Reimplement battle using new events, no more scheduleEvents
This commit is contained in:
parent
06388c5673
commit
f397e6319c
|
@ -6,7 +6,6 @@ battleWindow = nil
|
||||||
battleButton = nil
|
battleButton = nil
|
||||||
battlePanel = nil
|
battlePanel = nil
|
||||||
lastBattleButtonSwitched = nil
|
lastBattleButtonSwitched = nil
|
||||||
checkCreaturesEvent = nil
|
|
||||||
battleButtonsByCreaturesList = {}
|
battleButtonsByCreaturesList = {}
|
||||||
|
|
||||||
mouseWidget = nil
|
mouseWidget = nil
|
||||||
|
@ -51,28 +50,32 @@ function init()
|
||||||
mouseWidget:setFocusable(false)
|
mouseWidget:setFocusable(false)
|
||||||
|
|
||||||
connect(Creature, { onSkullChange = checkCreatureSkull,
|
connect(Creature, { onSkullChange = checkCreatureSkull,
|
||||||
onEmblemChange = checkCreatureEmblem } )
|
onEmblemChange = checkCreatureEmblem,
|
||||||
|
onPositionChange = onCreaturePositionChange
|
||||||
|
} )
|
||||||
|
|
||||||
connect(g_game, { onAttackingCreatureChange = onAttack,
|
connect(g_game, { onAttackingCreatureChange = onAttack,
|
||||||
onFollowingCreatureChange = onFollow,
|
onFollowingCreatureChange = onFollow,
|
||||||
|
onMapDescription = checkCreatures,
|
||||||
onGameEnd = removeAllCreatures } )
|
onGameEnd = removeAllCreatures } )
|
||||||
|
|
||||||
addEvent(addAllCreatures)
|
|
||||||
checkCreaturesEvent = scheduleEvent(checkCreatures, 200)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function terminate()
|
function terminate()
|
||||||
g_keyboard.unbindKeyDown('Ctrl+B')
|
g_keyboard.unbindKeyDown('Ctrl+B')
|
||||||
battleButtonsByCreaturesList = {}
|
battleButtonsByCreaturesList = {}
|
||||||
removeEvent(checkCreaturesEvent)
|
|
||||||
battleButton:destroy()
|
battleButton:destroy()
|
||||||
battleWindow:destroy()
|
battleWindow:destroy()
|
||||||
mouseWidget:destroy()
|
mouseWidget:destroy()
|
||||||
|
|
||||||
disconnect(Creature, { onSkullChange = checkCreatureSkull,
|
disconnect(Creature, { onSkullChange = checkCreatureSkull,
|
||||||
onEmblemChange = checkCreatureEmblem } )
|
onEmblemChange = checkCreatureEmblem,
|
||||||
|
onPositionChange = onCreaturePositionChange } )
|
||||||
|
|
||||||
disconnect(g_game, { onAttackingCreatureChange = onAttack } )
|
disconnect(g_game, { onAttackingCreatureChange = onAttack,
|
||||||
|
onFollowingCreatureChange = onFollow,
|
||||||
|
onMapDescription = checkCreatures,
|
||||||
|
onGameEnd = removeAllCreatures } )
|
||||||
end
|
end
|
||||||
|
|
||||||
function toggle()
|
function toggle()
|
||||||
|
@ -89,7 +92,9 @@ function onMiniWindowClose()
|
||||||
battleButton:setOn(false)
|
battleButton:setOn(false)
|
||||||
end
|
end
|
||||||
|
|
||||||
function addAllCreatures()
|
function checkCreatures()
|
||||||
|
removeAllCreatures()
|
||||||
|
|
||||||
local spectators = {}
|
local spectators = {}
|
||||||
local player = g_game.getLocalPlayer()
|
local player = g_game.getLocalPlayer()
|
||||||
if g_game.isOnline() then
|
if g_game.isOnline() then
|
||||||
|
@ -107,6 +112,18 @@ function addAllCreatures()
|
||||||
end
|
end
|
||||||
|
|
||||||
function doCreatureFitFilters(creature)
|
function doCreatureFitFilters(creature)
|
||||||
|
local localPlayer = g_game.getLocalPlayer()
|
||||||
|
if creature == localPlayer then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
local pos = creature:getPosition()
|
||||||
|
if not pos then return false end
|
||||||
|
|
||||||
|
