window ui

This commit is contained in:
Eduardo Bart 2011-04-09 19:55:58 -03:00
parent a9a110f44b
commit f2bdc89d8d
18 changed files with 338 additions and 59 deletions

View File

@ -82,6 +82,8 @@ SET(SOURCES
src/framework/ui/uipanel.cpp src/framework/ui/uipanel.cpp
src/framework/ui/uibutton.cpp src/framework/ui/uibutton.cpp
src/framework/ui/uilabel.cpp src/framework/ui/uilabel.cpp
src/framework/ui/uiwindow.cpp
src/framework/ui/uiwindowskin.cpp
# network # network
src/framework/net/connection.cpp src/framework/net/connection.cpp

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@ -76,8 +76,8 @@ void BorderedImage::setTexCoords(const Rect& left,
m_bottomRightCornerTexCoords = bottomRight; m_bottomRightCornerTexCoords = bottomRight;
m_centerTexCoords = center; m_centerTexCoords = center;
m_cornersSize = Size(topLeft.width() + topRight.width(), m_cornersSize = Size(left.width() + right.width(),
topLeft.height() + bottomLeft.height()); top.height() + bottom.height());
} }
void BorderedImage::draw(const Rect& screenCoords) void BorderedImage::draw(const Rect& screenCoords)
@ -93,7 +93,8 @@ void BorderedImage::draw(const Rect& screenCoords)
g_graphics._beginTextureRender(m_texture.get()); g_graphics._beginTextureRender(m_texture.get());
// first the center // first the center
rectCoords = Rect(screenCoords.topLeft() + m_topLeftCornerTexCoords.size().toPoint(), rectCoords = Rect(screenCoords.left() + m_leftBorderTexCoords.width(),
screenCoords.top() + m_topBorderTexCoords.height(),
centerSize); centerSize);
g_graphics._drawRepeatedTexturedRect(rectCoords, m_centerTexCoords, textureSize); g_graphics._drawRepeatedTexturedRect(rectCoords, m_centerTexCoords, textureSize);
@ -124,7 +125,7 @@ void BorderedImage::draw(const Rect& screenCoords)
g_graphics._drawRepeatedTexturedRect(rectCoords, m_leftBorderTexCoords, textureSize); g_graphics._drawRepeatedTexturedRect(rectCoords, m_leftBorderTexCoords, textureSize);
// right // right
rectCoords = Rect(screenCoords.left() + m_topLeftCornerTexCoords.width() + centerSize.width(), rectCoords = Rect(screenCoords.left() + m_leftBorderTexCoords.width() + centerSize.width(),
screenCoords.top() + m_topRightCornerTexCoords.height(), screenCoords.top() + m_topRightCornerTexCoords.height(),
m_rightBorderTexCoords.width(), m_rightBorderTexCoords.width(),
centerSize.height()); centerSize.height());
@ -132,7 +133,7 @@ void BorderedImage::draw(const Rect& screenCoords)
// bottom left corner // bottom left corner
rectCoords = Rect(screenCoords.left(), rectCoords = Rect(screenCoords.left(),
screenCoords.top() + m_topLeftCornerTexCoords.height() + centerSize.height(), screenCoords.top() + m_topBorderTexCoords.height() + centerSize.height(),
m_bottomLeftCornerTexCoords.size()); m_bottomLeftCornerTexCoords.size());
g_graphics._drawTexturedRect(rectCoords, m_bottomLeftCornerTexCoords, textureSize); g_graphics._drawTexturedRect(rectCoords, m_bottomLeftCornerTexCoords, textureSize);
@ -149,5 +150,6 @@ void BorderedImage::draw(const Rect& screenCoords)
m_bottomRightCornerTexCoords.size()); m_bottomRightCornerTexCoords.size());
g_graphics._drawTexturedRect(rectCoords, m_bottomRightCornerTexCoords, textureSize); g_graphics._drawTexturedRect(rectCoords, m_bottomRightCornerTexCoords, textureSize);
//g_graphics._drawBoundingRect(screenCoords, Color(0xFF00FF00), 1);
g_graphics._endTextureRender(); g_graphics._endTextureRender();
} }

