fix bug on how lua detect source paths
This commit is contained in:
parent
80e42b0f96
commit
f5a15939b2
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@ -1,34 +1,34 @@
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window#enterGameWindow:
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window#enterGameWindow
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title: Enter Game
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title: Enter Game
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size: [236, 178]
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size: [236, 178]
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.verticalCenter: parent.verticalCenter
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anchors.verticalCenter: parent.verticalCenter
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onLoad: self.locked = true
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onLoad: self.locked = true
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label#accountNameLabel:
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label#accountNameLabel
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text: Account name
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text: Account name
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anchors.left: parent.left
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anchors.left: parent.left
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anchors.top: parent.top
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anchors.top: parent.top
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margin.left: 18
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margin.left: 18
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margin.top: 33
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margin.top: 33
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label#passwordLabel:
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label#passwordLabel
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text: "Password:"
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text: "Password:"
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anchors.left: parent.left
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anchors.left: parent.left
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anchors.top: parent.top
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anchors.top: parent.top
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margin.left: 18
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margin.left: 18
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margin.top: 62
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margin.top: 62
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label#createAccountLabel:
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label#createAccountLabel
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text: |
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text: |
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If you don't have
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If you don't have
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an account yet
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an account yet
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anchors.left: parent.left
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anchors.left: parent.left
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anchors.top: parent.top
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anchors.top: parent.top
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margin.left: 18
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margin.left: 18
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margin.top: 87
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margin.top: 87
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button#createAccountButton:
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button#createAccountButton
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text: Create Account
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text: Create Account
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anchors.left: parent.left
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anchors.left: parent.left
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anchors.top: parent.top
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anchors.top: parent.top
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@ -36,7 +36,7 @@ window#enterGameWindow:
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margin.left: 132
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margin.left: 132
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onClick: messageBox("Error", "Not implemented yet")
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onClick: messageBox("Error", "Not implemented yet")
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button#okButton:
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button#okButton
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text: Ok
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text: Ok
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size: [43, 20]
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size: [43, 20]
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anchors.right: parent.right
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anchors.right: parent.right
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@ -44,7 +44,7 @@ window#enterGameWindow:
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margin.bottom: 10
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margin.bottom: 10
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margin.right: 66
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margin.right: 66
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button#cancelButton:
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button#cancelButton
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text: Cancel
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text: Cancel
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size: [43, 20]
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size: [43, 20]
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anchors.right: parent.right
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anchors.right: parent.right
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@ -53,13 +53,13 @@ window#enterGameWindow:
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margin.right: 13
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margin.right: 13
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onClick: self.parent:destroy()
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onClick: self.parent:destroy()
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textEdit#accountNameTextEdit:
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textEdit#accountNameTextEdit
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anchors.right: parent.right
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anchors.right: parent.right
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anchors.top: parent.top
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anchors.top: parent.top
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margin.top: 32
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margin.top: 32
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margin.right: 18
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margin.right: 18
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textEdit#passwordTextEdit:
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textEdit#passwordTextEdit
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anchors.right: parent.right
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anchors.right: parent.right
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anchors.top: parent.top
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anchors.top: parent.top
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margin.top: 61
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margin.top: 61
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@ -1,11 +1,11 @@
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window#infoWindow:
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window#infoWindow
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title: Info
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title: Info
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size: [244, 221]
