particles from file
This commit is contained in:
parent
24022317be
commit
f67770ed00
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@ -143,8 +143,9 @@ SET(framework_SOURCES ${framework_SOURCES}
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${CMAKE_CURRENT_LIST_DIR}/graphics/texturemanager.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/borderimage.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/image.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/particlesmanager.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/particlessystem.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/particlemanager.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/particlesystem.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/particleemitter.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/shader.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/shaderprogram.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/paintershaderprogram.cpp
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@ -31,7 +31,7 @@
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#include <framework/ui/uimanager.h>
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#include <framework/ui/uiwidget.h>
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#include <framework/graphics/graphics.h>
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#include <framework/graphics/particlesmanager.h>
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#include <framework/graphics/particlemanager.h>
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#include <framework/graphics/painter.h>
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#include <framework/luascript/luainterface.h>
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@ -209,7 +209,7 @@ void Application::poll()
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// poll application genareted events
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g_dispatcher.poll();
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g_particlesManager.update();
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g_particleManager.update();
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}
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void Application::render()
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@ -217,7 +217,7 @@ void Application::render()
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// everything is rendered by UI components
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g_ui.render();
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g_particlesManager.render();
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g_particleManager.render();
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}
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void Application::resize(const Size& size)
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@ -0,0 +1,38 @@
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#include "particlemanager.h"
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#include <framework/core/resourcemanager.h>
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#include <framework/otml/otml.h>
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ParticleManager g_particleManager;
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bool ParticleManager::load(const std::string& filename)
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{
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if(!g_resources.fileExists(filename))
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return false;
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try {
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OTMLDocumentPtr doc = OTMLDocument::parse(filename);
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for(const OTMLNodePtr& node : doc->children()) {
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if(node->tag() == "ParticleSystem") {
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ParticleSystemPtr particleSystem = ParticleSystemPtr(new ParticleSystem);
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particleSystem->load(node);
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m_particlesSystems.push_back(particleSystem);
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}
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}
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return true;
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} catch(Exception& e) {
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logError("could not load particles: ", e.what());
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return false;
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}
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}
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void ParticleManager::render()
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{
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for(auto it = m_particlesSystems.begin(), end = m_particlesSystems.end(); it != end; ++it)
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(*it)->render();
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}
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void ParticleManager::update()
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{
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for(auto it = m_particlesSystems.begin(), end = m_particlesSystems.end(); it != end; ++it)
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(*it)->update();
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}
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@ -0,0 +1,41 @@
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/*
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* Copyright (c) 2010-2011 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef PARTICLEMANAGER_H
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#define PARTICLEMANAGER_H
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#include "particlesystem.h"
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class ParticleManager {
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public:
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bool load(const std::string& filename);
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void render();
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void update();
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private:
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std::list<ParticleSystemPtr> m_particlesSystems;
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};
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extern ParticleManager g_particleManager;
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#endif
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@ -1,39 +0,0 @@
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#include "particlesmanager.h"
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#include <framework/core/resourcemanager.h>
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#include <framework/otml/otml.h>
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ParticlesManager g_particlesManager;
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bool ParticlesManager::load(const std::string& filename)
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{
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if(!g_resources.fileExists(filename))
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return false;
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try {
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OTMLDocumentPtr doc = OTMLDocument::parse(filename);
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//for(const OTMLNodePtr& child : doc->children())
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//m_confsMap[child->tag()] = child->value();
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return true;
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} catch(Exception& e) {
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logError("could not load configurations: ", e.what());
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return false;
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}
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}
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void ParticlesManager::add(ParticlesSystem particleSystem)
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{
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// check it has emitters
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m_particlesSystems.push_back(particleSystem);
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}
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void ParticlesManager::render()
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{
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for(auto it = m_particlesSystems.begin(), end = m_particlesSystems.end(); it != end; ++it)
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(*it).render();
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}