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@ -28,12 +28,47 @@
#include "graphics.h" #include "graphics.h"
Font::Font() : Font::Font() :
m_lineHeight(14), m_glyphHeight(10),
m_cursorSize(14), m_topMargin(0)
m_color(0xFFFFFFFF)
{ {
} }
void Font::calculateGlyphsWidthsAutomatically(const Size& glyphSize)
{
int numHorizontalGlyphs = m_texture->getSize().width() / glyphSize.width();
uchar *texturePixels = m_texture->getPixels();
// small AI to auto calculate pixels widths
for(int glyph = 32; glyph< 256; ++glyph) {
Rect glyphCoords(((glyph - 32) % numHorizontalGlyphs) * glyphSize.width(),
((glyph - 32) / numHorizontalGlyphs) * glyphSize.height(),
glyphSize.width(),
m_glyphHeight);
int width = glyphSize.width();
for(int x = glyphCoords.left() + 2; x <= glyphCoords.right(); ++x) {
bool allAlpha = true;
// check if all vertical pixels are alpha
for(int y = glyphCoords.top(); y <= glyphCoords.bottom(); ++y) {
if(texturePixels[(y * m_texture->getSize().width() * 4) + (x*4) + 3] != 0) {
allAlpha = false;
break;
}
}
// if all pixels were alpha we found the width
if(allAlpha) {
width = x - glyphCoords.left();
break;
}
}
// store glyph size
m_glyphsSize[glyph].setWidth(width);
}
delete[] texturePixels;
}
bool Font::load(const std::string& file) bool Font::load(const std::string& file)
{ {
std::string fileContents = g_resources.loadTextFile(file); std::string fileContents = g_resources.loadTextFile(file);
@ -45,10 +80,7 @@ bool Font::load(const std::string& file)
std::istringstream fin(fileContents); std::istringstream fin(fileContents);
std::string textureName; std::string textureName;
int numHorizontalGlyphs;
int firstGlyph;
Size glyphSize; Size glyphSize;
Size textureSize;
try { try {
YAML::Parser parser(fin); YAML::Parser parser(fin);
@ -56,10 +88,9 @@ bool Font::load(const std::string& file)
YAML::Node doc; YAML::Node doc;
parser.GetNextDocument(doc); parser.GetNextDocument(doc);
doc["line height"] >> m_lineHeight; doc["glyph height"] >> m_glyphHeight;
doc["cursor size"] >> m_cursorSize; doc["glyph spacing"] >> m_glyphSpacing;
doc["color"] >> m_color; doc["top margin"] >> m_topMargin;
doc["first glyph"] >> firstGlyph;
doc["image glyph size"] >> glyphSize; doc["image glyph size"] >> glyphSize;
doc["image"] >> textureName; doc["image"] >> textureName;
@ -69,25 +100,33 @@ bool Font::load(const std::string& file)
return false; return false;
} }
textureSize = m_texture->getSize(); // set glyphs height
numHorizontalGlyphs = textureSize.width() / glyphSize.width(); for(int glyph = 32; glyph< 256; ++glyph) {
m_glyphsSize[glyph].setHeight(m_glyphHeight);
}
calculateGlyphsWidthsAutomatically(glyphSize);
// read custom widths
if(doc.FindValue("glyph widths")) {
const YAML::Node& widthsNode = doc["glyph widths"]; const YAML::Node& widthsNode = doc["glyph widths"];
for(auto it = widthsNode.begin(); it != widthsNode.end(); ++it) { for(auto it = widthsNode.begin(); it != widthsNode.end(); ++it) {
int glyph, glyphWidth; int glyph, glyphWidth;
it.first() >> glyph; it.first() >> glyph;
it.second() >> glyphWidth; it.second() >> glyphWidth;
// calculate glyph texture coords
m_glyphsTextureCoords[glyph].setRect(((glyph - firstGlyph) % numHorizontalGlyphs) * glyphSize.width(),
((glyph - firstGlyph) / numHorizontalGlyphs) * glyphSize.height(),
glyphWidth,
glyphSize.height());
// store glyph size
m_glyphsSize[glyph].setHeight(glyphSize.height());
m_glyphsSize[glyph].setWidth(glyphWidth); m_glyphsSize[glyph].setWidth(glyphWidth);
} }
}
// calculate glyphs texture coords
int numHorizontalGlyphs = m_texture->getSize().width() / glyphSize.width();
for(int glyph = 32; glyph< 256; ++glyph) {
m_glyphsTextureCoords[glyph].setRect(((glyph - 32) % numHorizontalGlyphs) * glyphSize.width(),
