Fixes for last commits
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@ -108,7 +108,7 @@ function GameInterface.terminate()
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end
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function GameInterface.show()
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g_app.onClose = GameInterface.tryExit
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connect(g_app, { onClose = GameInterface.tryExit })
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logoutButton:show()
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Background.hide()
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gameRootPanel:show()
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@ -117,6 +117,7 @@ function GameInterface.show()
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end
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function GameInterface.hide()
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disconnect(g_app, { onClose = GameInterface.tryExit })
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if logoutWindow then
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logoutWindow:destroy()
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logoutWindow = nil
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@ -125,14 +126,13 @@ function GameInterface.hide()
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exitWindow:destroy()
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exitWindow = nil
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end
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if countWindow then
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if countWindow then
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countWindow:destroy()
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countWindow = nil
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end
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gameRootPanel:hide()
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logoutButton:hide()
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Background.show()
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g_app.onClose = nil
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end
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function GameInterface.exit()
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@ -154,7 +154,6 @@ function GameInterface.tryExit()
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local exitFunc = function()
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GameInterface.exit()
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exitButton:getParent():destroy()
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end
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local logoutFunc = function()
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GameInterface.logout()
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@ -168,7 +167,7 @@ function GameInterface.tryExit()
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exitWindow.onEscape = cancelFunc
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exitWindow.onEnter = logoutFunc
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exitButton.onClick = exitFunc
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logButton.onClick = logoutFunc
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cancelButton.onClick = cancelFunc
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@ -202,7 +201,7 @@ function GameInterface.tryLogout()
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logoutWindow.onEnter = logoutFunc
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logoutWindow.onEscape = cancelFunc
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yesButton.onClick = logoutFunc
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noButton.onClick = cancelFunc
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end
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@ -503,7 +502,7 @@ function GameInterface.moveStackableItem(item, toPos)
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countWindow.onEnter = moveFunc
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countWindow.onEscape = cancelFunc
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okButton.onClick = moveFunc
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cancelButton.onClick = cancelFunc
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end
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@ -1,30 +1,15 @@
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PlayerMount = {}
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-- private variables
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-- private functions
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-- public functions
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function PlayerMount.init()
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g_ui.importStyle('playermount.otui')
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connect(g_game, { onDeath = PlayerMount.dismount,
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onGameEnd = PlayerMount.dismount })
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g_keyboard.bindKeyDown('Ctrl+R', PlayerMount.toggleMount, gameRootPanel)
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end
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function PlayerMount.terminate()
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disconnect(g_game, { onDeath = PlayerMount.dismount,
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onGameEnd = PlayerMount.dismount })
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g_keyboard.unbindKeyDown('Ctrl+R', gameRootPanel)
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g_keyboard.unbindKeyDown('Ctrl+R', PlayerMount.toggleMount, gameRootPanel)
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PlayerMount.reset()
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PlayerMount = nil
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end
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-- hooked events
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function PlayerMount.toggleMount()
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if g_game.isMounted() then
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g_game.mount(false)
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@ -35,4 +20,4 @@ end
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function PlayerMount.dismount()
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g_game.mount(false)
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end
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end
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@ -2,10 +2,7 @@ Module
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name: game_playermount
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description: Manage player mounts
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author: BeniS
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website: www.otclient.info
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dependencies:
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- client_entergame
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website: www.otclient.infox
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@onLoad: |
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dofile 'playermount'
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@ -489,9 +489,10 @@ void Map::saveOtcm(const std::string& fileName)
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const auto& list = tile->getThings();
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auto first = std::find_if(list.begin(), list.end(), [](const ThingPtr& thing) { return thing->isItem(); });
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for(auto it = first, end = list.end(); it != end; ++it) {
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ItemPtr item = (*it)->asItem();
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fin->addU16(item->getId());
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fin->addU8(item->getCountOrSubType());
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if(ItemPtr item = (*it)->asItem()) {
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fin->addU16(item->getId());
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fin->addU8(item->getCountOrSubType());
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}
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}
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// end of tile
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@ -512,7 +512,13 @@ void ProtocolGame::parseCreatureMove(const InputMessagePtr& msg)
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if(!g_map.removeThing(thing))
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g_logger.traceError("could not remove thing");
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g_map.addThing(thing, newPos, -1);
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int stackPos = -2;
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// older protocols stores creatures in reverse order
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if(!g_game.getFeature(Otc::GameReverseCreatureStack))
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stackPos = -1;
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g_map.addThing(thing, newPos, stackPos);
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}
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void ProtocolGame::parseOpenContainer(const InputMessagePtr& msg)
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@ -1144,7 +1150,7 @@ void ProtocolGame::parseOpenOutfitWindow(const InputMessagePtr& msg)
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for(int i = 0; i < mountCount; ++i) {
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int mountId = msg->getU16(); // mount type
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std::string mountName = msg->getString(); // mount name
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mountList.push_back(std::make_tuple(mountId, mountName));
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}
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}
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@ -171,16 +171,10 @@ ThingPtr Tile::addThing(const ThingPtr& thing, int stackPos)
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// 4 - creatures, from top to bottom
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// 5 - items, from top to bottom
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if(stackPos < 0) {
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stackPos = 0;
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int priority = thing->getStackPriority();
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bool prepend = (stackPos == -2 || priority <= 3);
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for(stackPos = 0; stackPos < (int)m_things.size(); ++stackPos) {
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int otherPriority = m_things[stackPos]->getStackPriority();
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if(!g_game.getFeature(Otc::GameReverseCreatureStack)) {
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// older protocols stores creatures in reverse order
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if(priority == 4 && otherPriority == 4)
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break;
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}
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if((prepend && otherPriority > priority) || (!prepend && otherPriority >= priority))
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break;
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}
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@ -64,7 +64,7 @@ public:
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void addWalkingCreature(const CreaturePtr& creature);
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void removeWalkingCreature(const CreaturePtr& creature);
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ThingPtr addThing(const ThingPtr& thing, int stackPos = -1);
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ThingPtr addThing(const ThingPtr& thing, int stackPos);
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bool removeThing(ThingPtr thing);
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ThingPtr getThing(int stackPos);
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EffectPtr getEffect(uint16 id);
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