More fixes to spell cooldown module:

* Fixed duration issues.
* Fixed referencing after destroyed issue.
* Using callbacks for progress rect now.
This commit is contained in:
BeniS 2013-01-30 02:01:06 +13:00
parent 26c6217bc3
commit f492d291eb
1 changed files with 59 additions and 19 deletions

View File

@ -1,3 +1,8 @@
local ProgressCallback = {
update = 1,
finish = 2
}
cooldownWindow = nil
cooldownButton = nil
contentsPanel = nil
@ -5,7 +10,6 @@ spellCooldownPanel = nil
function init()
connect(g_game, { onGameStart = online,
onGameEnd = offline,
onSpellGroupCooldown = onSpellGroupCooldown,
onSpellCooldown = onSpellCooldown })
@ -27,7 +31,6 @@ end
function terminate()
disconnect(g_game, { onGameStart = online,
onGameEnd = offline,
onSpellGroupCooldown = onSpellGroupCooldown,
onSpellCooldown = onSpellCooldown })
@ -58,19 +61,42 @@ function online()
end
end
function offline()
function removeCooldown(progressRect)
removeEvent(progressRect.event)
if progressRect.icon then
progressRect.icon:destroy()
progressRect.icon = nil
end
progressRect = nil
end
function updateProgressRect(progressRect, interval, init)
if init then
progressRect:setPercent(0)
else
progressRect:setPercent(progressRect:getPercent() + 5)
function turnOffCooldown(progressRect)
removeEvent(progressRect.event)
if progressRect.icon then
progressRect.icon:setOn(false)
progressRect.icon = nil
end
progressRect = nil
end
function initCooldown(progressRect, updateCallback, finishCallback)
progressRect:setPercent(0)
progressRect.callback = {}
progressRect.callback[ProgressCallback.update] = updateCallback
progressRect.callback[ProgressCallback.finish] = finishCallback
updateCallback()
end
function updateCooldown(progressRect, interval)
progressRect:setPercent(progressRect:getPercent() + 5)
if progressRect:getPercent() < 100 then
removeEvent(progressRect.event)
progressRect.event = scheduleEvent(function() updateProgressRect(progressRect, interval) end, interval)
removeEvent(progressRect.event)
progressRect.event = scheduleEvent(function() progressRect.callback[ProgressCallback.update]() end, interval)
else
progressRect.callback[ProgressCallback.finish]()
end
end
@ -78,8 +104,8 @@ function onSpellCooldown(iconId, duration)
local spell, profile, spellName = Spells.getSpellByIcon(iconId)
if not spellName then return end
local ping = g_game.getPing()
if ping > 0 then duration = duration - (ping/2) end
--local ping = g_game.getPing()
--if ping > 0 then duration = duration + ping end
clientIconId = Spells.getClientId(spellName)
if not clientIconId then return end
@ -90,30 +116,44 @@ function onSpellCooldown(iconId, duration)
icon:setId(spellName)
icon:setImageSource('/images/game/spells/' .. SpelllistSettings[profile].iconFile)
icon:setImageClip(Spells.getImageClip(clientIconId, profile))
icon.event = scheduleEvent(function() icon:destroy() icon = nil end, duration)
local progressRect = g_ui.createWidget('SpellProgressRect', icon)
progressRect.icon = icon
progressRect:fill('parent')
progressRect:setTooltip(spellName)
updateProgressRect(progressRect, duration/25, true)
local updateFunc = function()
updateCooldown(progressRect, duration/25)
end
local finishFunc = function()
removeCooldown(progressRect)
end
initCooldown(progressRect, updateFunc, finishFunc)
end
end
function onSpellGroupCooldown(groupId, duration)
if not SpellGroups[groupId] then return end
local ping = g_game.getPing()
if ping > 0 then duration = duration - (ping/2) end
--local ping = g_game.getPing()
--if ping > 0 then duration = duration + ping end
local icon = contentsPanel:getChildById('groupIcon' .. SpellGroups[groupId])
local progressRect = contentsPanel:getChildById('progressRect' .. SpellGroups[groupId])
if icon then
icon:setOn(true)
removeEvent(icon.event)
icon.event = scheduleEvent(function() icon:setOn(false) end, duration)
end
progressRect.icon = icon
if progressRect then
removeEvent(progressRect.event)
updateProgressRect(progressRect, duration/25, true)
local updateFunc = function()
updateCooldown(progressRect, duration/25)
end
local finishFunc = function()
turnOffCooldown(progressRect)
end
initCooldown(progressRect, updateFunc, finishFunc)
end
end