((glyph - 32) / numHorizontalGlyphs) * glyphSize.height(),
m_glyphsSize[glyph].width(),
m_glyphsSize[glyph].height());
}
} catch (YAML::ParserException& e) { } catch (YAML::ParserException& e) {
logError("Malformed font file \"%s\"", file.c_str()); logError("Malformed font file \"%s\"", file.c_str());
return false; return false;
@ -107,6 +146,7 @@ void Font::renderText(const std::string& text,
void Font::renderText(const std::string& text, void Font::renderText(const std::string& text,
const Rect& screenCoords, const Rect& screenCoords,
int align, int align,
const Color& color,
const Point& startInternalPos, const Point& startInternalPos,
bool debug) bool debug)
{ {
@ -115,7 +155,7 @@ void Font::renderText(const std::string& text,
return; return;
// begin texture rendering // begin texture rendering
g_graphics.setColor(m_color); g_graphics.setColor(color);
g_graphics._beginTextureRender(m_texture.get()); g_graphics._beginTextureRender(m_texture.get());
const Size& textureSize = m_texture->getSize(); const Size& textureSize = m_texture->getSize();
@ -189,6 +229,8 @@ void Font::renderText(const std::string& text,
// render glyph // render glyph
g_graphics._drawTexturedRect(glyphScreenCoords, glyphTextureCoords, textureSize); g_graphics._drawTexturedRect(glyphScreenCoords, glyphTextureCoords, textureSize);
//g_graphics._drawBoundingRect(glyphScreenCoords, Color(0xFF0000FF));
} }
// end texture redering // end texture redering
@ -196,7 +238,7 @@ void Font::renderText(const std::string& text,
g_graphics.resetColor(); g_graphics.resetColor();
if(debug) if(debug)
g_graphics.drawBoundingRect(screenCoords.expanded(1), Color(0xFF00FF00), 1); g_graphics.drawBoundingRect(screenCoords.expanded(1), Color(0xFF00FF00));
} }
Point* Font::calculateGlyphsPositions(const std::string& text, int align, Size *textBoxSize) Point* Font::calculateGlyphsPositions(const std::string& text, int align, Size *textBoxSize)
@ -222,13 +264,13 @@ Point* Font::calculateGlyphsPositions(const std::string& text, int align, Size *
if(glyph == (uchar)'\n') { if(glyph == (uchar)'\n') {
lineWidths[++lines] = 0; lineWidths[++lines] = 0;
} else if(glyph >= 32) { } else if(glyph >= 32) {
lineWidths[lines] += m_glyphsSize[glyph].width(); lineWidths[lines] += m_glyphsSize[glyph].width() + m_glyphSpacing.width();
maxLineWidth = std::max(maxLineWidth, lineWidths[lines]); maxLineWidth = std::max(maxLineWidth, lineWidths[lines]);
} }
} }
} }
Point virtualPos; Point virtualPos(0, m_topMargin);
lines = 0; lines = 0;
for(i = 0; i < numGlyphs; ++i) { for(i = 0; i < numGlyphs; ++i) {
glyph = (int)text[i]; glyph = (int)text[i];
@ -239,7 +281,7 @@ Point* Font::calculateGlyphsPositions(const std::string& text, int align, Size *
// new line or first glyph // new line or first glyph
if(glyph == (uchar)'\n' || i == 0) { if(glyph == (uchar)'\n' || i == 0) {
if(glyph == (uchar)'\n') { if(glyph == (uchar)'\n') {
virtualPos.y += m_lineHeight; virtualPos.y += m_glyphsSize[glyph].height() + m_glyphSpacing.height();
lines++; lines++;
} }
@ -255,13 +297,13 @@ Point* Font::calculateGlyphsPositions(const std::string& text, int align, Size *
// render only if the glyph is valid // render only if the glyph is valid
if(glyph >= 32 && glyph != (uchar)'\n') { if(glyph >= 32 && glyph != (uchar)'\n') {
virtualPos.x += m_glyphsSize[glyph].width(); virtualPos.x += m_glyphsSize[glyph].width() + m_glyphSpacing.width();
} }
} }
if(textBoxSize) { if(textBoxSize) {
textBoxSize->setWidth(maxLineWidth); textBoxSize->setWidth(maxLineWidth);
textBoxSize->setHeight(virtualPos.y + m_lineHeight); textBoxSize->setHeight(virtualPos.y + m_glyphHeight);
} }
return (Point *)glyphsPositions; return (Point *)glyphsPositions;

