progress bar and skills improve
This commit is contained in:
parent
f46e5aae43
commit
f3b3ecada1
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@ -140,6 +140,7 @@ SET(SOURCES src/framework/ui/uiframecounter.cpp
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src/framework/ui/uianchorlayout.cpp
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src/framework/ui/uianchorlayout.cpp
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src/framework/ui/uiverticallayout.cpp
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src/framework/ui/uiverticallayout.cpp
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src/framework/ui/uilayout.cpp
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src/framework/ui/uilayout.cpp
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src/framework/ui/uiprogressbar.cpp
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)
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)
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IF(HANDLE_EXCEPTIONS)
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IF(HANDLE_EXCEPTIONS)
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@ -28,9 +28,10 @@ function Skills.create()
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levelLabel:setId('skillLevelId' .. i)
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levelLabel:setId('skillLevelId' .. i)
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levelLabel:setText('0')
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levelLabel:setText('0')
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local percentPanel = UIWidget.create()
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local percentBar = UIProgressBar.create()
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skillPanel:addChild(percentPanel)
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skillPanel:addChild(percentBar)
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percentPanel:setStyle('SkillPercentPanel')
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percentBar:setStyle('SkillPercentPanel')
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percentBar:setId('skillPercentId' .. i)
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end
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end
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end
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end
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@ -46,8 +47,9 @@ function Game.onSkillUpdate(id, level, percent)
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local levelLabel = skillPanel:getChildById('skillLevelId' .. (id + 1))
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local levelLabel = skillPanel:getChildById('skillLevelId' .. (id + 1))
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levelLabel:setText(level)
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levelLabel:setText(level)
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--local percentLabel = skillPanel:getChildById('skillLevelId' .. id)
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local percentBar = skillPanel:getChildById('skillPercentId' .. (id + 1))
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--levelLabel:setText(percent)
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percentBar:setPercent(percent)
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percentBar:setTooltip(percent .. "% to go")
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end
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end
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connect(Game, { onLogin = Skills.create,
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connect(Game, { onLogin = Skills.create,
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@ -28,9 +28,10 @@ function Skills.create()
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levelLabel:setId('skillLevelId' .. i)
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levelLabel:setId('skillLevelId' .. i)
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levelLabel:setText('0')
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levelLabel:setText('0')
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local percentPanel = UIWidget.create()
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local percentBar = UIProgressBar.create()
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skillPanel:addChild(percentPanel)
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skillPanel:addChild(percentBar)
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percentPanel:setStyle('SkillPercentPanel')
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percentBar:setStyle('SkillPercentPanel')
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percentBar:setId('skillPercentId' .. i)
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end
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end
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end
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end
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@ -40,14 +41,15 @@ function Skills.destroy()
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end
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end
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-- hooked events
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-- hooked events
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function Game.setSkill(id, level, percent)
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function Game.onSkillUpdate(id, level, percent)
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local skillPanel = skillWindow:getChildById('skillPanel')
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local skillPanel = skillWindow:getChildById('skillPanel')
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local levelLabel = skillPanel:getChildById('skillLevelId' .. id)
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local levelLabel = skillPanel:getChildById('skillLevelId' .. (id + 1))
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levelLabel:setText(level)
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levelLabel:setText(level)
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--local percentLabel = skillPanel:getChildById('skillLevelId' .. id)
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local percentBar = skillPanel:getChildById('skillPercentId' .. (id + 1))
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--levelLabel:setText(percent)
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percentBar:setPercent(percent)
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percentBar:setTooltip("lalalalal2")
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end
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end
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connect(Game, { onLogin = Skills.create,
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connect(Game, { onLogin = Skills.create,
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@ -1,11 +1,10 @@
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SkillFirstWidget < UIWidget
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SkillFirstWidget < UIWidget
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margin.top: 2
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anchors.top: parent.top
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anchors.top: parent.top
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SkillNameLabel < Label
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SkillNameLabel < Label
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font: verdana-11px-monochrome
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font: verdana-11px-monochrome
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margin.top: 2
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margin.top: 4
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margin.left: 10
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margin.left: 10
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margin.right: 10
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margin.right: 10
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anchors.top: prev.bottom
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anchors.top: prev.bottom
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@ -15,18 +14,18 @@ SkillNameLabel < Label
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SkillLevelLabel < Label
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SkillLevelLabel < Label
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font: verdana-11px-monochrome
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font: verdana-11px-monochrome
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align: right
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align: right
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margin.top: 2
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margin.left: 10
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margin.left: 10
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margin.right: 10
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margin.right: 10
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anchors.top: prev.top