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void ParticlesManager::update()
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{
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for(auto it = m_particlesSystems.begin(), end = m_particlesSystems.end(); it != end; ++it)
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(*it).update();
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}
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@ -1,16 +0,0 @@
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#include "particlessystem.h"
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class ParticlesManager {
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public:
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bool load(const std::string& filename);
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void add(ParticlesSystem particleSystem);
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void render();
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void update();
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private:
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std::list<ParticlesSystem> m_particlesSystems;
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};
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extern ParticlesManager g_particlesManager;
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@ -1,161 +0,0 @@
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#include "particlessystem.h"
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#include "graphics.h"
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#include <framework/core/clock.h>
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#include <framework/graphics/texturemanager.h>
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#include <framework/util/tools.h>
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Particle::Particle(const Rect& rect, float vx, float vy, float ax, float ay, float duration, const Color& color, TexturePtr texture)
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{
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m_rect = rect;
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m_ix = rect.x(); m_iy = rect.y();
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m_vx = vx; m_vy = vy;
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m_ax = ax; m_ay = ay;
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m_color = color;
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m_texture = texture;
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m_duration = duration;
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m_startTicks = g_clock.ticks();
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m_finished = false;
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}
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Particle::~Particle()
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{
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//dump << "deleted";
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}
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void Particle::render()
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{
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g_painter.setColor(m_color);
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if(!m_texture)
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g_painter.drawFilledRect(m_rect);
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else {
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//g_painter.setCompositionMode(Painter::CompositionMode_AdditiveSource);
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g_painter.drawTexturedRect(m_rect, m_texture);
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//g_painter.setCompositionMode(Painter::CompositionMode_SourceOver);
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}
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}
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void Particle::update()
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{
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ticks_t t = g_clock.ticks() - m_startTicks;
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// check if finished
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if(m_duration >= 0 && t > m_duration * 1000) {
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m_finished = true;
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return;
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}
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//update position
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m_rect.moveTo(m_ix + (m_vx * t / 1000.0) + (m_ax * t*t / (2.0 * 1000 * 1000)),
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m_iy + (m_vy * t / 1000.0) + (m_ay * t*t / (2.0 * 1000 * 1000)));
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}
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ParticleEmitter::ParticleEmitter(const Point& position, float duration, float burstRate, float burstCount)
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{
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m_position = position;
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m_duration = duration;
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m_burstRate = burstRate; m_burstCount = burstCount;
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m_currentBurst = 0;
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m_startTicks = g_clock.ticks();
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m_finished = false;
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// particles default configuration. (make them reasonable for user detect missing properties on scripts)
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m_pPositionMinRadius = 0; m_pPositionMaxRadius = 3;
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m_pPositionMinAngle = -Fw::pi; m_pPositionMaxAngle = Fw::pi;
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m_pMinSize = Size(32, 32); m_pMaxSize = Size(32, 32);
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m_pMinDuration = 0; m_pMaxDuration = 10;
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m_pMinVelocity = 32; m_pMaxVelocity = 64;
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m_pMinVelocityAngle = -Fw::pi; m_pMaxVelocityAngle = Fw::pi;
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m_pMinAcceleration = 32; m_pMaxAcceleration = 64;
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m_pMinAccelerationAngle = -Fw::pi; m_pMaxAccelerationAngle = Fw::pi;
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m_pColor = Color(255, 0, 0, 128);
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m_pTexture = nullptr;
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}
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void ParticleEmitter::render()
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{
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for(auto it = m_particles.begin(), end = m_particles.end(); it != end; ++it)
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(*it)->render();
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}
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void ParticleEmitter::update()
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{
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ticks_t elapsedTicks = g_clock.ticks() - m_startTicks;
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// check if finished
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if(m_duration >= 0 && elapsedTicks > m_duration * 1000) {
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m_finished = true;
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return;
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}
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// update particles
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for(auto it = m_particles.begin(), end = m_particles.end(); it != end;) {
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const ParticlePtr& particle = *it;
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if(particle->hasFinished()) {
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it = m_particles.erase(it);
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continue;
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}
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particle->update();
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++it;
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}
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// create some particles
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m_pTexture = g_textures.getTexture("circle2.png"); // remove this, 'll be parsed on loader
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int currentBurst = elapsedTicks / 1000.0 / m_burstRate + 1;
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for(int b = m_currentBurst; b < currentBurst; ++b) {
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// every burst created at same position.