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@ -64,6 +64,7 @@ public:
void renderText(const std::string& text, void renderText(const std::string& text,
const Rect& screenCoords, const Rect& screenCoords,
int align = ALIGN_TOP_LEFT, int align = ALIGN_TOP_LEFT,
const Color& color = Color(0xFFFFFFFF),
const Point& startInternalPos = Point(), const Point& startInternalPos = Point(),
bool debug = false); bool debug = false);
@ -74,9 +75,11 @@ public:
Size calculateTextRectSize(const std::string& text); Size calculateTextRectSize(const std::string& text);
private: private:
int m_lineHeight; void calculateGlyphsWidthsAutomatically(const Size& glyphSize);
int m_cursorSize;
Color m_color; int m_glyphHeight;
int m_topMargin;
Size m_glyphSpacing;
TexturePtr m_texture; TexturePtr m_texture;
Rect m_glyphsTextureCoords[256]; Rect m_glyphsTextureCoords[256];
Size m_glyphsSize[256]; Size m_glyphsSize[256];

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@ -148,6 +148,9 @@ void Graphics::_endTextureRender()
void Graphics::drawTexturedRect(const Rect& screenCoords, const Texture *texture, const Rect& textureCoords) void Graphics::drawTexturedRect(const Rect& screenCoords, const Texture *texture, const Rect& textureCoords)
{ {
if(screenCoords.size().isEmpty())
return;
glBindTexture(GL_TEXTURE_2D, texture->getTextureId()); glBindTexture(GL_TEXTURE_2D, texture->getTextureId());
glBegin(GL_QUADS); glBegin(GL_QUADS);
_drawTexturedRect(screenCoords, textureCoords, texture->getSize()); _drawTexturedRect(screenCoords, textureCoords, texture->getSize());
@ -156,6 +159,9 @@ void Graphics::drawTexturedRect(const Rect& screenCoords, const Texture *texture
void Graphics::_drawTexturedRect(const Rect& screenCoords, const Rect& textureCoords, const Size& textureSize) void Graphics::_drawTexturedRect(const Rect& screenCoords, const Rect& textureCoords, const Size& textureSize)
{ {
if(screenCoords.size().isEmpty())
return;
// rect correction for opengl // rect correction for opengl
int right = screenCoords.right() + 1; int right = screenCoords.right() + 1;
int bottom = screenCoords.bottom() + 1; int bottom = screenCoords.bottom() + 1;
@ -182,6 +188,9 @@ void Graphics::_drawTexturedRect(const Rect& screenCoords, const Rect& textureCo
void Graphics::drawRepeatedTexturedRect(const Rect& screenCoords, const Texture* texture, const Rect& texCoords) void Graphics::drawRepeatedTexturedRect(const Rect& screenCoords, const Texture* texture, const Rect& texCoords)
{ {
if(screenCoords.size().isEmpty())
return;
glBindTexture(GL_TEXTURE_2D, texture->getTextureId()); glBindTexture(GL_TEXTURE_2D, texture->getTextureId());
glBegin(GL_QUADS); glBegin(GL_QUADS);
_drawRepeatedTexturedRect(screenCoords, texCoords, texture->getSize()); _drawRepeatedTexturedRect(screenCoords, texCoords, texture->getSize());
@ -190,6 +199,9 @@ void Graphics::drawRepeatedTexturedRect(const Rect& screenCoords, const Texture*
void Graphics::_drawRepeatedTexturedRect(const Rect& screenCoords, const Rect& textureCoords, const Size& textureSize) void Graphics::_drawRepeatedTexturedRect(const Rect& screenCoords, const Rect& textureCoords, const Size& textureSize)
{ {
if(screenCoords.size().isEmpty())
return;
// render many repeated texture rects // render many repeated texture rects
Rect virtualScreenCoords(0,0,screenCoords.size()); Rect virtualScreenCoords(0,0,screenCoords.size());
for(int y = 0; y <= virtualScreenCoords.height(); y += textureCoords.height()) { for(int y = 0; y <= virtualScreenCoords.height(); y += textureCoords.height()) {
@ -216,6 +228,9 @@ void Graphics::_drawRepeatedTexturedRect(const Rect& screenCoords, const Rect& t
void Graphics::drawColoredRect(const Rect& screenCoords, const Color& color) void Graphics::drawColoredRect(const Rect& screenCoords, const Color& color)
{ {
if(screenCoords.size().isEmpty())
return;
glDisable(GL_TEXTURE_2D); glDisable(GL_TEXTURE_2D);
setColor(color); setColor(color);

