fixed ratio image drawing support
This commit is contained in:
parent
6c200bd764
commit
f4f0d7e960
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@ -36,8 +36,9 @@ BorderImage::BorderImage(TexturePtr texture,
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const Rect& topRight,
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const Rect& topRight,
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const Rect& bottomLeft,
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const Rect& bottomLeft,
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const Rect& bottomRight,
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const Rect& bottomRight,
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const Rect& center) : Image(texture)
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const Rect& center)
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{
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{
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m_texture = texture;
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m_leftBorderTexCoords = left;
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m_leftBorderTexCoords = left;
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m_rightBorderTexCoords = right;
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m_rightBorderTexCoords = right;
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m_topBorderTexCoords = top;
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m_topBorderTexCoords = top;
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@ -102,7 +103,7 @@ BorderImagePtr BorderImage::loadFromOTML(const OTMLNodePtr& borderImageNode)
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bottomBorder = Rect(subRect.left() + left, subRect.bottom() - bottom + 1, subRect.width() - right - left, bottom);
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bottomBorder = Rect(subRect.left() + left, subRect.bottom() - bottom + 1, subRect.width() - right - left, bottom);
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topLeftCorner = Rect(subRect.left(), subRect.top(), left, top);
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topLeftCorner = Rect(subRect.left(), subRect.top(), left, top);
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topRightCorner = Rect(subRect.right() - right + 1, subRect.top(), right, top);
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topRightCorner = Rect(subRect.right() - right + 1, subRect.top(), right, top);
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bottomLeftCorner = Rect(subRect.left(), subRect.bottom() - bottom, left, bottom);
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bottomLeftCorner = Rect(subRect.left(), subRect.bottom() - bottom + 1, left, bottom);
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bottomRightCorner = Rect(subRect.right() - right + 1, subRect.bottom() - bottom + 1, right, bottom);
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bottomRightCorner = Rect(subRect.right() - right + 1, subRect.bottom() - bottom + 1, right, bottom);
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center = Rect(subRect.left() + left, subRect.top() + top, subRect.width() - right - left, subRect.height() - top - bottom);
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center = Rect(subRect.left() + left, subRect.top() + top, subRect.width() - right - left, subRect.height() - top - bottom);
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@ -184,7 +185,7 @@ void BorderImage::draw(const Rect& screenCoords)
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// bottom left corner
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// bottom left corner
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rectCoords = Rect(screenCoords.left(),
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rectCoords = Rect(screenCoords.left(),
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screenCoords.top() + m_topBorderTexCoords.height() + centerSize.height(),
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screenCoords.top() + m_topLeftCornerTexCoords.height() + centerSize.height(),
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m_bottomLeftCornerTexCoords.size());
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m_bottomLeftCornerTexCoords.size());
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g_graphics.drawTexturedRect(rectCoords, m_texture, m_bottomLeftCornerTexCoords);
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g_graphics.drawTexturedRect(rectCoords, m_texture, m_bottomLeftCornerTexCoords);
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@ -27,37 +27,45 @@
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#include <framework/otml/otml.h>
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#include <framework/otml/otml.h>
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Image::Image(TexturePtr texture, Rect textureCoords)
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Image::Image()
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{
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{
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m_texture = texture;
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m_fixedRatio = false;
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if(!textureCoords.isValid())
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m_textureCoords = Rect(0, 0, m_texture->getSize());
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else
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m_textureCoords = textureCoords;
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}
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}
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ImagePtr Image::loadFromOTML(const OTMLNodePtr& imageNode)
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void Image::loadFromOTML(const OTMLNodePtr& imageNode)
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{
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{
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// load configs from otml node
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// load configs from otml node
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std::string source = imageNode->hasValue() ? imageNode->value() : imageNode->valueAt("source");
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std::string source = imageNode->hasValue() ? imageNode->value() : imageNode->valueAt("source");
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bool smooth = imageNode->valueAt("smooth", false);
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bool smooth = imageNode->valueAt("smooth", false);
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Rect textureCoords = imageNode->valueAt("coords", Rect());
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m_textureCoords = imageNode->valueAt("coords", Rect());
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m_fixedRatio = imageNode->valueAt("fixed ratio", false);
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// load texture
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// load texture
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TexturePtr texture = g_textures.getTexture(source);
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m_texture = g_textures.getTexture(source);
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if(!texture)
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if(!m_texture)
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throw OTMLException(imageNode, "could not load image texture");
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throw OTMLException(imageNode, "could not load image texture");
