outfit changing hair
This commit is contained in:
parent
558872f57d
commit
f381cb0a74
|
@ -2,47 +2,84 @@ Outfit = {}
|
|||
|
||||
-- private variables
|
||||
local window = nil
|
||||
local outfits = nil
|
||||
local currentOutfit = 1
|
||||
local m_creature = nil
|
||||
local m_outfit = nil
|
||||
local m_outfits = nil
|
||||
local m_currentOutfit = 1
|
||||
local m_currentColor = nil
|
||||
|
||||
-- private functions
|
||||
local function onAddonCheckChange(addon, value)
|
||||
if addon:isChecked() then
|
||||
m_outfit.addons = m_outfit.addons + value
|
||||
else
|
||||
m_outfit.addons = m_outfit.addons - value
|
||||
end
|
||||
m_creature:setOutfit(m_outfit)
|
||||
end
|
||||
|
||||
local function update()
|
||||
local creatureWidget = window:getChildById('creature')
|
||||
creatureWidget:setOutfitType(outfits[currentOutfit][1])
|
||||
|
||||
local nameWidget = window:getChildById('name')
|
||||
nameWidget:setText(outfits[currentOutfit][2])
|
||||
nameWidget:setText(m_outfits[currentOutfit][2])
|
||||
|
||||
local availableAddons = outfits[currentOutfit][3]
|
||||
local availableAddons = m_outfits[currentOutfit][3]
|
||||
local addon1 = window:getChildById('addon1')
|
||||
local addon2 = window:getChildById('addon2')
|
||||
local addon3 = window:getChildById('addon3')
|
||||
addon1.onCheckChange = function() onAddonCheckChange(addon1, 1) end
|
||||
addon2.onCheckChange = function() onAddonCheckChange(addon2, 2) end
|
||||
addon3.onCheckChange = function() onAddonCheckChange(addon3, 4) end
|
||||
addon1:setChecked(false)
|
||||
addon2:setChecked(false)
|
||||
addon3:setChecked(false)
|
||||
addon1:setEnabled(false)
|
||||
addon2:setEnabled(false)
|
||||
addon3:setEnabled(false)
|
||||
|
||||
-- Maybe rework this someday
|
||||
if availableAddons == 1 then
|
||||
addon1:setChecked(true)
|
||||
addon1:setEnabled(true)
|
||||
elseif availableAddons == 2 then
|
||||
addon2:setChecked(true)
|
||||
addon2:setEnabled(true)
|
||||
elseif availableAddons == 3 then
|
||||
addon1:setChecked(true)
|
||||
addon2:setChecked(true)
|
||||
addon1:setEnabled(true)
|
||||
addon2:setEnabled(true)
|
||||
elseif availableAddons == 4 then
|
||||
addon3:setChecked(true)
|
||||
addon3:setEnabled(true)
|
||||
elseif availableAddons == 5 then
|
||||
addon1:setChecked(true)
|
||||
addon3:setChecked(true)
|
||||
addon1:setEnabled(true)
|
||||
addon3:setEnabled(true)
|
||||
elseif availableAddons == 6 then
|
||||
addon2:setChecked(true)
|
||||
addon3:setChecked(true)
|
||||
addon2:setEnabled(true)
|
||||
addon3:setEnabled(true)
|
||||
elseif availableAddons == 7 then
|
||||
addon1:setChecked(true)
|
||||
addon2:setChecked(true)
|
||||
addon3:setChecked(true)
|
||||
addon1:setEnabled(true)
|
||||
addon2:setEnabled(true)
|
||||
addon3:setEnabled(true)
|
||||
end
|
||||
|
||||
m_outfit.type = m_outfits[currentOutfit][1]
|
||||
m_outfit.addons = 0
|
||||
m_creature:setOutfit(m_outfit)
|
||||
|
||||
end
|
||||
|
||||
local function onColorCheckChange(color)
|
||||
if color == m_currentColor then
|
||||
color.onCheckChange = nil
|
||||
color:setChecked(true)
|
||||
color.onCheckChange = function() onColorCheckChange(color) end
|
||||
else
|
||||
m_currentColor.onCheckChange = nil
|
||||
m_currentColor:setChecked(false)
|
||||
local color2 = m_currentColor
|
||||
m_currentColor.onCheckChange = function() onColorCheckChange(color2) end
|
||||
|
||||
m_currentColor = color
|
||||
|
||||
m_outfit.head = m_currentColor.colorId
|
||||
m_creature:setOutfit(m_outfit)
|
||||
end
|
||||
end
|
||||
|
||||
-- public functions
|
||||
|
@ -62,28 +99,34 @@ function Outfit.create(creature, outfitList)
|
|||
window = loadUI("/outfit/outfit.otui", UI.root)
|
||||
window:lock()
|
||||
|
||||
m_outfit = creature:getOutfit()
|
||||
|
||||
local creatureWidget = window:getChildById('creature')
|
||||
creatureWidget:setCreature(creature)
|
||||
|
||||
local firstColor = UIWidget.create()
|
||||
window:addChild(firstColor)
|
||||
firstColor:setStyle('ColorFirst')
|
||||
|
||||
for i=0,18 do
|
||||
for j=0,6 do
|
||||
local color = UICheckBox.create()
|
||||
window:addChild(color)
|
||||
|
||||
local outfitColor = getOufitColor(j*19 + i)