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size: [244, 221]
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.verticalCenter: parent.verticalCenter
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anchors.verticalCenter: parent.verticalCenter
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onLoad: self.locked = true
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onLoad: self.locked = true
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panel#infoPanel:
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panel#infoPanel
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skin: flatPanel
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skin: flatPanel
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size: [208, 129]
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size: [208, 129]
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anchors.left: parent.left
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anchors.left: parent.left
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@ -13,31 +13,31 @@ window#infoWindow:
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margin.top: 32
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margin.top: 32
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margin.left: 18
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margin.left: 18
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label#infoLabel:
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label#infoLabel
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align: center
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align: center
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text: |-
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text: |-
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OTClient
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OTClient
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Version 0.2.0
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Version 0.2.0
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Created by edubart
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Created by edubart
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.top: parent.top
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anchors.top: parent.top
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margin.top: 20
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margin.top: 20
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lineDecoration#bottomSeparator:
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lineDecoration#bottomSeparator
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size: [190,2]
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size: [190, 2]
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anchors.left: parent.left
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anchors.left: parent.left
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anchors.top: parent.top
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anchors.top: parent.top
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margin.top: 83
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margin.top: 83
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margin.left: 9
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margin.left: 9
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label#websiteLabel:
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label#websiteLabel
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text: Official Website
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text: Official Website
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anchors.left: parent.left
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anchors.left: parent.left
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anchors.bottom: parent.bottom
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anchors.bottom: parent.bottom
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margin.bottom: 14
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margin.bottom: 14
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margin.left: 9
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margin.left: 9
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button#websiteButton:
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button#websiteButton
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text: Github Page
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text: Github Page
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size: [80,22]
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size: [80,22]
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anchors.right: parent.right
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anchors.right: parent.right
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@ -45,7 +45,7 @@ window#infoWindow:
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margin.bottom: 9
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margin.bottom: 9
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margin.right: 9
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margin.right: 9
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lineDecoration#bottomSeparator:
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lineDecoration#bottomSeparator
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anchors.left: parent.left
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.right: parent.right
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anchors.bottom: parent.bottom
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anchors.bottom: parent.bottom
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@ -53,7 +53,7 @@ window#infoWindow:
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margin.left: 13
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margin.left: 13
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margin.right: 13
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margin.right: 13
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button#okButton:
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button#okButton
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text: Ok
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text: Ok
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size: [43, 20]
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size: [43, 20]
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anchors.left: parent.left
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anchors.left: parent.left
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@ -1,11 +1,11 @@
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panel#background:
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panel#background
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skin: mainMenuBackground
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skin: mainMenuBackground
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anchors.left: parent.left
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.right: parent.right
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anchors.top: parent.top
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anchors.top: parent.top
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anchors.bottom: parent.bottom
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anchors.bottom: parent.bottom
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panel#icos4d:
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panel#icos4d
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skin:
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skin:
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image: /skins/lightness/mouse.png
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image: /skins/lightness/mouse.png
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anchors.left: parent.left
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anchors.left: parent.left
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@ -13,7 +13,7 @@ panel#background:
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margin.left: -2
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margin.left: -2
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margin.top: 70
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margin.top: 70
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panel#mouse:
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panel#mouse
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skin:
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skin:
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image: /skins/lightness/icos4d.png
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image: /skins/lightness/icos4d.png
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anchors.right: parent.right
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anchors.right: parent.right
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@ -21,7 +21,7 @@ panel#background:
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margin.left: 60
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margin.left: 60
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margin.top: 70
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margin.top: 70
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panel#mainMenu:
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panel#mainMenu
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skin: roundedGridPanel
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skin: roundedGridPanel
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size: [117, 171]
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size: [117, 171]
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anchors.left: parent.left
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anchors.left: parent.left
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@ -29,35 +29,35 @@ panel#background:
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margin.left: 60
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margin.left: 60
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margin.bottom: 70
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margin.bottom: 70
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button#enterGameButton:
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button#enterGameButton
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text: Enter Game
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text: Enter Game
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anchors.top: parent.top
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anchors.top: parent.top
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.horizontalCenter: parent.horizontalCenter
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margin.top: 16
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margin.top: 16
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onClick: UI.load("entergamewindow.yml")
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onClick: UI.load("entergamewindow.yml")
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button#accessAccountButton:
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button#accessAccountButton
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text: Access Account
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text: Access Account
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anchors.top: parent.top
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anchors.top: parent.top
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.horizontalCenter: parent.horizontalCenter
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margin.top: 46
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margin.top: 46
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onClick: messageBox("Error", "Not implemented yet")
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onClick: messageBox("Error", "Not implemented yet")
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button#optionsButton:
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button#optionsButton
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text: Options
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text: Options
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anchors.top: parent.top
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anchors.top: parent.top
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.horizontalCenter: parent.horizontalCenter
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margin.top: 76
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margin.top: 76
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onClick: UI.load("optionswindow.yml")
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onClick: UI.load("optionswindow.yml")
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button#infoButton:
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button#infoButton
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text: Info
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text: Info
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anchors.top: parent.top
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anchors.top: parent.top
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.horizontalCenter: parent.horizontalCenter
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margin.top: 106
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margin.top: 106
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onClick: UI.load("infowindow.yml")
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onClick: UI.load("infowindow.yml")
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button#exitGameButton:
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button#exitGameButton
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text: Exit
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text: Exit
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anchors.top: parent.top
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anchors.top: parent.top
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.horizontalCenter: parent.horizontalCenter
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@ -1,4 +1,4 @@
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window#optionsWindow:
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window#optionsWindow
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title: Options
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title: Options
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size: [286, 262]
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size: [286, 262]
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.horizontalCenter: parent.horizontalCenter
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@ -6,48 +6,48 @@ window#optionsWindow:
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onLoad: self.locked = true
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onLoad: self.locked = true
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# general
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# general
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button#generalButton:
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button#generalButton
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text: General
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text: General
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anchors.left: parent.left
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anchors.left: parent.left
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anchors.top: parent.top
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anchors.top: parent.top
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margin.left: 18
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margin.left: 18
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margin.top: 32
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margin.top: 32
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label#generalLabel:
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label#generalLabel
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text: |-
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text: |-
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Change general
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Change general
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game options
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game options
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anchors.left: parent.left
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anchors.left: parent.left
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anchors.top: parent.top
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anchors.top: parent.top
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margin.left: 117
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margin.left: 117
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margin.top: 29