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// enable texture bilinear filter
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// enable texture bilinear filter
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if(smooth)
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if(smooth)
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texture->enableBilinearFilter();
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m_texture->enableBilinearFilter();
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// create image
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return ImagePtr(new Image(texture, textureCoords));
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}
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}
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void Image::draw(const Rect& screenCoords)
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void Image::draw(const Rect& screenCoords)
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{
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{
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if(m_texture)
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if(m_texture) {
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if(m_fixedRatio) {
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const Size& texSize = m_texture->getSize();
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Size texCoordsSize = screenCoords.size();
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texCoordsSize.scale(texSize, Fw::KeepAspectRatio);
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Point texCoordsOffset;
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if(texSize.height() > texCoordsSize.height())
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texCoordsOffset.y = (texSize.height() - texCoordsSize.height())/2;
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else if(texSize.width() > texCoordsSize.width())
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texCoordsOffset.x = (texSize.width() - texCoordsSize.width())/2;
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g_graphics.drawTexturedRect(screenCoords, m_texture, Rect(texCoordsOffset, texCoordsSize));
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} else {
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g_graphics.drawTexturedRect(screenCoords, m_texture, m_textureCoords);
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g_graphics.drawTexturedRect(screenCoords, m_texture, m_textureCoords);
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}
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}
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}
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}
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@ -30,15 +30,16 @@
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class Image
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class Image
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{
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{
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public:
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public:
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Image(TexturePtr texture, Rect textureCoords = Rect());
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Image();
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static ImagePtr loadFromOTML(const OTMLNodePtr& imageNode);
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void loadFromOTML(const OTMLNodePtr& imageNode);
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virtual void draw(const Rect& screenCoords);
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virtual void draw(const Rect& screenCoords);
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protected:
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protected:
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TexturePtr m_texture;
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TexturePtr m_texture;
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Rect m_textureCoords;
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Rect m_textureCoords;
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bool m_fixedRatio;
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};
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};
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#endif
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#endif
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@ -44,7 +44,7 @@ public:
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int getWidth() const { return m_size.width(); }
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int getWidth() const { return m_size.width(); }
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int getHeight() const { return m_size.height(); }
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int getHeight() const { return m_size.height(); }
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const Size getSize() const { return m_size; }
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const Size& getSize() const { return m_size; }
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const Size& getGlSize() const { return m_glSize; }
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const Size& getGlSize() const { return m_glSize; }
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bool isEmpty() const { return m_textureId == 0; }
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bool isEmpty() const { return m_textureId == 0; }
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@ -155,7 +155,7 @@ bool luavalue_cast(int index, std::function<void(Args...)>& func) {
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// weak references are used here, this means that the script must hold another reference
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// weak references are used here, this means that the script must hold another reference
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// to this function, otherwise it will expire
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// to this function, otherwise it will expire
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int funcWeakRef = g_lua.weakRef();
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int funcWeakRef = g_lua.weakRef();
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func = [=](Args... args...) {
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func = [=](Args... args) {
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// note that we must catch exceptions, because this lambda can be called from anywhere
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// note that we must catch exceptions, because this lambda can be called from anywhere
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// and most of them won't catch exceptions (e.g. dispatcher)
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// and most of them won't catch exceptions (e.g. dispatcher)
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g_lua.getWeakRef(funcWeakRef);
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g_lua.getWeakRef(funcWeakRef);
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@ -187,7 +187,7 @@ luavalue_cast(int index, std::function<Ret(Args...)>& func) {
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// weak references are used here, this means that the script must hold another reference
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// weak references are used here, this means that the script must hold another reference
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// to this function, otherwise it will expire
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// to this function, otherwise it will expire
