Reimplement battle using new events, no more scheduleEvents
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06388c5673
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f397e6319c
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@ -6,7 +6,6 @@ battleWindow = nil
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battleButton = nil
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battlePanel = nil
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lastBattleButtonSwitched = nil
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checkCreaturesEvent = nil
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battleButtonsByCreaturesList = {}
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mouseWidget = nil
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@ -51,28 +50,32 @@ function init()
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mouseWidget:setFocusable(false)
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connect(Creature, { onSkullChange = checkCreatureSkull,
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onEmblemChange = checkCreatureEmblem } )
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onEmblemChange = checkCreatureEmblem,
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onPositionChange = onCreaturePositionChange
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} )
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connect(g_game, { onAttackingCreatureChange = onAttack,
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onFollowingCreatureChange = onFollow,
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onMapDescription = checkCreatures,
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onGameEnd = removeAllCreatures } )
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addEvent(addAllCreatures)
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checkCreaturesEvent = scheduleEvent(checkCreatures, 200)
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end
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function terminate()
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g_keyboard.unbindKeyDown('Ctrl+B')
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battleButtonsByCreaturesList = {}
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removeEvent(checkCreaturesEvent)
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battleButton:destroy()
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battleWindow:destroy()
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mouseWidget:destroy()
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disconnect(Creature, { onSkullChange = checkCreatureSkull,
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onEmblemChange = checkCreatureEmblem } )
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disconnect(Creature, { onSkullChange = checkCreatureSkull,
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onEmblemChange = checkCreatureEmblem,
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onPositionChange = onCreaturePositionChange } )
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disconnect(g_game, { onAttackingCreatureChange = onAttack } )
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disconnect(g_game, { onAttackingCreatureChange = onAttack,
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onFollowingCreatureChange = onFollow,
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onMapDescription = checkCreatures,
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onGameEnd = removeAllCreatures } )
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end
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function toggle()
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@ -89,17 +92,19 @@ function onMiniWindowClose()
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battleButton:setOn(false)
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end
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function addAllCreatures()
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function checkCreatures()
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removeAllCreatures()
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local spectators = {}
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local player = g_game.getLocalPlayer()
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if g_game.isOnline() then
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creatures = g_map.getSpectators(player:getPosition(), false)
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for i, creature in ipairs(creatures) do
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if creature ~= player and doCreatureFitFilters(creature) then
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table.insert(spectators, creature)
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end
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end
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local player = g_game.getLocalPlayer()
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if g_game.isOnline() then
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creatures = g_map.getSpectators(player:getPosition(), false)
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for i, creature in ipairs(creatures) do
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if creature ~= player and doCreatureFitFilters(creature) then
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table.insert(spectators, creature)
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end
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end
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end
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for i, v in pairs(spectators) do
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addCreature(v)
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@ -107,6 +112,18 @@ function addAllCreatures()
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end
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function doCreatureFitFilters(creature)
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local localPlayer = g_game.getLocalPlayer()
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if creature == localPlayer then
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return false
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end
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local pos = creature:getPosition()
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if not pos then return false end
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if pos.z ~= localPlayer:getPosition().z or not localPlayer:hasSight(pos) then
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return false
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end
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local hidePlayers = hidePlayersButton:isChecked()
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local hideNPCs = hideNPCsButton:isChecked()
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local hideMonsters = hideMonstersButton:isChecked()
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@ -128,53 +145,30 @@ function doCreatureFitFilters(creature)
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return true
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end
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function checkCreatures(forceRecheck)
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local player = g_game.getLocalPlayer()
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if g_game.isOnline() then
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local spectators = {}
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-- reloading list of spectators
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local creaturesAppeared = {}
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creatures = g_map.getSpectators(player:getPosition(), false)
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for i, creature in ipairs(creatures) do
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if creature ~= player and doCreatureFitFilters(creature) then
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-- searching for creatures that appeared on battle list
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local battleButton = battleButtonsByCreaturesList[creature:getId()]
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if battleButton == nil then
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table.insert(creaturesAppeared, creature)
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else
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setLifeBarPercent(battleButton, creature:getHealthPercent())
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end
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spectators[creature:getId()] = creature
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end
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end
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for i, v in pairs(creaturesAppeared) do
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addCreature(v)
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end
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-- searching for creatures that disappeared from battle list
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local creaturesDisappeared = {}
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for i, creature in pairs(battleButtonsByCreaturesList) do
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if spectators[creature.creatureId] == nil then
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table.insert(creaturesDisappeared, creature.creature)
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end
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end
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for i, v in pairs(creaturesDisappeared) do
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removeCreature(v)
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function onCreaturePositionChange(creature, newPos, oldPos)
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if creature:isLocalPlayer() then
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checkCreatures()
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else
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local has = hasCreature(creature)
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local fit = doCreatureFitFilters(creature)
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if has and not fit then
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removeCreature(creature)