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float pRadius = Fw::randomRange(m_pPositionMinRadius, m_pPositionMaxRadius);
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float pAngle = Fw::randomRange(m_pPositionMinAngle, m_pPositionMaxAngle);
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Point pPosition = Point(pRadius * cos(pAngle), pRadius * sin(pAngle));
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for(int p = 0; p < m_burstCount; ++p) {
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Size pSize = Size(Fw::randomRange(m_pMinSize.width(), m_pMaxSize.width()), Fw::randomRange(m_pMinSize.height(), m_pMaxSize.height()));
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float pDuration = Fw::randomRange(m_pMinDuration, m_pMaxDuration);
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// particles initial velocity
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float pVelocity = Fw::randomRange(m_pMinVelocity, m_pMaxVelocity);
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float pVelocityAngle = Fw::randomRange(m_pMinVelocityAngle, m_pMaxVelocityAngle);
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// particles initial acceleration
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float pAcceleration = Fw::randomRange(m_pMinAcceleration, m_pMaxAcceleration);
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float pAccelerationAngle = Fw::randomRange(m_pMinAccelerationAngle, m_pMaxAccelerationAngle);
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m_particles.push_back(ParticlePtr(new Particle(Rect(m_position + pPosition, pSize),
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pVelocity * cos(pVelocityAngle), pVelocity * sin(pVelocityAngle),
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pAcceleration * cos(pAccelerationAngle), pAcceleration * sin(pAccelerationAngle),
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pDuration, m_pColor, m_pTexture)));
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}
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}
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m_currentBurst = currentBurst;
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}
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void ParticlesSystem::add(const ParticleEmitterPtr& emitter)
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{
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m_emitters.push_back(emitter);
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}
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void ParticlesSystem::render()
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{
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for(auto it = m_emitters.begin(), end = m_emitters.end(); it != end; ++it)
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(*it)->render();
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}
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void ParticlesSystem::update()
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{
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for(auto it = m_emitters.begin(), end = m_emitters.end(); it != end;) {
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const ParticleEmitterPtr& emitter = *it;
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if(emitter->hasFinished()) {
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it = m_emitters.erase(it);
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continue;
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}
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emitter->update();
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++it;
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}
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}
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@ -1,97 +0,0 @@
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#include <framework/global.h>
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#include <framework/graphics/texture.h>
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class Particle {
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public:
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Particle(const Rect& rect, float vx, float vy, float ax, float ay, float duration, const Color& color = Color(255, 255, 255), TexturePtr texture = nullptr);
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~Particle();
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void render();
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void update();
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bool hasFinished() { return m_finished; }
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private:
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Rect m_rect;
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Color m_color;
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TexturePtr m_texture;
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int m_ix, m_iy;
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PointF m_s0, m_v, m_a;
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float m_vx, m_vy;
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float m_ax, m_ay;
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float m_duration;
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ticks_t m_startTicks;
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bool m_finished;
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};
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typedef std::shared_ptr<Particle> ParticlePtr;
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class ParticleEmitter {
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public:
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ParticleEmitter(const Point& position, float duration, float burstRate, float burstCount);
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void render();
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void update();
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bool hasFinished() { return m_finished; }
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private:
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// self related
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Point m_position;
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int m_duration;
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ticks_t m_startTicks;
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bool m_finished;
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float m_burstRate, m_burstCount;
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int m_currentBurst;
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std::list<ParticlePtr> m_particles;
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// particles size
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Size m_pMinSize, m_pMaxSize;
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// particles initial position related to emitter position
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float m_pPositionMinRadius, m_pPositionMaxRadius;
