outfit changing hair
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@ -2,47 +2,84 @@ Outfit = {}
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-- private variables
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local window = nil
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local outfits = nil
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local currentOutfit = 1
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local m_creature = nil
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local m_outfit = nil
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local m_outfits = nil
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local m_currentOutfit = 1
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local m_currentColor = nil
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-- private functions
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local function onAddonCheckChange(addon, value)
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if addon:isChecked() then
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m_outfit.addons = m_outfit.addons + value
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else
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m_outfit.addons = m_outfit.addons - value
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end
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m_creature:setOutfit(m_outfit)
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end
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local function update()
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local creatureWidget = window:getChildById('creature')
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creatureWidget:setOutfitType(outfits[currentOutfit][1])
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local nameWidget = window:getChildById('name')
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nameWidget:setText(outfits[currentOutfit][2])
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nameWidget:setText(m_outfits[currentOutfit][2])
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local availableAddons = outfits[currentOutfit][3]
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local availableAddons = m_outfits[currentOutfit][3]
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local addon1 = window:getChildById('addon1')
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local addon2 = window:getChildById('addon2')
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local addon3 = window:getChildById('addon3')
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addon1.onCheckChange = function() onAddonCheckChange(addon1, 1) end
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addon2.onCheckChange = function() onAddonCheckChange(addon2, 2) end
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addon3.onCheckChange = function() onAddonCheckChange(addon3, 4) end
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addon1:setChecked(false)
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addon2:setChecked(false)
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addon3:setChecked(false)
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addon1:setEnabled(false)
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addon2:setEnabled(false)
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addon3:setEnabled(false)
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-- Maybe rework this someday
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if availableAddons == 1 then
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addon1:setChecked(true)
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addon1:setEnabled(true)
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elseif availableAddons == 2 then
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addon2:setChecked(true)
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addon2:setEnabled(true)
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elseif availableAddons == 3 then
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addon1:setChecked(true)
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addon2:setChecked(true)
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addon1:setEnabled(true)
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addon2:setEnabled(true)
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elseif availableAddons == 4 then
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addon3:setChecked(true)
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addon3:setEnabled(true)
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elseif availableAddons == 5 then
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addon1:setChecked(true)
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addon3:setChecked(true)
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addon1:setEnabled(true)
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addon3:setEnabled(true)
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elseif availableAddons == 6 then
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addon2:setChecked(true)
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addon3:setChecked(true)
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addon2:setEnabled(true)
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addon3:setEnabled(true)
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elseif availableAddons == 7 then
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addon1:setChecked(true)
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addon2:setChecked(true)
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addon3:setChecked(true)
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addon1:setEnabled(true)
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addon2:setEnabled(true)
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addon3:setEnabled(true)
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end
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m_outfit.type = m_outfits[currentOutfit][1]
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m_outfit.addons = 0
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m_creature:setOutfit(m_outfit)
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end
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local function onColorCheckChange(color)
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if color == m_currentColor then
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color.onCheckChange = nil
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color:setChecked(true)
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color.onCheckChange = function() onColorCheckChange(color) end
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else
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m_currentColor.onCheckChange = nil
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m_currentColor:setChecked(false)
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local color2 = m_currentColor
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m_currentColor.onCheckChange = function() onColorCheckChange(color2) end
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m_currentColor = color
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m_outfit.head = m_currentColor.colorId
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m_creature:setOutfit(m_outfit)
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end
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end
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-- public functions
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@ -61,29 +98,35 @@ function Outfit.create(creature, outfitList)
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Outfit.destroy()
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window = loadUI("/outfit/outfit.otui", UI.root)
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window:lock()
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m_outfit = creature:getOutfit()
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local creatureWidget = window:getChildById('creature')
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creatureWidget:setCreature(creature)
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local firstColor = UIWidget.create()
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window:addChild(firstColor)
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firstColor:setStyle('ColorFirst')
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for i=0,18 do
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for j=0,6 do
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local color = UICheckBox.create()
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window:addChild(color)
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local outfitColor = getOufitColor(j*19 + i)
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color.colorId = j*19 + i
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color:setStyle('Color')
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color:setBackgroundColor(outfitColor)
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color:setMarginTop(j * 3 + j * 14)
