Removed singleton instance & added more lua bindings
* Some tidying up
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48ac91d173
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f50c63e9e5
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@ -840,6 +840,19 @@ void Application::registerLuaFunctions()
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#ifdef FW_SQL
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#ifdef FW_SQL
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// Database
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// Database
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g_lua.registerClass<Database>();
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g_lua.registerClass<Database>();
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g_lua.bindClassMemberFunction<Database>("getDatabaseEngine", &Database::getDatabaseEngine);
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g_lua.bindClassMemberFunction<Database>("isConnected", &Database::isConnected);
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g_lua.bindClassMemberFunction<Database>("getStringComparer", &Database::getStringComparer);
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g_lua.bindClassMemberFunction<Database>("getUpdateLimiter", &Database::getUpdateLimiter);
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g_lua.bindClassMemberFunction<Database>("getLastInsertedRowID", &Database::getLastInsertedRowID);
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g_lua.bindClassMemberFunction<Database>("escapeString", &Database::escapeString);
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//g_lua.bindClassMemberFunction<Database>("escapeBlob", &Database::escapeBlob); // need to write a cast for this type to work (if needed)
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// DBQuery (not sure if this class will work as a luafunction)
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/*g_lua.registerClass<DBQuery>();
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g_lua.bindClassStaticFunction<DBQuery>("create", []{ return DBQuery(); });
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g_lua.bindClassMemberFunction<DBQuery>("append", &DBQuery::append);
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g_lua.bindClassMemberFunction<DBQuery>("set", &DBQuery::set);*/
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// DBResult
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// DBResult
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g_lua.registerClass<DBResult>();
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g_lua.registerClass<DBResult>();
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@ -847,15 +860,17 @@ void Application::registerLuaFunctions()
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g_lua.bindClassMemberFunction<DBResult>("getDataLong", &DBResult::getDataLong);
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g_lua.bindClassMemberFunction<DBResult>("getDataLong", &DBResult::getDataLong);
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g_lua.bindClassMemberFunction<DBResult>("getDataString", &DBResult::getDataString);
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g_lua.bindClassMemberFunction<DBResult>("getDataString", &DBResult::getDataString);
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g_lua.bindClassMemberFunction<DBResult>("getRowCount", &DBResult::getRowCount);
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g_lua.bindClassMemberFunction<DBResult>("getRowCount", &DBResult::getRowCount);
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g_lua.bindClassMemberFunction<DBResult>("free", &DBResult::free);
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g_lua.bindClassMemberFunction<DBResult>("next", &DBResult::next);
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g_lua.bindClassMemberFunction<DBResult>("next", &DBResult::next);
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// MySQL
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// Mysql
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g_lua.registerClass<DatabaseMySQL, Database>();
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g_lua.registerClass<DatabaseMySQL, Database>();
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g_lua.bindClassStaticFunction<DatabaseMySQL>("create", []{ return DatabaseMySQLPtr(new DatabaseMySQL); });
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g_lua.bindClassStaticFunction<DatabaseMySQL>("create", []{ return DatabaseMySQLPtr(new DatabaseMySQL); });
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g_lua.bindClassMemberFunction<DatabaseMySQL>("connect", &DatabaseMySQL::connect);
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g_lua.bindClassMemberFunction<DatabaseMySQL>("connect", &DatabaseMySQL::connect);
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g_lua.bindClassMemberFunction<DatabaseMySQL>("beginTransaction", &DatabaseMySQL::beginTransaction);
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g_lua.bindClassMemberFunction<DatabaseMySQL>("rollback", &DatabaseMySQL::rollback);
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g_lua.bindClassMemberFunction<DatabaseMySQL>("commit", &DatabaseMySQL::commit);
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g_lua.bindClassMemberFunction<DatabaseMySQL>("executeQuery", &DatabaseMySQL::executeQuery);
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g_lua.bindClassMemberFunction<DatabaseMySQL>("executeQuery", &DatabaseMySQL::executeQuery);
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g_lua.bindClassMemberFunction<DatabaseMySQL>("storeQuery", &DatabaseMySQL::storeQuery);
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g_lua.bindClassMemberFunction<DatabaseMySQL>("storeQuery", &DatabaseMySQL::storeQuery);
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g_lua.bindClassMemberFunction<DatabaseMySQL>("escapeString", &DatabaseMySQL::escapeString);
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#endif
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#endif
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}
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}
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@ -21,19 +21,8 @@
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*/
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*/
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#include "database.h"
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#include "database.h"
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#include "mysql.h"
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boost::recursive_mutex DBQuery::databaseLock;
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boost::recursive_mutex DBQuery::databaseLock;
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DatabasePtr Database::m_instance = nullptr;
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DatabasePtr Database::getInstance()
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{
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if(!m_instance)
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m_instance = (DatabasePtr)DatabaseMySQLPtr(new DatabaseMySQL());
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m_instance->use();
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return m_instance;
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}
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DBResultPtr Database::verifyResult(DBResultPtr result)
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DBResultPtr Database::verifyResult(DBResultPtr result)