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int funcWeakRef = g_lua.weakRef();
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int funcWeakRef = g_lua.weakRef();
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func = [=](Args... args...) -> Ret {
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func = [=](Args... args) -> Ret {
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// note that we must catch exceptions, because this lambda can be called from anywhere
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// note that we must catch exceptions, because this lambda can be called from anywhere
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// and most of them won't catch exceptions (e.g. dispatcher)
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// and most of them won't catch exceptions (e.g. dispatcher)
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try {
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try {
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@ -888,7 +888,7 @@ std::string Platform::generateBacktrace(int maxLevel)
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}
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}
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if(i > 1)
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if(i > 1)
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ss << "\n";
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ss << "\n";
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ss << line;
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ss << i << ": " << line;
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}
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}
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free(tracebackBuffer);
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free(tracebackBuffer);
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}
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}
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@ -31,7 +31,7 @@ UILineEdit::UILineEdit()
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m_align = Fw::AlignLeftCenter;
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m_align = Fw::AlignLeftCenter;
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m_cursorPos = 0;
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m_cursorPos = 0;
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m_startRenderPos = 0;
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m_startRenderPos = 0;
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m_textHorizontalMargin = 3;
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m_textHorizontalMargin = 0;
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m_textHidden = false;
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m_textHidden = false;
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blinkCursor();
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blinkCursor();
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}
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}
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@ -381,6 +381,8 @@ void UILineEdit::onStyleApply(const OTMLNodePtr& styleNode)
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setCursorPos(m_text.length());
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setCursorPos(m_text.length());
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} else if(node->tag() == "text hidden") {
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} else if(node->tag() == "text hidden") {
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setTextHidden(node->value<bool>());
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setTextHidden(node->value<bool>());
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} else if(node->tag() == "text margin") {
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m_textHorizontalMargin = node->value<int>();
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}
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}
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}
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}
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}
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}
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@ -102,7 +102,7 @@ void UIWidget::render()
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child->render();
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child->render();
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// debug draw box
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// debug draw box
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//g_graphics.bindColor(Color::green);
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//g_graphics.bindColor(Fw::green);
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//g_graphics.drawBoundingRect(child->getRect());
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//g_graphics.drawBoundingRect(child->getRect());
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//g_fonts.getDefaultFont()->renderText(child->getId(), child->getPosition() + Point(2, 0), Color::red);
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//g_fonts.getDefaultFont()->renderText(child->getId(), child->getPosition() + Point(2, 0), Color::red);
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@ -709,7 +709,9 @@ void UIWidget::onStyleApply(const OTMLNodePtr& styleNode)
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for(const OTMLNodePtr& node : styleNode->children()) {
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for(const OTMLNodePtr& node : styleNode->children()) {
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// background image
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// background image
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if(node->tag() == "image") {
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if(node->tag() == "image") {
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setImage(Image::loadFromOTML(node));
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ImagePtr image = ImagePtr(new Image);
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image->loadFromOTML(node);
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setImage(image);
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}
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}
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else if(node->tag() == "border-image") {
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else if(node->tag() == "border-image") {
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setImage(BorderImage::loadFromOTML(node));
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setImage(BorderImage::loadFromOTML(node));
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@ -31,39 +31,29 @@ void UIWindow::setup()
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UIWidget::setup();
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UIWidget::setup();
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m_moving = false;
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m_moving = false;
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m_headHeight = 0;
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m_headHeight = 0;
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m_headMargin = 0;
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m_titleAlign = Fw::AlignCenter;
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m_titleAlign = Fw::AlignCenter;
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}
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}
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void UIWindow::render()