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margin.top: 29
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# graphics
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# graphics
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button#graphicsButton:
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button#graphicsButton
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text: Graphics
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text: Graphics
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anchors.left: parent.left
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anchors.left: parent.left
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anchors.top: parent.top
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anchors.top: parent.top
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margin.left: 18
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margin.left: 18
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margin.top: 65
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margin.top: 65
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label#graphicsLabel:
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label#graphicsLabel
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text: |-
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text: |-
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Change graphics and
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Change graphics and
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performance settings
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performance settings
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anchors.left: parent.left
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anchors.left: parent.left
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anchors.top: parent.top
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anchors.top: parent.top
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margin.left: 117
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margin.left: 117
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margin.top: 62
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margin.top: 62
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# console
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# console
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button#consoleButton:
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button#consoleButton
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text: Console
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text: Console
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anchors.left: parent.left
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anchors.left: parent.left
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anchors.top: parent.top
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anchors.top: parent.top
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margin.left: 18
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margin.left: 18
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margin.top: 98
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margin.top: 98
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label#consoleLabel:
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label#consoleLabel
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text: Customise the console
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text: Customise the console
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anchors.left: parent.left
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anchors.left: parent.left
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anchors.top: parent.top
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anchors.top: parent.top
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@ -55,21 +55,21 @@ window#optionsWindow:
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margin.top: 95
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margin.top: 95
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# hotkeys
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# hotkeys
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button#hotkeysButton:
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button#hotkeysButton
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text: Hotkeys
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text: Hotkeys
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anchors.left: parent.left
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anchors.left: parent.left
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anchors.top: parent.top
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anchors.top: parent.top
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margin.left: 18
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margin.left: 18
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margin.top: 131
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margin.top: 131
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label#hotkeysLabel:
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label#hotkeysLabel
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text: Edit your hotkey texts
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text: Edit your hotkey texts
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anchors.left: parent.left
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anchors.left: parent.left
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anchors.top: parent.top
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anchors.top: parent.top
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margin.left: 117
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margin.left: 117
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margin.top: 128
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margin.top: 128
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lineDecoration#middleSeparator:
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lineDecoration#middleSeparator
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anchors.left: parent.left
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.right: parent.right
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anchors.bottom: parent.bottom
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anchors.bottom: parent.bottom
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@ -78,23 +78,23 @@ window#optionsWindow:
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margin.right: 18
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margin.right: 18
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# motd
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# motd
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button#motdButton:
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button#motdButton
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text: Motd
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text: Motd
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anchors.left: parent.left
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anchors.left: parent.left
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anchors.bottom: parent.bottom
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anchors.bottom: parent.bottom
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margin.left: 18
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margin.left: 18
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margin.bottom: 60
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margin.bottom: 60
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label#motdLabel:
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label#motdLabel
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text: |-
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text: |-
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Show the most recent
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Show the most recent
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Message of the Day
|
Message of the Day
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anchors.left: parent.left
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anchors.left: parent.left
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anchors.bottom: parent.bottom
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anchors.bottom: parent.bottom
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margin.left: 117
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margin.left: 117