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@ -72,3 +72,11 @@ void Texture::enableBilinearFilter()
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
} }
uchar *Texture::getPixels()
{
uchar *pixels = new uchar[m_size.area()*4];
glBindTexture(GL_TEXTURE_2D, m_textureId);
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
return pixels;
}

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@ -42,6 +42,7 @@ public:
const Size& getSize() const { return m_size; } const Size& getSize() const { return m_size; }
uint getTextureId() const { return m_textureId; } uint getTextureId() const { return m_textureId; }
uchar *getPixels();
private: private:
uint m_textureId; uint m_textureId;

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@ -29,11 +29,11 @@
#include "uiconstants.h" #include "uiconstants.h"
#include "uielement.h" #include "uielement.h"
#include "uielementskin.h"
#include "uicontainer.h" #include "uicontainer.h"
#include "uipanel.h" #include "uipanel.h"
#include "uibutton.h" #include "uibutton.h"
#include "uilabel.h" #include "uilabel.h"
#include "uiskins.h" #include "uiskins.h"
#include "uiwindow.h"
#endif // UI_H #endif // UI_H

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@ -30,7 +30,7 @@ void UIButton::render()
{ {
UIElement::render(); UIElement::render();
g_fonts.get("tibia-8px-antialised")->renderText(m_text, getRect(), ALIGN_CENTER); g_fonts.get("tibia-8px-antialised")->renderText(m_text, getRect(), ALIGN_CENTER, Color(0xFFEEEEEE));
} }
bool UIButton::onInputEvent(const InputEvent& event) bool UIButton::onInputEvent(const InputEvent& event)