|
||||
|
||||
color.colorId = j*19 + i
|
||||
color:setStyle('Color')
|
||||
color:setBackgroundColor(outfitColor)
|
||||
color:setMarginTop(j * 3 + j * 14)
|
||||
color:setMarginLeft(i * 3 + i * 14)
|
||||
color:setMarginLeft(10 + i * 3 + i * 14)
|
||||
|
||||
if j*19 + i == m_outfit.head then
|
||||
m_currentColor = color
|
||||
color:setChecked(true)
|
||||
end
|
||||
|
||||
color.onCheckChange = function() onColorCheckChange(color) end
|
||||
end
|
||||
end
|
||||
|
||||
outfits = outfitList
|
||||
m_creature = creature
|
||||
m_outfits = outfitList
|
||||
currentOutfit = 1
|
||||
update()
|
||||
end
|
||||
|
@ -95,25 +138,27 @@ function Outfit.destroy()
|
|||
end
|
||||
end
|
||||
|
||||
function Outfit.nextType()
|
||||
function Outfit.accept()
|
||||
Game.setOutfit(m_outfit)
|
||||
Outfit.destroy()
|
||||
end
|
||||
|
||||
function Outfit.nextType()
|
||||
currentOutfit = currentOutfit + 1
|
||||
if currentOutfit > #outfits then
|
||||
if currentOutfit > #m_outfits then
|
||||
currentOutfit = 1
|
||||
end
|
||||
|
||||
update()
|
||||
|
||||
end
|
||||
|
||||
function Outfit.previousType()
|
||||
currentOutfit = currentOutfit - 1
|
||||
if currentOutfit <= 0 then
|
||||
currentOutfit = #outfits
|
||||
currentOutfit = #m_outfits
|
||||
end
|
||||
|
||||
update()
|
||||
|
||||
end
|
||||
|
||||
-- hooked events
|
||||
|
|
|
@ -1,16 +1,10 @@
|
|||
ColorFirst < UIWidget
|
||||
id: color
|
||||
margin.left: 20
|
||||
anchors.top: creature.top
|
||||
anchors.left: creature.right
|
||||
|
||||
Color < ColorBox
|
||||
anchors.top: color.top
|
||||
anchors.left: color.right
|
||||
anchors.top: head.top
|
||||
anchors.left: head.right
|
||||
|
||||
Window
|
||||
title: Select Outfit
|
||||
size: 450 280
|
||||
size: 550 280
|
||||
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
|
@ -33,11 +27,36 @@ Window
|
|||
anchors.left: name.left
|
||||
margin.top: 5
|
||||
|
||||
Button
|
||||
id: head
|
||||
text: Head
|
||||
anchors.top: creature.top
|
||||
anchors.left: creature.right
|
||||
margin.left: 10
|
||||
|
||||
Button
|
||||
id: primary
|
||||
text: Primary
|
||||
anchors.top: prev.bottom
|
||||
anchors.left: prev.left
|
||||
|
||||
Button
|
||||
id: secondary
|
||||
text: Secondary
|
||||
anchors.top: prev.bottom
|
||||
anchors.left: prev.left
|
||||
|
||||
Button
|
||||
id: detail
|
||||
text: Detail
|
||||
anchors.top: prev.bottom
|
||||
anchors.left: prev.left
|
||||
|
||||
Button
|
||||
@onClick: Outfit.nextType()
|
||||
text: >>
|
||||
width: 32
|
||||
margin.top: 3
|
||||
margin.top: 4
|
||||
anchors.top: creature.bottom
|
||||
anchors.right: creature.right
|
||||
|
||||
|
@ -45,7 +64,7 @@ Window
|
|||
@onClick: Outfit.previousType()
|
||||
text: <<
|
||||
width: 32
|
||||
margin.top: 3
|
||||
margin.top: 4
|
||||
anchors.top: creature.bottom
|
||||
anchors.left: creature.left
|
||||
|
||||
|
|
|
@ -86,8 +86,6 @@ void OTClient::registerLuaFunctions()
|
|||
g_lua.bindClassStaticFunction<UICreature>("create", &UICreature::create<UICreature>);
|
||||
g_lua.bindClassMemberFunction<UICreature>("getCreature", &UICreature::getCreature);
|
||||
g_lua.bindClassMemberFunction<UICreature>("setCreature", &UICreature::setCreature);
|
||||
g_lua.bindClassMemberFunction<UICreature>("setOutfitType", &UICreature::setOutfitType);
|
||||
|
||||
|
||||
g_lua.registerClass<UIMap, UIWidget>();
|
||||
g_lua.bindClassStaticFunction<UIMap>("create", &UIWidget::create<UIMap>);
|
||||
|
|
|
@ -50,12 +50,3 @@ void UICreature::onStyleApply(const OTMLNodePtr& styleNode)
|
|||
|
||||
UIWidget::onStyleApply(styleNode);
|
||||
}
|
||||
|
||||
void UICreature::setOutfitType(int outfitType)
|
||||
{
|
||||
if(m_creature) {
|
||||
Outfit outfit = m_creature->getOutfit();
|
||||
outfit.setType(outfitType);
|
||||
m_creature->setOutfit(outfit);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -34,7 +34,6 @@ public:
|
|||
void render();
|
||||
|
||||
void setCreature(const CreaturePtr& creature) { m_creature = creature; }
|
||||
void setOutfitType(int outfitType);
|
||||
|
||||
CreaturePtr getCreature() { return m_creature; }
|
||||
|
||||
|
|
Loading…
Reference in New Issue