if pos.z ~= localPlayer:getPosition().z or not localPlayer:hasSight(pos) then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
local hidePlayers = hidePlayersButton:isChecked()
|
local hidePlayers = hidePlayersButton:isChecked()
|
||||||
local hideNPCs = hideNPCsButton:isChecked()
|
local hideNPCs = hideNPCsButton:isChecked()
|
||||||
local hideMonsters = hideMonstersButton:isChecked()
|
local hideMonsters = hideMonstersButton:isChecked()
|
||||||
|
@ -128,53 +145,30 @@ function doCreatureFitFilters(creature)
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
function checkCreatures(forceRecheck)
|
function onCreaturePositionChange(creature, newPos, oldPos)
|
||||||
local player = g_game.getLocalPlayer()
|
if creature:isLocalPlayer() then
|
||||||
if g_game.isOnline() then
|
checkCreatures()
|
||||||
local spectators = {}
|
|
||||||
|
|
||||||
-- reloading list of spectators
|
|
||||||
local creaturesAppeared = {}
|
|
||||||
creatures = g_map.getSpectators(player:getPosition(), false)
|
|
||||||
for i, creature in ipairs(creatures) do
|
|
||||||
if creature ~= player and doCreatureFitFilters(creature) then
|
|
||||||
-- searching for creatures that appeared on battle list
|
|
||||||
local battleButton = battleButtonsByCreaturesList[creature:getId()]
|
|
||||||
if battleButton == nil then
|
|
||||||
table.insert(creaturesAppeared, creature)
|
|
||||||
else
|
else
|
||||||
setLifeBarPercent(battleButton, creature:getHealthPercent())
|
local has = hasCreature(creature)
|
||||||
|
local fit = doCreatureFitFilters(creature)
|
||||||
|
if has and not fit then
|
||||||
|
removeCreature(creature)
|
||||||
|
elseif not has and fit then
|
||||||
|
addCreature(creature)
|
||||||
end
|
end
|
||||||
spectators[creature:getId()] = creature
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
for i, v in pairs(creaturesAppeared) do
|
function hasCreature(creature)
|
||||||
addCreature(v)
|
return battleButtonsByCreaturesList[creature:getId()] ~= nil
|
||||||
end
|
|
||||||
|
|
||||||
-- searching for creatures that disappeared from battle list
|
|
||||||
local creaturesDisappeared = {}
|
|
||||||
for i, creature in pairs(battleButtonsByCreaturesList) do
|
|
||||||
if spectators[creature.creatureId] == nil then
|
|
||||||
table.insert(creaturesDisappeared, creature.creature)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
for i, v in pairs(creaturesDisappeared) do
|
|
||||||
removeCreature(v)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if not forceRecheck then
|
|
||||||
checkCreaturesEvent = scheduleEvent(checkCreatures, 500)
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function addCreature(creature)
|
function addCreature(creature)
|
||||||
local creatureId = creature:getId()
|
local creatureId = creature:getId()
|
||||||
|
|
||||||
if battleButtonsByCreaturesList[creatureId] == nil then
|
local battleButton = battleButtonsByCreaturesList[creature:getId()]
|
||||||
local battleButton = g_ui.createWidget('BattleButton', battlePanel)
|
if not battleButton then
|
||||||
|
battleButton = g_ui.createWidget('BattleButton', battlePanel)
|
||||||
local creatureWidget = battleButton:getChildById('creature')
|
local creatureWidget = battleButton:getChildById('creature')
|
||||||
local labelWidget = battleButton:getChildById('label')
|
local labelWidget = battleButton:getChildById('label')
|
||||||
local lifeBarWidget = battleButton:getChildById('lifeBar')
|
local lifeBarWidget = battleButton:getChildById('lifeBar')
|
||||||
|