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@ -27,7 +27,6 @@
void UIButtonSkin::draw(UIElement *element) void UIButtonSkin::draw(UIElement *element)
{ {
UIButton *button = static_cast<UIButton*>(element); UIButton *button = static_cast<UIButton*>(element);
if(button->getState() == UI::ButtonDown && m_buttonDownImage) { if(button->getState() == UI::ButtonDown && m_buttonDownImage) {

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@ -47,14 +47,23 @@ ImagePtr UIElementSkin::loadImage(const YAML::Node& node)
if(node.FindValue("bordered image")) { if(node.FindValue("bordered image")) {
const YAML::Node& child = node["bordered image"]; const YAML::Node& child = node["bordered image"];
Rect left, right, top, bottom, topLeft, topRight, bottomLeft, bottomRight, center; Rect left, right, top, bottom, topLeft, topRight, bottomLeft, bottomRight, center;
if(child.FindValue("left border"))
child["left border"] >> left; child["left border"] >> left;
if(child.FindValue("right border"))
child["right border"] >> right; child["right border"] >> right;
if(child.FindValue("top border"))
child["top border"] >> top; child["top border"] >> top;
if(child.FindValue("bottom border"))
child["bottom border"] >> bottom; child["bottom border"] >> bottom;
if(child.FindValue("top left corner"))
child["top left corner"] >> topLeft; child["top left corner"] >> topLeft;
if(child.FindValue("top right corner"))
child["top right corner"] >> topRight; child["top right corner"] >> topRight;
if(child.FindValue("bottom left corner"))
child["bottom left corner"] >> bottomLeft; child["bottom left corner"] >> bottomLeft;
if(child.FindValue("bottom right corner"))
child["bottom right corner"] >> bottomRight; child["bottom right corner"] >> bottomRight;
if(child.FindValue("center"))
child["center"] >> center; child["center"] >> center;
TexturePtr texture; TexturePtr texture;

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@ -27,6 +27,7 @@
#include "../textures.h" #include "../textures.h"
#include "uielementskin.h" #include "uielementskin.h"
#include "uibuttonskin.h" #include "uibuttonskin.h"
#include "uiwindowskin.h"
UISkins g_uiSkins; UISkins g_uiSkins;
@ -79,6 +80,18 @@ bool UISkins::load(const std::string& file)
m_elementSkins.push_back(skin); m_elementSkins.push_back(skin);
} }
} }
{
const YAML::Node& node = doc["windows"];
for(auto it = node.begin(); it != node.end(); ++it) {
std::string name;
it.first() >> name;
UIWindowSkin *skin = new UIWindowSkin(name, UI::Window);
skin->load(it.second());
m_elementSkins.push_back(skin);
}
}
} catch (YAML::ParserException& e) { } catch (YAML::ParserException& e) {
logError("Malformed font file \"%s\"", file.c_str()); logError("Malformed font file \"%s\"", file.c_str());
return false; return false;

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@ -0,0 +1,26 @@
/* The MIT License
*
* Copyright (c) 2010 OTClient, https://github.com/edubart/otclient
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "uiwindow.h"

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@ -0,0 +1,46 @@
/* The MIT License
*
* Copyright (c) 2010 OTClient, https://github.com/edubart/otclient
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef UIWINDOW_H
#define UIWINDOW_H
#include "../prerequisites.h"
#include "uicontainer.h"
class UIWindow : public UIContainer
{
public:
UIWindow(const std::string& title) :
UIContainer(UI::Window),
m_title(title) { }
const std::string& getTitle() const { return m_title; }
private:
std::string m_title;
};
typedef std::shared_ptr<UIWindow> UIWindowPtr;
#endif // UIWINDOW_H

