fps counter

This commit is contained in:
Eduardo Bart 2011-04-07 05:38:29 -03:00
parent 937070b3e0
commit f3eaf3f726
8 changed files with 97 additions and 38 deletions

View File

@ -30,6 +30,8 @@
#include "configs.h"
#include "gamestate.h"
#define MINIMUN_UPDATE_DELAY 50
Engine g_engine;
void Engine::init()
@ -54,31 +56,57 @@ void Engine::terminate()
void Engine::run()
{
ulong ticks;
static ulong lastFrameTicks;
int ticks = Platform::getTicks();
int lastUpdateTicks = ticks;
int lastFpsTicks = ticks;
int updateElapsedTicks = ticks;
int frameCount = 0;
int fps = 0;
m_running = true;
lastFrameTicks = Platform::getTicks();
// before redering do the first update
update(ticks, 0);
lastUpdateTicks = ticks;
Font *font = g_fonts.getDefault();
Point fpsPos(10,10);
while(!m_stopping) {
// fire platform events
Platform::poll();
// update
// update before redering
ticks = Platform::getTicks();
update(ticks, ticks - lastFrameTicks);
lastFrameTicks = ticks;
updateElapsedTicks = ticks - lastUpdateTicks;
if(updateElapsedTicks >= MINIMUN_UPDATE_DELAY) {
update(ticks, updateElapsedTicks);
lastUpdateTicks = ticks;
}
// render only when visible
//if(Platform::isWindowVisible()) {
if(Platform::isWindowVisible()) {
// calculate and fps
if(m_calculateFps && font) {
frameCount++;
if(ticks - lastFpsTicks >= 1000) {
lastFpsTicks = ticks;
fps = frameCount;
frameCount = 0;
}
}
render();
// render fps
if(m_calculateFps && font) {
font->renderText(fpsPos, format("FPS: %d", fps));
}
// swap buffers
Platform::swapBuffers();
//}
}
}
lastFrameTicks = 0;
m_stopping = false;
m_running = false;
}

View File

@ -36,6 +36,7 @@ class Engine
public:
Engine() : m_stopping(false),
m_running(false),
m_calculateFps(false),
m_currentState(NULL) { }
void init();
@ -60,6 +61,9 @@ public:
/// Fired by platform on mouse/keyboard input
void onInputEvent(InputEvent *event);
/// Enable FPS counter on screen
void enableFpsCounter(bool enable = true) { m_calculateFps = enable; };
private:
/// Called to render every frame
void render();
@ -68,6 +72,7 @@ private:
bool m_stopping;
bool m_running;
bool m_calculateFps;
GameState *m_currentState;
};

View File

@ -109,25 +109,27 @@ void Font::renderText(const Point& pos, const std::string& text)
Point currentPos = pos;
const Size& screenSize = g_graphics.getScreenSize();
const Size& textureSize = m_texture->getSize();
int textLenght = text.length();
for(int i = 0; i < textLenght; ++i) {
int c = (int)text[i];
int glyph = (int)text[i];
// break rendering if the Y pos is below the screen
if(currentPos.y >= screenSize.height())
break;
// new line
if(c == '\n') {
if(glyph == (uchar)'\n') {
currentPos.y += m_lineHeight;
currentPos.x = pos.x;
}
// render glyph
else {
// render online if is visible on screen
if(currentPos.x < screenSize.width())
currentPos.x += renderGlyph(currentPos, c);
// render only if the glyph is valid and visible
else if(glyph >= 32 && currentPos.x < screenSize.width()) {
g_graphics._drawTexturedRect(Rect(currentPos, m_glyphsSize[glyph]),
m_glyphsTextureCoords[glyph],
textureSize);
currentPos.x += m_glyphsSize[glyph].width();
}
}
@ -136,15 +138,23 @@ void Font::renderText(const Point& pos, const std::string& text)
g_graphics.resetColor();
}
int Font::renderGlyph(const Point& pos, int glyph)
Size Font::calculateTextSize(const std::string& text)
{
// don't render invalid glyphs
if(glyph < 32)
return 0;
int textLenght = text.length();
Size size;
Point currentPos;
// render glyph
Rect screenCoords(pos, m_glyphsSize[glyph]);
g_graphics._drawTexturedRect(screenCoords, m_glyphsTextureCoords[glyph], m_texture->getSize());
for(int i = 0; i < textLenght; ++i) {
int glyph = (int)text[i];
return m_glyphsSize[glyph].width();
if(glyph == (uchar)'\n') {
currentPos.y += m_lineHeight;
size.expandedTo(currentPos.toSize());
currentPos.x = 0;
}
else if(glyph > 32) {
currentPos.x += m_glyphsSize[glyph].width();
}
}
return size;
}

View File

@ -39,9 +39,21 @@ public:
/// Load font from file
bool load(const std::string &file);
/// Simple text render
/// Simple text render starting at pos
void renderText(const Point& pos, const std::string& text);
/// Render text delimited by screenCoords rect
void renderText(const Rect& screenCoords, const std::string& text);
/** Advanced text render
* screenCoords is the rect that will be filled on the screen
* startRenderPosition is the postion to start rendering relative to the text rect
*/
void renderText(const Rect& screenCoords, const Point& startRenderPosition, const std::string& text);
/// Simulate render and calculate text size
Size calculateTextSize(const std::string& text);
/*
enum EAlign {
ALIGN_TOP = 1 << 0,
@ -60,9 +72,6 @@ public:
void renderText(const Rect& screenCoords, EAlign align, const std::string& text);
*/
/// Render a text
int renderGlyph(const Point& pos, int glyph);
private:
int m_lineHeight;
int m_cursorSize;

View File

@ -51,3 +51,13 @@ Font* Fonts::get(const std::string& fontName)
error("Font \"%s\" not found", fontName.c_str());
return NULL;
}
Font *Fonts::getDefault()
{
Font *font = get("tibia-10px-rounded");
if(font) {
return font;
}
fatal("Default font not found!");
return NULL;
}

View File

@ -39,6 +39,9 @@ public:
/// Get a font by name
Font *get(const std::string& fontName);
/// Get default font
Font *getDefault();
/// Terminate all fonts
void terminate() { }

View File

@ -101,7 +101,7 @@ int main(int argc, const char *argv[])
640, 480,
g_configs.getBoolean("window maximized"));
Platform::setWindowTitle("OTClient");
Platform::setVsync();
//Platform::setVsync();
// init engine
g_engine.init();
@ -113,6 +113,7 @@ int main(int argc, const char *argv[])
Platform::showWindow();
//Platform::hideMouseCursor();
g_engine.enableFpsCounter();
// main loop, run everything
g_engine.run();

View File

@ -67,14 +67,7 @@ void MenuState::render()
Rect texCoords(0, 0, texCoordsSize);
texCoords.moveBottomRight(texSize.toPoint());
g_graphics.drawTexturedRect(Rect(0, 0, screenSize), m_background.get(), texCoords);
Font *font = g_fonts.get("sans-11px-antialised");
if(font)
font->renderText(Point(10,10), "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aliquam ac orci id quam condimentum semper.");
font = g_fonts.get("tibia-10px-rounded");
if(font)
font->renderText(Point(10,30), "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aliquam ac orci id quam condimentum semper.");
g_fonts.getDefault()->renderText(Point(10,screenSize.height() - 20), "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aliquam ac orci id quam condimentum semper.");
}
void MenuState::update(int ticks, int elapsedTicks)