@ -185,8 +179,8 @@ function addCreature(creature)
|
||||||
battleButton.creatureId = creatureId
|
battleButton.creatureId = creatureId
|
||||||
battleButton.creature = creature
|
battleButton.creature = creature
|
||||||
battleButton.isHovered = false
|
battleButton.isHovered = false
|
||||||
battleButton.isTarget = false
|
battleButton.isTarget = (g_game.getAttackingCreature() == creature)
|
||||||
battleButton.isFollowed = false
|
battleButton.isFollowed = (g_game.getFollowingCreature() == creature)
|
||||||
|
|
||||||
labelWidget:setText(creature:getName())
|
labelWidget:setText(creature:getName())
|
||||||
creatureWidget:setCreature(creature)
|
creatureWidget:setCreature(creature)
|
||||||
|
@ -196,6 +190,8 @@ function addCreature(creature)
|
||||||
|
|
||||||
checkCreatureSkull(battleButton.creature)
|
checkCreatureSkull(battleButton.creature)
|
||||||
checkCreatureEmblem(battleButton.creature)
|
checkCreatureEmblem(battleButton.creature)
|
||||||
|
else
|
||||||
|
setLifeBarPercent(battleButton, creature:getHealthPercent())
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
|
@ -286,6 +286,11 @@ void Creature::stopWalk()
|
||||||
terminateWalk();
|
terminateWalk();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Creature::onPositionChange(const Position& newPos, const Position& oldPos)
|
||||||
|
{
|
||||||
|
callLuaField("onPositionChange", newPos, oldPos);
|
||||||
|
}
|
||||||
|
|
||||||
void Creature::onAppear()
|
void Creature::onAppear()
|
||||||
{
|
{
|
||||||
// cancel any disappear event
|
// cancel any disappear event
|
||||||
|
@ -328,7 +333,8 @@ void Creature::onDisappear()
|
||||||
self->callLuaField("onDisappear");
|
self->callLuaField("onDisappear");
|
||||||
|
|
||||||
// invalidate this creature position
|
// invalidate this creature position
|
||||||
self->m_position = Position();
|
if(!self->isLocalPlayer())
|
||||||
|
self->setPosition(Position());
|
||||||
self->m_oldPosition = Position();
|
self->m_oldPosition = Position();
|
||||||
self->m_disappearEvent = nullptr;
|
self->m_disappearEvent = nullptr;
|
||||||
});
|
});
|
||||||
|
|
|
@ -100,6 +100,7 @@ public:
|
||||||
const ThingTypePtr& getThingType();
|
const ThingTypePtr& getThingType();
|
||||||
ThingType *rawGetThingType();
|
ThingType *rawGetThingType();
|
||||||
|
|
||||||
|
virtual void onPositionChange(const Position& newPos, const Position& oldPos);
|
||||||
virtual void onAppear();
|
virtual void onAppear();
|
||||||
virtual void onDisappear();
|
virtual void onDisappear();
|
||||||
|
|
||||||
|
|
|
@ -383,3 +383,8 @@ double LocalPlayer::getWalkPing()
|
||||||
sum += p;
|
sum += p;
|
||||||
return sum / (double)m_lastWalkPings.size();
|
return sum / (double)m_lastWalkPings.size();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool LocalPlayer::hasSight(const Position& pos)
|
||||||
|
{
|
||||||
|
return m_position.isInRange(pos, (Otc::VISIBLE_X_TILES - 1)/2, (Otc::VISIBLE_Y_TILES - 1)/2);
|
||||||
|
}
|
||||||
|
|
|
@ -73,6 +73,7 @@ public:
|
||||||
double getStamina() { return m_stamina; }
|
double getStamina() { return m_stamina; }
|
||||||
ItemPtr getInventoryItem(Otc::InventorySlot inventory) { return m_inventoryItems[inventory]; }
|
ItemPtr getInventoryItem(Otc::InventorySlot inventory) { return m_inventoryItems[inventory]; }
|
||||||
|
|
||||||
|
bool hasSight(const Position& pos);
|
||||||
bool isKnown() { return m_known; }
|
bool isKnown() { return m_known; }
|
||||||
bool isPreWalking() { return m_preWalking; }
