[Probable bug] Double use function onAppear
Method Map::addThing uses two times function onAppear for object Missile. First used in line 119, but then used again the same function in line 165. Without first function onAppear method Map::addThing work the same.
This commit is contained in:
parent
8c731ac016
commit
f4f3219d61
|
@ -116,7 +116,6 @@ void Map::addThing(const ThingPtr& thing, const Position& pos, int stackPos)
|
||||||
} else {
|
} else {
|
||||||
if(thing->isMissile()) {
|
if(thing->isMissile()) {
|
||||||
m_floorMissiles[pos.z].push_back(thing->static_self_cast<Missile>());
|
m_floorMissiles[pos.z].push_back(thing->static_self_cast<Missile>());
|
||||||
thing->onAppear();
|
|
||||||
} else if(thing->isAnimatedText()) {
|
} else if(thing->isAnimatedText()) {
|
||||||
// this code will stack animated texts of the same color
|
// this code will stack animated texts of the same color
|
||||||
AnimatedTextPtr animatedText = thing->static_self_cast<AnimatedText>();
|
AnimatedTextPtr animatedText = thing->static_self_cast<AnimatedText>();
|
||||||
|
|
Loading…
Reference in New Issue