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@ -0,0 +1,60 @@
/* The MIT License
*
* Copyright (c) 2010 OTClient, https://github.com/edubart/otclient
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "uiwindowskin.h"
#include "uiwindow.h"
#include "../fonts.h"
void UIWindowSkin::draw(UIElement* element)
{
UIElementSkin::draw(element);
UIWindow *window = static_cast<UIWindow*>(element);
Rect headRect = window->getRect();
Rect bodyRect = window->getRect();
headRect.setHeight(m_headHeight);
bodyRect.setTop(headRect.bottom() + 1);
m_headImage->draw(headRect);
m_titleFont->renderText(window->getTitle(),
headRect,
ALIGN_CENTER,
Color(0xFF8F8F8F));
m_bodyImage->draw(bodyRect);
}
void UIWindowSkin::load(const YAML::Node& node)
{
UIElementSkin::load(node);
node["head"]["height"] >> m_headHeight;
m_headImage = loadImage(node["head"]);
m_bodyImage = loadImage(node["body"]);
std::string fontName;
node["head"]["font"] >> fontName;
m_titleFont = g_fonts.get(fontName);
}

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@ -0,0 +1,48 @@
/* The MIT License
*
* Copyright (c) 2010 OTClient, https://github.com/edubart/otclient
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef UIWINDOWSKIN_H
#define UIWINDOWSKIN_H
#include "../prerequisites.h"
#include "uiconstants.h"
#include "uielementskin.h"
#include "../font.h"
class UIWindowSkin : public UIElementSkin
{
public:
UIWindowSkin(const std::string& name, UI::EElementType elementType) :
UIElementSkin(name, elementType) { }
void load(const YAML::Node& node);
void draw(UIElement *element);
private:
ImagePtr m_headImage;
ImagePtr m_bodyImage;
Font *m_titleFont;
int m_headHeight;
};
#endif // UIWINDOWSKIN_H

View File

@ -52,8 +52,8 @@ void signal_handler(int sig)
void setDefaultConfigs() void setDefaultConfigs()
{ {
// default size // default size
int defWidth = 640; int defWidth = 550;
int defHeight = 480; int defHeight = 450;
// init on screen center // init on screen center
g_configs.setValue("window x", (Platform::getDisplayWidth() - defWidth)/2); g_configs.setValue("window x", (Platform::getDisplayWidth() - defWidth)/2);
@ -101,7 +101,7 @@ int main(int argc, const char *argv[])
// create the window // create the window
Platform::createWindow(g_configs.getInteger("window x"), g_configs.getInteger("window y"), Platform::createWindow(g_configs.getInteger("window x"), g_configs.getInteger("window y"),
g_configs.getInteger("window width"), g_configs.getInteger("window height"), g_configs.getInteger("window width"), g_configs.getInteger("window height"),
640, 480, 550, 450,
g_configs.getBoolean("window maximized")); g_configs.getBoolean("window maximized"));
Platform::setWindowTitle("OTClient"); Platform::setWindowTitle("OTClient");
//Platform::setVsync(); //Platform::setVsync();

View File

@ -91,6 +91,7 @@ void MenuState::createMainMenu()
m_menuPanel->anchorBottom(g_ui->bottom()); m_menuPanel->anchorBottom(g_ui->bottom());
m_menuPanel->setSize(Size(118, 172)); m_menuPanel->setSize(Size(118, 172));
m_menuPanel->setMargin(0, 60, 70, 0); m_menuPanel->setMargin(0, 60, 70, 0);
g_ui->addChild(m_menuPanel);
button = UIButtonPtr(new UIButton("Enter Game")); button = UIButtonPtr(new UIButton("Enter Game"));
button->anchorTop(m_menuPanel->top()); button->anchorTop(m_menuPanel->top());
@ -123,5 +124,9 @@ void MenuState::createMainMenu()
button->setMargin(y += 30); button->setMargin(y += 30);
m_menuPanel->addChild(button); m_menuPanel->addChild(button);
g_ui->addChild(m_menuPanel); UIWindowPtr window(new UIWindow("Enter Game"));
window->setSize(Size(236, 178));
window->anchorHorizontalCenter(g_ui->horizontalCenter());
window->anchorVerticalCenter(g_ui->verticalCenter());
g_ui->addChild(window);
} }