Textwindow.lua update for scrollbars
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@ -21,6 +21,18 @@ function destroy()
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end
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end
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end
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end
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function getCursorPosByNewLine(str, count)
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local i = 0
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for n = 1, count-1 do
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local tPos = string.find(str, '\n', i)
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if tPos then
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i = tPos+1
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end
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end
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return i - 1
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end
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function onGameEditText(id, itemId, maxLength, text, writter, time)
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function onGameEditText(id, itemId, maxLength, text, writter, time)
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if textWindow then return end
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if textWindow then return end
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textWindow = g_ui.createWidget('TextWindow', rootWidget)
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textWindow = g_ui.createWidget('TextWindow', rootWidget)
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@ -32,6 +44,8 @@ function onGameEditText(id, itemId, maxLength, text, writter, time)
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local okButton = textWindow:getChildById('okButton')
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local okButton = textWindow:getChildById('okButton')
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local cancelButton = textWindow:getChildById('cancelButton')
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local cancelButton = textWindow:getChildById('cancelButton')
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local textScroll = textWindow:getChildById('textScroll')
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textItem:setItemId(itemId)
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textItem:setItemId(itemId)
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textEdit:setMaxLength(maxLength)
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textEdit:setMaxLength(maxLength)
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textEdit:setText(text)
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textEdit:setText(text)
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@ -75,6 +89,37 @@ function onGameEditText(id, itemId, maxLength, text, writter, time)
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destroy()
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destroy()
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end
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end
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local _, newLineCount = string.gsub(text, '\n', '\n')
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if(newLineCount >= 9) then
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textScroll:setMaximum(newLineCount-9)
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end
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local _prev, _next, _current = 0, 11, 0
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local onValueChange = function()
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local diff = textScroll:getValue() - _current
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if(diff > 0) then
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textEdit:setCursorPos(getCursorPosByNewLine(text, _next+(diff-1)))
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else
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textEdit:setCursorPos(getCursorPosByNewLine(text, _prev+(diff+1)))
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end
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_current = textScroll:getValue()
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_next = _next + diff
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_prev = _prev + diff
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end
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textScroll.onValueChange = onValueChange
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g_keyboard.bindKeyPress("Up", function() textScroll:setValue(textScroll:getValue()-1) end, textWindow, 400)
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g_keyboard.bindKeyPress("Down", function() textScroll:setValue(textScroll:getValue()+1) end, textWindow, 400)
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if(not writeable) then
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textEdit:setCursorPos(0)
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else
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textScroll:setValue(textScroll:getMaximum())
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textEdit:setCursorPos(text:len())
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end
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okButton.onClick = doneFunc
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okButton.onClick = doneFunc
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cancelButton.onClick = destroy
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cancelButton.onClick = destroy
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--textWindow.onEnter = doneFunc -- this should be '\n'
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--textWindow.onEnter = doneFunc -- this should be '\n'
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