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color:setMarginLeft(i * 3 + i * 14)
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color:setMarginLeft(10 + i * 3 + i * 14)
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if j*19 + i == m_outfit.head then
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m_currentColor = color
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color:setChecked(true)
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end
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color.onCheckChange = function() onColorCheckChange(color) end
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end
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end
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outfits = outfitList
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m_creature = creature
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m_outfits = outfitList
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currentOutfit = 1
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update()
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end
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@ -95,25 +138,27 @@ function Outfit.destroy()
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end
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end
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function Outfit.nextType()
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function Outfit.accept()
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Game.setOutfit(m_outfit)
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Outfit.destroy()
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end
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function Outfit.nextType()
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currentOutfit = currentOutfit + 1
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if currentOutfit > #outfits then
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if currentOutfit > #m_outfits then
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currentOutfit = 1
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end
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update()
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end
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function Outfit.previousType()
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currentOutfit = currentOutfit - 1
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if currentOutfit <= 0 then
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currentOutfit = #outfits
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currentOutfit = #m_outfits
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end
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update()
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end
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-- hooked events
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@ -1,16 +1,10 @@
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ColorFirst < UIWidget
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id: color
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margin.left: 20
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anchors.top: creature.top
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anchors.left: creature.right
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Color < ColorBox
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anchors.top: color.top
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anchors.left: color.right
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anchors.top: head.top
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anchors.left: head.right
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Window
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title: Select Outfit
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size: 450 280
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size: 550 280
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.verticalCenter: parent.verticalCenter
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@ -32,12 +26,37 @@ Window
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anchors.top: name.bottom
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anchors.left: name.left
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margin.top: 5
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Button
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id: head
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text: Head
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anchors.top: creature.top
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anchors.left: creature.right
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margin.left: 10
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Button
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id: primary
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text: Primary
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anchors.top: prev.bottom
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anchors.left: prev.left
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Button
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id: secondary
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text: Secondary
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anchors.top: prev.bottom
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anchors.left: prev.left
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Button
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id: detail
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text: Detail
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anchors.top: prev.bottom
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anchors.left: prev.left
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Button
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@onClick: Outfit.nextType()
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text: >>
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width: 32
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margin.top: 3
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margin.top: 4
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anchors.top: creature.bottom
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anchors.right: creature.right
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@onClick: Outfit.previousType()
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text: <<
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width: 32
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margin.top: 3
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margin.top: 4
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anchors.top: creature.bottom
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anchors.left: creature.left
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@ -86,8 +86,6 @@ void OTClient::registerLuaFunctions()
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g_lua.bindClassStaticFunction<UICreature>("create", &UICreature::create<UICreature>);
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g_lua.bindClassMemberFunction<UICreature>("getCreature", &UICreature::getCreature);
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g_lua.bindClassMemberFunction<UICreature>("setCreature", &UICreature::setCreature);
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g_lua.bindClassMemberFunction<UICreature>("setOutfitType", &UICreature::setOutfitType);
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g_lua.registerClass<UIMap, UIWidget>();
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g_lua.bindClassStaticFunction<UIMap>("create", &UIWidget::create<UIMap>);
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@ -50,12 +50,3 @@ void UICreature::onStyleApply(const OTMLNodePtr& styleNode)
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UIWidget::onStyleApply(styleNode);
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}
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void UICreature::setOutfitType(int outfitType)
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{
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if(m_creature) {
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Outfit outfit = m_creature->getOutfit();
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outfit.setType(outfitType);
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m_creature->setOutfit(outfit);
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}
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}
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@ -34,7 +34,6 @@ public:
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void render();
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void setCreature(const CreaturePtr& creature) { m_creature = creature; }
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void setOutfitType(int outfitType);
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CreaturePtr getCreature() { return m_creature; }
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