|
bool isPreWalking() { return m_preWalking; }
|
||||||
bool isAutoWalking() { return m_autoWalking; }
|
bool isAutoWalking() { return m_autoWalking; }
|
||||||
|
|
|
@ -393,6 +393,7 @@ void OTClient::registerLuaFunctions()
|
||||||
g_lua.bindClassMemberFunction<LocalPlayer>("isPremium", &LocalPlayer::isPremium);
|
g_lua.bindClassMemberFunction<LocalPlayer>("isPremium", &LocalPlayer::isPremium);
|
||||||
g_lua.bindClassMemberFunction<LocalPlayer>("isKnown", &LocalPlayer::isKnown);
|
g_lua.bindClassMemberFunction<LocalPlayer>("isKnown", &LocalPlayer::isKnown);
|
||||||
g_lua.bindClassMemberFunction<LocalPlayer>("isPreWalking", &LocalPlayer::isPreWalking);
|
g_lua.bindClassMemberFunction<LocalPlayer>("isPreWalking", &LocalPlayer::isPreWalking);
|
||||||
|
g_lua.bindClassMemberFunction<LocalPlayer>("hasSight", &LocalPlayer::hasSight);
|
||||||
|
|
||||||
g_lua.registerClass<Tile>();
|
g_lua.registerClass<Tile>();
|
||||||
g_lua.bindClassMemberFunction<Tile>("clean", &Tile::clean);
|
g_lua.bindClassMemberFunction<Tile>("clean", &Tile::clean);
|
||||||
|
|
|
@ -301,6 +301,7 @@ void Map::setCentralPosition(const Position& centralPosition)
|
||||||
Position oldPos = localPlayer->getPosition();
|
Position oldPos = localPlayer->getPosition();
|
||||||
Position pos = m_centralPosition;
|
Position pos = m_centralPosition;
|
||||||
if(oldPos != pos) {
|
if(oldPos != pos) {
|
||||||
|
if(!localPlayer->isRemoved())
|
||||||
localPlayer->onDisappear();
|
localPlayer->onDisappear();
|
||||||
localPlayer->setPosition(pos);
|
localPlayer->setPosition(pos);
|
||||||
localPlayer->onAppear();
|
localPlayer->onAppear();
|
||||||
|
|
|
@ -216,6 +216,7 @@ public:
|
||||||
private:
|
private:
|
||||||
stdext::boolean<false> m_enableSendExtendedOpcode;
|
stdext::boolean<false> m_enableSendExtendedOpcode;
|
||||||
stdext::boolean<false> m_gameInitialized;
|
stdext::boolean<false> m_gameInitialized;
|
||||||
|
stdext::boolean<false> m_mapKnown;
|
||||||
stdext::boolean<true> m_firstRecv;
|
stdext::boolean<true> m_firstRecv;
|
||||||
std::string m_accountName;
|
std::string m_accountName;
|
||||||
std::string m_accountPassword;
|
std::string m_accountPassword;
|
||||||
|
|
|
@ -399,8 +399,19 @@ void ProtocolGame::parseDeath(const InputMessagePtr& msg)
|
||||||
void ProtocolGame::parseMapDescription(const InputMessagePtr& msg)
|
void ProtocolGame::parseMapDescription(const InputMessagePtr& msg)
|
||||||
{
|
{
|
||||||
Position pos = getPosition(msg);
|
Position pos = getPosition(msg);
|
||||||
|
|
||||||
|
if(!m_mapKnown)
|
||||||
|
m_localPlayer->setPosition(pos);
|
||||||
|
|
||||||
g_map.setCentralPosition(pos);
|
g_map.setCentralPosition(pos);
|
||||||
setMapDescription(msg, pos.x - Otc::AWARE_X_LEFT_TILES, pos.y - Otc::AWARE_Y_TOP_TILES, pos.z, Otc::AWARE_X_TILES, Otc::AWARE_Y_TILES);
|
setMapDescription(msg, pos.x - Otc::AWARE_X_LEFT_TILES, pos.y - Otc::AWARE_Y_TOP_TILES, pos.z, Otc::AWARE_X_TILES, Otc::AWARE_Y_TILES);
|
||||||
|
|
||||||
|
if(!m_mapKnown) {
|
||||||
|
g_dispatcher.addEvent([] { g_lua.callGlobalField("g_game", "onMapKnown"); });
|
||||||
|
m_mapKnown = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
g_dispatcher.addEvent([] { g_lua.callGlobalField("g_game", "onMapDescription"); });
|
||||||
}
|
}
|
||||||
|
|
||||||
void ProtocolGame::parseMapMoveNorth(const InputMessagePtr& msg)
|
void ProtocolGame::parseMapMoveNorth(const InputMessagePtr& msg)
|
||||||
|
|
Loading…
Reference in New Issue