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float m_pPositionMinAngle, m_pPositionMaxAngle;
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// particles initial velocity
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float m_pMinVelocity, m_pMaxVelocity;
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float m_pMinVelocityAngle, m_pMaxVelocityAngle;
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// particles initial acceleration
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float m_pMinAcceleration, m_pMaxAcceleration;
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float m_pMinAccelerationAngle, m_pMaxAccelerationAngle;
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// particles duration
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float m_pMinDuration, m_pMaxDuration;
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// visual ralated
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Color m_pColor;
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TexturePtr m_pTexture;
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};
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typedef std::shared_ptr<ParticleEmitter> ParticleEmitterPtr;
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class Affector {
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public:
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virtual void update() {}
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};
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class Gravity270Affector : public Affector {
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public:
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void update() {
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// earth gravity is 9.8 m/s². -> in tibia, 32 pixels are equal to 1 meter -> 32 pixels/m -> 9.8 * 32 is gravity constant
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}
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};
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class ParticlesSystem {
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public:
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void add(const ParticleEmitterPtr& emitter);
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void render();
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void update();
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private:
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std::list<ParticleEmitterPtr> m_emitters;
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std::list<Affector> m_affectors;
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};
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@ -0,0 +1,32 @@
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#include "particlesystem.h"
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bool ParticleSystem::load(const OTMLNodePtr& node)
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{
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for(const OTMLNodePtr& childNode : node->children()) {
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if(childNode->tag() == "Emitter") {
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ParticleEmitterPtr emitter = ParticleEmitterPtr(new ParticleEmitter);
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emitter->load(childNode);
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m_emitters.push_back(emitter);
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}
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}
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return true;
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}
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void ParticleSystem::render()
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{
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for(auto it = m_emitters.begin(), end = m_emitters.end(); it != end; ++it)
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(*it)->render();
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}
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void ParticleSystem::update()
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{
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for(auto it = m_emitters.begin(), end = m_emitters.end(); it != end;) {
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const ParticleEmitterPtr& emitter = *it;
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if(emitter->hasFinished()) {
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it = m_emitters.erase(it);
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continue;
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}
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emitter->update();
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++it;
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}
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}
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@ -0,0 +1,53 @@
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/*
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* Copyright (c) 2010-2011 OTClient <https://github.com/edubart/otclient>
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
* THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifndef PARTICLESYSTEM_H
|
||||
#define PARTICLESYSTEM_H
|
||||
|
||||
#include "particleemitter.h"
|
||||
|
||||
class Affector {
|
||||
public:
|
||||
virtual void update() {}
|
||||
};
|
||||
|
||||
class Gravity270Affector : public Affector {
|
||||
public:
|
||||
void update() {
|
||||
// earth gravity is 9.8 m/s². -> in tibia, 32 pixels are equal to 1 meter -> 32 pixels/m -> 9.8 * 32 is gravity constant
|
||||
}
|
||||
};
|
||||
|
||||
class ParticleSystem {
|
||||
public:
|
||||
bool load(const OTMLNodePtr& node);
|
||||
|
||||
void render();
|
||||
void update();
|
||||
|
||||
private:
|
||||
std::list<ParticleEmitterPtr> m_emitters;
|
||||
std::list<Affector> m_affectors;
|
||||
};
|
||||
typedef std::shared_ptr<ParticleSystem> ParticleSystemPtr;
|
||||
|
||||
#endif
|
|
@ -32,7 +32,7 @@
|
|||
#include <otclient/core/tile.h>
|
||||
#include <otclient/luascript/luavaluecasts.h>
|
||||
#include <framework/core/eventdispatcher.h>
|
||||
#include <framework/graphics/particlesmanager.h>
|
||||
#include <framework/graphics/particlemanager.h>
|
||||
|
||||
void ProtocolGame::parseMessage(InputMessage& msg)
|
||||
{
|
||||
|
@ -529,12 +529,8 @@ void ProtocolGame::parseMagicEffect(InputMessage& msg)
|
|||
TilePtr tile = g_map.getTile(pos);
|
||||
tile->addEffect(effect);
|
||||
|
||||
// test particles
|
||||
ParticlesSystem particlesSystem;
|
||||
|
||||
particlesSystem.add(ParticleEmitterPtr(new ParticleEmitter(Point(100, 100), -1, 2, 10)));
|
||||
|
||||
g_particlesManager.add(particlesSystem);
|
||||
// TODO: check if particles effect exists, if not, play standard sprite effect.
|
||||
g_particleManager.load("particle.otpa");
|
||||
}
|
||||
|
||||
void ProtocolGame::parseAnimatedText(InputMessage& msg)
|
||||
|
|
Loading…
Reference in New Issue