Moveable Tabbars, Stretch/Shrink Fix

Added key 'moveable' to tabbars
(tabbars are ordered with margins now, not with anchors to the previous
widget)

If stretching is forbidden by options the mapPanel will now update when
the window is resized
master
Samuel 12 years ago
parent 478e796dbd
commit f48fb4343f

@ -11,13 +11,8 @@ TabBarButton < UIButton
color: #aaaaaa
anchors.top: parent.top
padding: 5
anchors.left: parent.left
$first:
anchors.left: parent.left
$!first:
anchors.left: prev.right
margin-left: 5
$hover !checked:
image-clip: 0 20 20 20

@ -9,7 +9,9 @@ function UISplitter.create()
end
function UISplitter:onHoverChange(hovered)
if hovered then
-- Check if margin can be changed
local margin = (self.vertical and self:getMarginBottom() or self:getMarginRight())
if hovered and (self:canUpdateMargin(margin + 1) ~= margin or self:canUpdateMargin(margin - 1) ~= margin) then
if g_mouse.isCursorChanged() or g_mouse.isPressed() then return end
if self:getWidth() > self:getHeight() then
g_mouse.setVerticalCursor()

@ -6,6 +6,60 @@ local function onTabClick(tab)
tab.tabBar:selectTab(tab)
end
local function updateMargins(tabBar)
if #tabBar.tabs == 0 then return end
local currentMargin = 0
for i = 1, #tabBar.tabs do
if i == 1 then
tabBar.tabs[i]:setMarginLeft(0)
else
tabBar.tabs[i]:setMarginLeft(5 * (i - 1) + currentMargin)
end
currentMargin = currentMargin + tabBar.tabs[i]:getWidth()
end
end
local function onTabMousePress(tab, mousePos, mouseButton)
if mouseButton == MouseLeftButton and tab.tabBar.tabsMoveable then
tab.tabBar.selected = tab
end
end
local function onTabMouseRelease(tab, mousePos, mouseButton)
local tabs = tab.tabBar.tabs
if tab.tabBar.selected then
local lastMargin = -5
for i = 1, #tabs do
local nextMargin = tabs[i + 1] and (tabs[i + 1] == tab and (tabs[i]:getMarginLeft() + tabs[i]:getWidth() + 5) or tabs[i + 1]:getMarginLeft()) or tab.tabBar:getWidth()
if tab:getMarginLeft() >= lastMargin and tab:getMarginLeft() < nextMargin then
if tabs[i] ~= tab then
local newIndex = table.find(tab.tabBar.tabs, tab.tabBar.tabs[i])
table.remove(tab.tabBar.tabs, table.find(tab.tabBar.tabs, tab))
table.insert(tab.tabBar.tabs, newIndex, tab)
updateMargins(tab.tabBar)
break
else
updateMargins(tab.tabBar)
break
end
end
lastMargin = tab.tabBar.tabs[i]:getMarginLeft() == 0 and -5 or tab.tabBar.tabs[i]:getMarginLeft()
end
end
tab.tabBar.selected = nil
end
local function onTabMouseMove(tab, mousePos, mouseMoved)
if tab == tab.tabBar.selected then
local newMargin = tab:getMarginLeft() + mouseMoved.x
if newMargin >= -5 and newMargin < tab.tabBar:getWidth() - tab:getWidth() then
tab:setMarginLeft(newMargin)
end
end
end
local function tabBlink(tab)
if not tab.blinking then return end
tab:setOn(not tab:isOn())
@ -17,6 +71,8 @@ function UITabBar.create()
local tabbar = UITabBar.internalCreate()
tabbar:setFocusable(false)
tabbar.tabs = {}
tabbar.selected = nil -- dragged tab
tabsMoveable = false
return tabbar
end
@ -41,16 +97,52 @@ function UITabBar:addTab(text, panel)
tab:setText(text)
tab:setWidth(tab:getTextSize().width + tab:getPaddingLeft() + tab:getPaddingRight())
tab.onClick = onTabClick
tab.onMousePress = onTabMousePress
tab.onMouseRelease = onTabMouseRelease
tab.onMouseMove = onTabMouseMove
tab.onDestroy = function() tab.tabPanel:destroy() end
table.insert(self.tabs, tab)
if #self.tabs == 1 then
self:selectTab(tab)
tab:setMarginLeft(0)
else
local newMargin = 5 * (#self.tabs - 1)
for i = 1, #self.tabs - 1 do
newMargin = newMargin + self.tabs[i]:getWidth()
end
tab:setMarginLeft(newMargin)
end
return tab
end
-- Additional function to move the tab by lua
function UITabBar:moveTab(tab, units)
local index = table.find(self.tabs, tab)
if index == nil then return end
local focus = false
if self.currentTab == tab then
self:selectPrevTab()
focus = true
end
table.remove(self.tabs, index)
local newIndex = math.min(#self.tabs+1, math.max(index + units, 1))
table.insert(self.tabs, newIndex, tab)
if focus then self:selectTab(tab) end
updateMargins(self)
return newIndex
end
function UITabBar:onStyleApply(styleName, styleNode)
if styleNode['moveable'] then
self.tabsMoveable = styleNode['moveable']
end
end
function UITabBar:removeTab(tab)
local index = table.find(self.tabs, tab)
if index == nil then return end

@ -78,6 +78,7 @@ Panel
anchors.top: prev.top
anchors.right: next.left
margin-left: 5
moveable: true
TabButton
id: nextChannelButton

@ -22,6 +22,7 @@ function init()
gameRootPanel = g_ui.displayUI('gameinterface.otui')
gameRootPanel:hide()
gameRootPanel:lower()
gameRootPanel.onGeometryChange = updateStretchShrink
mouseGrabberWidget = gameRootPanel:getChildById('mouseGrabber')
mouseGrabberWidget.onMouseRelease = onMouseGrabberRelease

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