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elseif not has and fit then
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addCreature(creature)
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end
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end
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if not forceRecheck then
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checkCreaturesEvent = scheduleEvent(checkCreatures, 500)
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end
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end
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function hasCreature(creature)
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return battleButtonsByCreaturesList[creature:getId()] ~= nil
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end
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function addCreature(creature)
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local creatureId = creature:getId()
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if battleButtonsByCreaturesList[creatureId] == nil then
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local battleButton = g_ui.createWidget('BattleButton', battlePanel)
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local battleButton = battleButtonsByCreaturesList[creature:getId()]
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if not battleButton then
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battleButton = g_ui.createWidget('BattleButton', battlePanel)
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local creatureWidget = battleButton:getChildById('creature')
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local labelWidget = battleButton:getChildById('label')
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local lifeBarWidget = battleButton:getChildById('lifeBar')
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@ -185,8 +179,8 @@ function addCreature(creature)
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battleButton.creatureId = creatureId
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battleButton.creature = creature
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battleButton.isHovered = false
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battleButton.isTarget = false
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battleButton.isFollowed = false
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battleButton.isTarget = (g_game.getAttackingCreature() == creature)
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battleButton.isFollowed = (g_game.getFollowingCreature() == creature)
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labelWidget:setText(creature:getName())
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creatureWidget:setCreature(creature)
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@ -196,6 +190,8 @@ function addCreature(creature)
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checkCreatureSkull(battleButton.creature)
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checkCreatureEmblem(battleButton.creature)
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else
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setLifeBarPercent(battleButton, creature:getHealthPercent())
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end
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end
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@ -286,6 +286,11 @@ void Creature::stopWalk()
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terminateWalk();
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}
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void Creature::onPositionChange(const Position& newPos, const Position& oldPos)
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{
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callLuaField("onPositionChange", newPos, oldPos);
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}
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void Creature::onAppear()
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{
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// cancel any disappear event
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@ -328,7 +333,8 @@ void Creature::onDisappear()
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self->callLuaField("onDisappear");
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// invalidate this creature position
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self->m_position = Position();
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if(!self->isLocalPlayer())
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self->setPosition(Position());
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self->m_oldPosition = Position();
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self->m_disappearEvent = nullptr;
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});
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@ -100,6 +100,7 @@ public:
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const ThingTypePtr& getThingType();
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ThingType *rawGetThingType();
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virtual void onPositionChange(const Position& newPos, const Position& oldPos);
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virtual void onAppear();
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virtual void onDisappear();
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@ -383,3 +383,8 @@ double LocalPlayer::getWalkPing()
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sum += p;
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return sum / (double)m_lastWalkPings.size();
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}
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bool LocalPlayer::hasSight(const Position& pos)
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{
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return m_position.isInRange(pos, (Otc::VISIBLE_X_TILES - 1)/2, (Otc::VISIBLE_Y_TILES - 1)/2);
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}
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@ -73,6 +73,7 @@ public:
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double getStamina() { return m_stamina; }
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ItemPtr getInventoryItem(Otc::InventorySlot inventory) { return m_inventoryItems[inventory]; }
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bool hasSight(const Position& pos);
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bool isKnown() { return m_known; }
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bool isPreWalking() { return m_preWalking; }
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bool isAutoWalking() { return m_autoWalking; }
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@ -393,6 +393,7 @@ void OTClient::registerLuaFunctions()
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g_lua.bindClassMemberFunction<LocalPlayer>("isPremium", &LocalPlayer::isPremium);
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g_lua.bindClassMemberFunction<LocalPlayer>("isKnown", &LocalPlayer::isKnown);
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g_lua.bindClassMemberFunction<LocalPlayer>("isPreWalking", &LocalPlayer::isPreWalking);
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g_lua.bindClassMemberFunction<LocalPlayer>("hasSight", &LocalPlayer::hasSight);
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g_lua.registerClass<Tile>();
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g_lua.bindClassMemberFunction<Tile>("clean", &Tile::clean);
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@ -301,7 +301,8 @@ void Map::setCentralPosition(const Position& centralPosition)
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Position oldPos = localPlayer->getPosition();
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Position pos = m_centralPosition;
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if(oldPos != pos) {
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localPlayer->onDisappear();
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if(!localPlayer->isRemoved())
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localPlayer->onDisappear();
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localPlayer->setPosition(pos);
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localPlayer->onAppear();
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}
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@ -216,6 +216,7 @@ public:
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private:
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stdext::boolean<false> m_enableSendExtendedOpcode;
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stdext::boolean<false> m_gameInitialized;
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stdext::boolean<false> m_mapKnown;
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stdext::boolean<true> m_firstRecv;
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std::string m_accountName;
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std::string m_accountPassword;
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@ -399,8 +399,19 @@ void ProtocolGame::parseDeath(const InputMessagePtr& msg)
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void ProtocolGame::parseMapDescription(const InputMessagePtr& msg)
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{
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Position pos = getPosition(msg);
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if(!m_mapKnown)
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m_localPlayer->setPosition(pos);
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g_map.setCentralPosition(pos);
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setMapDescription(msg, pos.x - Otc::AWARE_X_LEFT_TILES, pos.y - Otc::AWARE_Y_TOP_TILES, pos.z, Otc::AWARE_X_TILES, Otc::AWARE_Y_TILES);
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if(!m_mapKnown) {
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g_dispatcher.addEvent([] { g_lua.callGlobalField("g_game", "onMapKnown"); });
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m_mapKnown = true;
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}
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g_dispatcher.addEvent([] { g_lua.callGlobalField("g_game", "onMapDescription"); });
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}
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void ProtocolGame::parseMapMoveNorth(const InputMessagePtr& msg)
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