outfit changing hair

master
Henrique 13 years ago
parent 558872f57d
commit f381cb0a74

@ -2,47 +2,84 @@ Outfit = {}
-- private variables
local window = nil
local outfits = nil
local currentOutfit = 1
local m_creature = nil
local m_outfit = nil
local m_outfits = nil
local m_currentOutfit = 1
local m_currentColor = nil
-- private functions
local function update()
local creatureWidget = window:getChildById('creature')
creatureWidget:setOutfitType(outfits[currentOutfit][1])
local function onAddonCheckChange(addon, value)
if addon:isChecked() then
m_outfit.addons = m_outfit.addons + value
else
m_outfit.addons = m_outfit.addons - value
end
m_creature:setOutfit(m_outfit)
end
local function update()
local nameWidget = window:getChildById('name')
nameWidget:setText(outfits[currentOutfit][2])
nameWidget:setText(m_outfits[currentOutfit][2])
local availableAddons = outfits[currentOutfit][3]
local availableAddons = m_outfits[currentOutfit][3]
local addon1 = window:getChildById('addon1')
local addon2 = window:getChildById('addon2')
local addon3 = window:getChildById('addon3')
addon1.onCheckChange = function() onAddonCheckChange(addon1, 1) end
addon2.onCheckChange = function() onAddonCheckChange(addon2, 2) end
addon3.onCheckChange = function() onAddonCheckChange(addon3, 4) end
addon1:setChecked(false)
addon2:setChecked(false)
addon3:setChecked(false)
addon1:setEnabled(false)
addon2:setEnabled(false)
addon3:setEnabled(false)
-- Maybe rework this someday
if availableAddons == 1 then
addon1:setChecked(true)
addon1:setEnabled(true)
elseif availableAddons == 2 then
addon2:setChecked(true)
addon2:setEnabled(true)
elseif availableAddons == 3 then
addon1:setChecked(true)
addon2:setChecked(true)
addon1:setEnabled(true)
addon2:setEnabled(true)
elseif availableAddons == 4 then
addon3:setChecked(true)
addon3:setEnabled(true)
elseif availableAddons == 5 then
addon1:setChecked(true)
addon3:setChecked(true)
addon1:setEnabled(true)
addon3:setEnabled(true)
elseif availableAddons == 6 then
addon2:setChecked(true)
addon3:setChecked(true)
addon2:setEnabled(true)
addon3:setEnabled(true)
elseif availableAddons == 7 then
addon1:setChecked(true)
addon2:setChecked(true)
addon3:setChecked(true)
addon1:setEnabled(true)
addon2:setEnabled(true)
addon3:setEnabled(true)
end
m_outfit.type = m_outfits[currentOutfit][1]
m_outfit.addons = 0
m_creature:setOutfit(m_outfit)
end
local function onColorCheckChange(color)
if color == m_currentColor then
color.onCheckChange = nil
color:setChecked(true)
color.onCheckChange = function() onColorCheckChange(color) end
else
m_currentColor.onCheckChange = nil
m_currentColor:setChecked(false)
local color2 = m_currentColor
m_currentColor.onCheckChange = function() onColorCheckChange(color2) end
m_currentColor = color
m_outfit.head = m_currentColor.colorId
m_creature:setOutfit(m_outfit)
end
end
-- public functions
@ -61,29 +98,35 @@ function Outfit.create(creature, outfitList)
Outfit.destroy()
window = loadUI("/outfit/outfit.otui", UI.root)
window:lock()
m_outfit = creature:getOutfit()
local creatureWidget = window:getChildById('creature')
creatureWidget:setCreature(creature)
local firstColor = UIWidget.create()
window:addChild(firstColor)
firstColor:setStyle('ColorFirst')
for i=0,18 do
for j=0,6 do
local color = UICheckBox.create()
window:addChild(color)
local outfitColor = getOufitColor(j*19 + i)
color.colorId = j*19 + i
color:setStyle('Color')
color:setBackgroundColor(outfitColor)
color:setMarginTop(j * 3 + j * 14)
color:setMarginLeft(i * 3 + i * 14)
color:setMarginLeft(10 + i * 3 + i * 14)
if j*19 + i == m_outfit.head then
m_currentColor = color
color:setChecked(true)
end
color.onCheckChange = function() onColorCheckChange(color) end
end
end
outfits = outfitList
m_creature = creature
m_outfits = outfitList
currentOutfit = 1
update()
end
@ -95,25 +138,27 @@ function Outfit.destroy()
end
end
function Outfit.nextType()
function Outfit.accept()
Game.setOutfit(m_outfit)
Outfit.destroy()
end
function Outfit.nextType()
currentOutfit = currentOutfit + 1
if currentOutfit > #outfits then
if currentOutfit > #m_outfits then
currentOutfit = 1
end
update()
end
function Outfit.previousType()
currentOutfit = currentOutfit - 1
if currentOutfit <= 0 then
currentOutfit = #outfits
currentOutfit = #m_outfits
end
update()
end
-- hooked events

@ -1,16 +1,10 @@
ColorFirst < UIWidget
id: color
margin.left: 20
anchors.top: creature.top
anchors.left: creature.right
Color < ColorBox
anchors.top: color.top
anchors.left: color.right
anchors.top: head.top
anchors.left: head.right
Window
title: Select Outfit
size: 450 280
size: 550 280
anchors.horizontalCenter: parent.horizontalCenter
anchors.verticalCenter: parent.verticalCenter
@ -32,12 +26,37 @@ Window
anchors.top: name.bottom
anchors.left: name.left
margin.top: 5
Button
id: head
text: Head
anchors.top: creature.top
anchors.left: creature.right
margin.left: 10
Button
id: primary
text: Primary
anchors.top: prev.bottom
anchors.left: prev.left
Button
id: secondary
text: Secondary
anchors.top: prev.bottom
anchors.left: prev.left
Button
id: detail
text: Detail
anchors.top: prev.bottom
anchors.left: prev.left
Button
@onClick: Outfit.nextType()
text: >>
width: 32
margin.top: 3
margin.top: 4
anchors.top: creature.bottom
anchors.right: creature.right
@ -45,7 +64,7 @@ Window
@onClick: Outfit.previousType()
text: <<
width: 32
margin.top: 3
margin.top: 4
anchors.top: creature.bottom
anchors.left: creature.left

@ -86,8 +86,6 @@ void OTClient::registerLuaFunctions()
g_lua.bindClassStaticFunction<UICreature>("create", &UICreature::create<UICreature>);
g_lua.bindClassMemberFunction<UICreature>("getCreature", &UICreature::getCreature);
g_lua.bindClassMemberFunction<UICreature>("setCreature", &UICreature::setCreature);
g_lua.bindClassMemberFunction<UICreature>("setOutfitType", &UICreature::setOutfitType);
g_lua.registerClass<UIMap, UIWidget>();
g_lua.bindClassStaticFunction<UIMap>("create", &UIWidget::create<UIMap>);

@ -50,12 +50,3 @@ void UICreature::onStyleApply(const OTMLNodePtr& styleNode)
UIWidget::onStyleApply(styleNode);
}
void UICreature::setOutfitType(int outfitType)
{
if(m_creature) {
Outfit outfit = m_creature->getOutfit();
outfit.setType(outfitType);
m_creature->setOutfit(outfit);
}
}

@ -34,7 +34,6 @@ public:
void render();
void setCreature(const CreaturePtr& creature) { m_creature = creature; }
void setOutfitType(int outfitType);
CreaturePtr getCreature() { return m_creature; }

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