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void UIWindow::render()
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{
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{
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// draw window head
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Rect headRect = getRect();
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headRect.setHeight(m_headHeight);
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if(m_headImage && m_headHeight > 0) {
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g_graphics.bindColor(m_backgroundColor);
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m_headImage->draw(headRect);
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// draw window head text
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Rect headTextRect = headRect;
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if(m_titleAlign & Fw::AlignLeft)
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headTextRect.addLeft(-m_headMargin);
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else if(m_titleAlign & Fw::AlignRight)
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headTextRect.addRight(-m_headMargin);
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m_font->renderText(m_title, headTextRect, m_titleAlign, m_foregroundColor);
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}
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// draw window body
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Rect bodyRect = getRect();
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bodyRect.setTop(headRect.bottom() + 1);
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if(m_bodyImage) {
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g_graphics.bindColor(m_backgroundColor);
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m_bodyImage->draw(bodyRect);
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}
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// render children
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// render children
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UIWidget::render();
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UIWidget::render();
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// draw window head
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// draw window head text
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Rect headTextRect = m_rect;
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headTextRect.addTop(-m_headOffset.y);
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headTextRect.setHeight(m_headHeight);
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if(m_titleAlign & Fw::AlignLeft)
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headTextRect.addLeft(-m_headOffset.x);
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else if(m_titleAlign & Fw::AlignRight)
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headTextRect.addRight(-m_headOffset.x);
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else {
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headTextRect.addLeft(-m_headOffset.x);
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headTextRect.addRight(-m_headOffset.x);
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}
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m_font->renderText(m_title, headTextRect, m_titleAlign, m_foregroundColor);
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}
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}
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void UIWindow::onStyleApply(const OTMLNodePtr& styleNode)
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void UIWindow::onStyleApply(const OTMLNodePtr& styleNode)
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UIWidget::onStyleApply(styleNode);
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UIWidget::onStyleApply(styleNode);
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for(OTMLNodePtr node : styleNode->children()) {
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for(OTMLNodePtr node : styleNode->children()) {
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if(node->tag() == "head") {
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if(node->tag() == "head height")
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if(OTMLNodePtr cnode = node->get("border-image"))
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m_headHeight = node->value<int>();
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m_headImage = BorderImage::loadFromOTML(cnode);
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else if(node->tag() == "head offset")
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m_headHeight = node->valueAt("height", m_headImage->getDefaultSize().height());
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m_headOffset = node->value<Point>();
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m_headMargin = node->valueAt("margin", 0);
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else if(node->tag() == "title")
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m_titleAlign = Fw::translateAlignment(node->valueAt("text align", std::string("center")));
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}
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else if(node->tag() == "body") {
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if(OTMLNodePtr cnode = node->get("border-image"))
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m_bodyImage = BorderImage::loadFromOTML(cnode);
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}
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else if(node->tag() == "title") {
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setTitle(node->value());
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setTitle(node->value());
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}
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else if(node->tag() == "head text align")
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m_titleAlign = Fw::translateAlignment(node->value());
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else if(node->tag() == "onEnter") {
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else if(node->tag() == "onEnter") {
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g_lua.loadFunction(node->value(), "@" + node->source() + "[" + node->tag() + "]");
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g_lua.loadFunction(node->value(), "@" + node->source() + "[" + node->tag() + "]");
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luaSetField(node->tag());
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luaSetField(node->tag());
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@ -52,7 +52,7 @@ private:
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BorderImagePtr m_headImage;
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BorderImagePtr m_headImage;
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ImagePtr m_bodyImage;
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ImagePtr m_bodyImage;
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int m_headHeight;
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int m_headHeight;
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int m_headMargin;
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Point m_headOffset;
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Fw::AlignmentFlag m_titleAlign;
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Fw::AlignmentFlag m_titleAlign;
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};
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};
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