsoleRed = 12, // old
|
||||
// 13-15
|
||||
MessageStatusDefault = 16, // old
|
||||
MessageWarning, // old
|
||||
MessageEventAdvance, // old
|
||||
MessageStatusSmall, // old
|
||||
MessageInfoDescription, // old
|
||||
MessageDamageDealt, // new
|
||||
MessageDamageReceived, // new
|
||||
MessageHealed, // new
|
||||
MessageExperience, // new
|
||||
MessageDamageOthers, // new
|
||||
MessageHealedOthers, // new
|
||||
MessageExperienceOthers, // new
|
||||
MessageEventDefault, // old
|
||||
MessageLoot, // new
|
||||
MessageTradeNpc, // unused
|
||||
MessageChannelGuild, // new
|
||||
MessagePartyManagment, // unused
|
||||
MessageParty, // unused
|
||||
MessageEventOrange, // old
|
||||
MessageConsoleOrange, // old
|
||||
MessageReport, // unused
|
||||
MessageHotkeyUse, // unused
|
||||
MessageTutorialHint, // unused
|
||||
|
||||
// unsupported
|
||||
MessageConsoleOrange2 = 255
|
||||
#elif PROTOCOL>=861
|
||||
MessageConsoleOrange = 13,
|
||||
MessageConsoleOrange2,
|
||||
MessageWarning,
|
||||
MessageEventAdvance,
|
||||
MessageEventDefault,
|
||||
MessageStatusDefault,
|
||||
MessageInfoDescription,
|
||||
MessageStatusSmall,
|
||||
MessageConsoleBlue,
|
||||
MessageConsoleRed
|
||||
#elif PROTOCOL>=854
|
||||
MessageConsoleRed = 18,
|
||||
MessageConsoleOrange,
|
||||
MessageConsoleOrange2,
|
||||
MessageWarning,
|
||||
MessageEventAdvance,
|
||||
MessageEventDefault,
|
||||
MessageStatusDefault,
|
||||
MessageInfoDescription,
|
||||
MessageStatusSmall,
|
||||
MessageConsoleBlue
|
||||
#elif PROTOCOL>=810
|
||||
MessageWarning = 18,
|
||||
MessageEventAdvance,
|
||||
MessageEventDefault,
|
||||
MessageStatusDefault,
|
||||
MessageInfoDescription,
|
||||
MessageStatusSmall,
|
||||
MessageConsoleBlue,
|
||||
MessageConsoleRed,
|
||||
|
||||
// unsupported
|
||||
MessageConsoleOrange = 255,
|
||||
MessageConsoleOrange2,
|
||||
#endif
|
||||
};
|
||||
|
||||
enum CreatureType {
|
||||
CreatureTypePlayer = 0,
|
||||
CreatureTypeMonster,
|
||||
|
@ -459,24 +388,6 @@ namespace Proto {
|
|||
return Proto::ServerSpeakSay;
|
||||
}
|
||||
}
|
||||
|
||||
inline std::string translateTextMessageType(int type) {
|
||||
switch(type) {
|
||||
case Proto::MessageConsoleOrange: return "consoleOrange";
|
||||
case Proto::MessageConsoleOrange2: return "consoleOrange";
|
||||
case Proto::MessageWarning: return "warning";
|
||||
case Proto::MessageEventAdvance: return "eventAdvance";
|
||||
case Proto::MessageEventDefault: return "eventDefault";
|
||||
case Proto::MessageStatusDefault: return "statusDefault";
|
||||
case Proto::MessageInfoDescription: return "infoDescription";
|
||||
case Proto::MessageStatusSmall: return "statusSmall";
|
||||
case Proto::MessageConsoleBlue: return "consoleBlue";
|
||||
case Proto::MessageConsoleRed: return "consoleRed";
|
||||
default:
|
||||
g_logger.error(stdext::format("unknown protocol text message type %d", type));
|
||||
return "unknown";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -1067,12 +1067,9 @@ void ProtocolGame::parseRuleViolationLock(const InputMessagePtr& msg)
|
|||
|
||||
void ProtocolGame::parseTextMessage(const InputMessagePtr& msg)
|
||||
{
|
||||
int type = msg->getU8();
|
||||
|
||||
std::string typeDesc = Proto::translateTextMessageType(type);
|
||||
std::string message = msg->getString();
|
||||
|
||||
g_game.processTextMessage(typeDesc, message);
|
||||
msg->getU8(); // type
|
||||
msg->getString(); // message
|
||||
// this is now handled by game_textmessage module
|
||||
}
|
||||
|
||||
void ProtocolGame::parseCancelWalk(const InputMessagePtr& msg)
|
||||
|
|
Loading…
Reference in New Issue