textbooks module complete
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@ -3,7 +3,7 @@ TextBooks = {}
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local function onGameEditText(id, itemId, maxLength, text, writter, time)
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local textWindow = createWidget('TextWindow', rootWidget)
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local writeable = maxLength ~= #text
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local writeable = (maxLength ~= #text) and maxLength > 0
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local textItem = textWindow:getChildById('textItem')
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local description = textWindow:getChildById('description')
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local textEdit = textWindow:getChildById('text')
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@ -33,13 +33,40 @@ local function onGameEditText(id, itemId, maxLength, text, writter, time)
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end
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description:setText(desc)
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if not writeable then
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textWindow:setText(tr('Show Text'))
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cancelButton:hide()
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else
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textWindow:setText(tr('Edit Text'))
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end
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okButton.onClick = function()
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if writeable then
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g_game.editText(id, textEdit:getText())
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end
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textWindow:destroy()
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end
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end
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local function onGameEditList(listId, id, text)
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local function onGameEditList(id, doorId, text)
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local textWindow = createWidget('TextWindow', rootWidget)
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local textEdit = textWindow:getChildById('text')
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local description = textWindow:getChildById('description')
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local okButton = textWindow:getChildById('okButton')
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local cancelButton = textWindow:getChildById('cancelButton')
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textEdit:setMaxLength(8192)
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textEdit:setText(text)
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textEdit:setEnabled(true)
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description:setText(tr('Enter one text per line.'))
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textWindow:setText(tr('Edit List'))
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okButton.onClick = function()
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g_game.editList(id, doorId, textEdit:getText())
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textWindow:destroy()
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end
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end
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function TextBooks.init()
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@ -1,13 +1,12 @@
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TextWindow < MainWindow
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id: textWindow
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!text: tr('Edit Text')
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size: 280 280
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@onEscape: self:destroy()
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UIItem
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id: textItem
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virtual: true
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item-id: 2816
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item-id: 173
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size: 32 32
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anchors.top: parent.top
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anchors.left: parent.left
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@ -394,14 +394,14 @@ void Game::processCloseTrade()
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g_lua.callGlobalField("g_game", "onCloseTrade");
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}
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void Game::processEditText(int id, int itemId, int maxLength, const std::string& text, const std::string& writter, const std::string& date)
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void Game::processEditText(uint id, int itemId, int maxLength, const std::string& text, const std::string& writter, const std::string& date)
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{
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g_lua.callGlobalField("g_game", "onEditText", id, itemId, maxLength, text, writter, date);
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}
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void Game::processEditList(int listId, int id, const std::string& text)
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void Game::processEditList(uint id, int doorId, const std::string& text)
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{
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g_lua.callGlobalField("g_game", "onEditList", listId, id, text);
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g_lua.callGlobalField("g_game", "onEditList", id, doorId, text);
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}
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void Game::processQuestLog(const std::vector<std::tuple<int, std::string, bool>>& questList)
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@ -973,11 +973,11 @@ void Game::editText(uint id, const std::string& text)
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m_protocolGame->sendEditText(id, text);
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}
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void Game::editList(int listId, uint id, const std::string& text)
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void Game::editList(uint id, int doorId, const std::string& text)
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{
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if(!canPerformGameAction())
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return;
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m_protocolGame->sendEditList(listId, id, text);
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m_protocolGame->sendEditList(id, doorId, text);
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}
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void Game::reportBug(const std::string& comment)
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@ -114,8 +114,8 @@ protected:
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void processCloseTrade();
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// edit text/list
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void processEditText(int id, int itemId, int maxLength, const std::string& text, const std::string& writter, const std::string& date);
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void processEditList(int listId, int id, const std::string& text);
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void processEditText(uint id, int itemId, int maxLength, const std::string& text, const std::string& writter, const std::string& date);
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void processEditList(uint id, int doorId, const std::string& text);
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// questlog
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void processQuestLog(const std::vector<std::tuple<int, std::string, bool>>& questList);
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@ -218,7 +218,7 @@ public:
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// house window and editable items related
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void editText(uint id, const std::string& text);
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void editList(int listId, uint id, const std::string& text);
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void editList(uint id, int doorId, const std::string& text);
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// reports
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void reportBug(const std::string& comment);
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@ -72,7 +72,7 @@ public:
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void sendCloseContainer(int containerId);
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void sendUpContainer(int containerId);
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void sendEditText(uint id, const std::string& text);
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void sendEditList(int listId, uint id, const std::string& text);
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void sendEditList(uint id, int doorId, const std::string& text);
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void sendLook(const Position& position, int thingId, int stackpos);
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void sendTalk(Otc::SpeakType speakType, int channelId, const std::string& receiver, const std::string& message);
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void sendRequestChannels();
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@ -718,7 +718,7 @@ void ProtocolGame::parseCreatureTurn(InputMessage& msg)
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void ProtocolGame::parseEditText(InputMessage& msg)
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{
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int id = msg.getU32();
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uint id = msg.getU32();
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int itemId = msg.getU16();
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int maxLength = msg.getU16();
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std::string text = msg.getString();
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@ -730,11 +730,11 @@ void ProtocolGame::parseEditText(InputMessage& msg)
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void ProtocolGame::parseEditList(InputMessage& msg)
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{
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int listId = msg.getU8();
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int id = msg.getU32();
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int doorId = msg.getU8();
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uint id = msg.getU32();
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const std::string& text = msg.getString();
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g_game.processEditList(listId, id, text);
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g_game.processEditList(id, doorId, text);
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}
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void ProtocolGame::parsePlayerStats(InputMessage& msg)
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@ -366,11 +366,11 @@ void ProtocolGame::sendEditText(uint id, const std::string& text)
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send(msg);
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}
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void ProtocolGame::sendEditList(int listId, uint id, const std::string& text)
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void ProtocolGame::sendEditList(uint id, int doorId, const std::string& text)
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{
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OutputMessage msg;
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msg.addU8(Proto::ClientEditList);
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msg.addU8(listId);
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msg.addU8(doorId);
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msg.addU32(id);
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msg.addString(text);
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send(msg);
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