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{
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{
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@ -32,23 +32,6 @@
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class Database : public LuaObject
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class Database : public LuaObject
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{
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{
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public:
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public:
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friend class DBTransaction;
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/**
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* Singleton implementation.
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*
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* Retruns instance of database handler. Don't create database (or drivers) instances in your code - instead of it use Database::getInstance()->
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* This method stores static instance of connection class internaly to make sure exactly one instance of connection is created for entire system.
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*
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* @return database connection handler singleton
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*/
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static DatabasePtr getInstance();
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/**
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* Database ...
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*/
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virtual void use() {m_use = stdext::millis();}
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/**
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/**
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* Database connector.
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* Database connector.
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*
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*
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@ -141,8 +124,11 @@ class Database : public LuaObject
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*
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*
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* @return whether or not the database is connected.
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* @return whether or not the database is connected.
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*/
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*/
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bool isConnected() const {return m_connected;}
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bool isConnected() { return m_connected; }
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friend class DBTransaction;
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protected:
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/**
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/**
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* Database set connected.
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* Database set connected.
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*
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*
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@ -150,7 +136,6 @@ class Database : public LuaObject
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*/
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*/
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void setConnected(bool connected) { m_connected = connected; }
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void setConnected(bool connected) { m_connected = connected; }
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protected:
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virtual bool handleError() { return false; }
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virtual bool handleError() { return false; }
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virtual bool internalExecuteQuery(const std::string &query) { return false; }
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virtual bool internalExecuteQuery(const std::string &query) { return false; }
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@ -217,13 +202,16 @@ class DBResult : public LuaObject
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*
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*
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* By using this class for your queries you lock and unlock database for threads.
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* By using this class for your queries you lock and unlock database for threads.
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*/
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*/
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class DBQuery : public std::stringstream
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class DBQuery : public std::stringstream, public LuaObject
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{
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{
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friend class Database;
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friend class Database;
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public:
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public:
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DBQuery() { databaseLock.lock(); }
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DBQuery() { databaseLock.lock(); }
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~DBQuery() { databaseLock.unlock(); }
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~DBQuery() { databaseLock.unlock(); }
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void set(std::string& query) { str(query); }
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void append(char query) { putback(query); }
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protected:
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protected:
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static boost::recursive_mutex databaseLock;
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static boost::recursive_mutex databaseLock;
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};
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};
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@ -259,6 +247,7 @@ class DBInsert
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* @param std::string& row data
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* @param std::string& row data
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*/
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*/
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bool addRow(const std::string& row);
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bool addRow(const std::string& row);
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/**
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/**
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* Allows to use addRow() with stringstream as parameter.
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* Allows to use addRow() with stringstream as parameter.
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*/
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*/
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