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margin.bottom: 56
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margin.bottom: 56
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lineDecoration#bottomSeparator:
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lineDecoration#bottomSeparator
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anchors.left: parent.left
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.right: parent.right
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anchors.bottom: parent.bottom
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anchors.bottom: parent.bottom
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@ -103,7 +103,7 @@ window#optionsWindow:
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margin.right: 13
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margin.right: 13
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# ok button
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# ok button
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button#okButton:
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button#okButton
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text: Ok
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text: Ok
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size: [43, 20]
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size: [43, 20]
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anchors.right: parent.right
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anchors.right: parent.right
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@ -7,5 +7,5 @@ function messageBox(title, text)
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msgBox.locked = true
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msgBox.locked = true
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msgBox.title = title
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msgBox.title = title
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msgBox:child("textLabel").text = text
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msgBox:child("textLabel").text = text
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msgBox:child("okButton").onClick = autoDestroyParentz
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msgBox:child("okButton").onClick = autoDestroyParent
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end
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end
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@ -105,10 +105,11 @@ bool Resources::directoryExists(const std::string& directoryName)
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bool Resources::loadFile(const std::string& fileName, std::iostream& out)
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bool Resources::loadFile(const std::string& fileName, std::iostream& out)
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{
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{
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std::string fullPath = resolvePath(fileName);
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out.clear(std::ios::goodbit);
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out.clear(std::ios::goodbit);
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PHYSFS_file *file = PHYSFS_openRead(resolvePath(fileName).c_str());
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PHYSFS_file *file = PHYSFS_openRead(fullPath.c_str());
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if(!file) {
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if(!file) {
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flogError("ERROR: Failed to load file \"%s\": %s", fileName.c_str() % PHYSFS_getLastError());
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flogError("ERROR: Failed to load file \"%s\": %s", fullPath.c_str() % PHYSFS_getLastError());
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out.clear(std::ios::failbit);
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out.clear(std::ios::failbit);
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return false;
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return false;
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} else {
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} else {
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|
|
@ -379,20 +379,25 @@ void LuaScript::pushRef(int ref)
|
||||||
lua_rawgeti(L, LUA_REGISTRYINDEX, ref);
|
lua_rawgeti(L, LUA_REGISTRYINDEX, ref);
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string LuaScript::getFunctionSourcePath()
|
std::string LuaScript::getFunctionSourcePath(bool functionIsOnStack, int level)
|
||||||
{
|
{
|
||||||
std::string path;
|
std::string path;
|
||||||
|
|
||||||
lua_Debug ar;
|
lua_Debug ar;
|
||||||
memset(&ar, 0, sizeof(ar));
|
memset(&ar, 0, sizeof(ar));
|
||||||
lua_getinfo(L, ">Sn", &ar);
|
if(functionIsOnStack)
|
||||||
|
lua_getinfo(L, ">Sn", &ar);
|
||||||
|
else {
|
||||||
|
if(lua_getstack(L, level-1, &ar) == 1)
|
||||||
|
lua_getinfo(L, "Sn", &ar);
|
||||||
|
}
|
||||||
|
|
||||||
// c function, we must get information of level above
|
// c function, we must get information of a level above
|
||||||
if(strcmp("C", ar.what) == 0) {
|
if(strcmp("C", ar.what) == 0) {
|
||||||
memset(&ar, 0, sizeof(ar));
|
memset(&ar, 0, sizeof(ar));
|
||||||
if(lua_getstack(L, 1, &ar) == 1) {
|
if(lua_getstack(L, level, &ar) == 1) {
|
||||||
lua_getinfo(L, "f", &ar);
|
lua_getinfo(L, "f", &ar);
|
||||||
return getFunctionSourcePath();
|
return getFunctionSourcePath(true, level+1);
|
||||||
}
|
}
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
|
@ -411,7 +416,7 @@ std::string LuaScript::getFunctionSourcePath()
|
||||||
bool LuaScript::callFunction(int numArgs, int numRets)
|
bool LuaScript::callFunction(int numArgs, int numRets)
|
||||||
{
|
{
|
||||||
pushValue(-numArgs - 1);
|
pushValue(-numArgs - 1);
|
||||||
g_resources.pushCurrentPath(getFunctionSourcePath());
|
g_resources.pushCurrentPath(getFunctionSourcePath(true));
|
||||||
|
|
||||||
int size = getStackSize();
|
int size = getStackSize();
|
||||||
int errorIndex = -numArgs - 2;
|
int errorIndex = -numArgs - 2;
|
||||||
|
@ -726,8 +731,14 @@ int LuaScript::luaFunctionCallback(lua_State* L)
|
||||||
{
|
{
|
||||||
// look for function id
|
// look for function id
|
||||||
int id = lua_tonumber(L, lua_upvalueindex(1));
|
int id = lua_tonumber(L, lua_upvalueindex(1));
|
||||||
|
|
||||||
|
g_resources.pushCurrentPath(g_lua.getFunctionSourcePath(false));
|
||||||
|
|
||||||
// call the function
|
// call the function
|
||||||
return (*(g_lua.m_functions[id]))();
|
int ret = (*(g_lua.m_functions[id]))();
|
||||||
|
|
||||||
|
g_resources.popCurrentPath();
|
||||||
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
int LuaScript::luaErrorHandler(lua_State *L)
|
int LuaScript::luaErrorHandler(lua_State *L)
|
||||||
|
|
|
@ -104,7 +104,7 @@ public:
|
||||||
void pushValue(int index = -1);
|
void pushValue(int index = -1);
|
||||||
void pushRef(int ref);
|
void pushRef(int ref);
|
||||||
|
|
||||||
std::string getFunctionSourcePath();
|
std::string getFunctionSourcePath(bool functionIsOnStack, int level = 1);
|
||||||
|
|
||||||
bool callFunction(int numArgs = 0, int numRets = 0);
|
bool callFunction(int numArgs = 0, int numRets = 0);
|
||||||
void callModuleField(const std::string& module, const std::string& field);
|
void callModuleField(const std::string& module, const std::string& field);
|
||||||
|
|
|
@ -71,7 +71,7 @@ UIElementPtr UILoader::loadFromFile(std::string filePath, const UIContainerPtr&
|
||||||
{
|
{
|
||||||
std::stringstream fin;
|
std::stringstream fin;
|
||||||
if(!g_resources.loadFile(filePath, fin)) {
|
if(!g_resources.loadFile(filePath, fin)) {
|
||||||
flogError("ERROR: Could not load ui file \"%s", filePath.c_str());
|
flogError("ERROR: Could not load ui %s", filePath.c_str());
|
||||||
return UIElementPtr();
|
return UIElementPtr();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -106,7 +106,7 @@ UIElementPtr UILoader::loadFromFile(std::string filePath, const UIContainerPtr&
|
||||||
element->onLoad();
|
element->onLoad();
|
||||||
return element;
|
return element;
|
||||||
} else {
|
} else {
|
||||||
flogError("ERROR: Failed to load ui file \"%s\":\n %s", filePath.c_str() % parser.getErrorMessage());
|
flogError("ERROR: Failed to load ui %s: %s", filePath.c_str() % parser.getErrorMessage());
|
||||||
}
|
}
|
||||||
|
|
||||||
return UIElementPtr();
|
return UIElementPtr();
|
||||||
|
|
Loading…
Reference in New Issue