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anchors.top: prev.top
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anchors.left: parent.left
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.right: parent.right
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SkillPercentPanel < UIWidget
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SkillPercentPanel < UIProgressBar
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color: blue
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color: black
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background-color: red
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background-color: green
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height: 4
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tooltip: test
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margin.top: 2
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height: 5
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margin.top: 3
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margin.left: 10
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margin.left: 10
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margin.right: 10
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margin.right: 10
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anchors.top: prev.bottom
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anchors.top: prev.bottom
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@ -36,7 +35,7 @@ SkillPercentPanel < UIWidget
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MiniWindow
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MiniWindow
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id: skillWindow
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id: skillWindow
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title: Skills
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title: Skills
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size: 200 185
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size: 200 220
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Panel
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Panel
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id: skillPanel
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id: skillPanel
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@ -48,5 +48,10 @@ function ToolTip.hide()
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end
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end
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end
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end
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function UIWidget:setTooltip(text)
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self:applyStyle({ tooltip = text })
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end
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-- hooks
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-- hooks
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connect(UIButton, { onHoverChange = onButtonHoverChange})
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connect(UIButton, { onHoverChange = onButtonHoverChange})
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connect(UIProgressBar, { onHoverChange = onButtonHoverChange})
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@ -108,6 +108,12 @@ void LuaInterface::registerFunctions()
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g_lua.bindClassMemberFunction<UILabel>("setText", &UILabel::setText);
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g_lua.bindClassMemberFunction<UILabel>("setText", &UILabel::setText);
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g_lua.bindClassMemberFunction("resizeToText", &UILabel::resizeToText);
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g_lua.bindClassMemberFunction("resizeToText", &UILabel::resizeToText);
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// UILabel
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g_lua.registerClass<UIProgressBar, UIWidget>();
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g_lua.bindClassStaticFunction<UIProgressBar>("create", &UIWidget::create<UIProgressBar>);
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g_lua.bindClassMemberFunction<UIProgressBar>("getPercent", &UIProgressBar::getPercent);
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g_lua.bindClassMemberFunction<UIProgressBar>("setPercent", &UIProgressBar::setPercent);
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// UIButton
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// UIButton
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g_lua.registerClass<UIButton, UIWidget>();
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g_lua.registerClass<UIButton, UIWidget>();
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g_lua.bindClassStaticFunction<UIButton>("create", &UIWidget::create<UIButton>);
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g_lua.bindClassStaticFunction<UIButton>("create", &UIWidget::create<UIButton>);
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@ -30,5 +30,6 @@
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#include "uilineedit.h"
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#include "uilineedit.h"
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#include "uiwindow.h"
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#include "uiwindow.h"
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#include "uiframecounter.h"
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#include "uiframecounter.h"
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#include "uiprogressbar.h"
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#endif
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#endif
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@ -0,0 +1,53 @@
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/*
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* Copyright (c) 2010-2011 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include "uiprogressbar.h"
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#include <framework/graphics/graphics.h>
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#include <framework/otml/otmlnode.h>
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void UIProgressBar::setup()
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{
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UIWidget::setup();
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setPhantom(true);
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setFocusable(false);
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m_percent = 0;
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}
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void UIProgressBar::render()
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{
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UIWidget::render();
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g_graphics.bindColor(m_foregroundColor);
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g_graphics.drawBoundingRect(m_rect, 1);
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Rect fillRect = m_rect.expanded(-1);
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fillRect.setWidth(fillRect.width() * m_percent / 100.0);
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g_graphics.bindColor(m_backgroundColor);
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g_graphics.drawFilledRect(fillRect);
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}
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void UIProgressBar::setPercent(double percent)
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{
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assert(percent >= 0 && percent <= 100);
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m_percent = percent;
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}
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@ -0,0 +1,41 @@
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/*
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* Copyright (c) 2010-2011 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef UIPROGRESSBAR_H
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#define UIPROGRESSBAR_H
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#include "uiwidget.h"
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class UIProgressBar : public UIWidget
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{
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public:
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virtual void setup();
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virtual void render();
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void setPercent(double percent);
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double getPercent() { return m_percent; }
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private:
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double m_percent;
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};
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#endif
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