ignore this
This commit is contained in:
parent
f289db3a9e
commit
f74b013da2
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@ -25,6 +25,7 @@
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#include "declarations.h"
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#include <framework/util/databuffer.h>
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#include <otclient/position.h>
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enum {
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BINARYTREE_ESCAPE_CHAR = 0xFD,
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@ -48,6 +49,8 @@ public:
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uint32 getU32();
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uint64 getU64();
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std::string getString();
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Position getPosition() { return Position(getU16(), getU16(), getU8()); }
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Point getPoint() { return Point(getU8(), getU8()); }
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BinaryTreeVec getChildren();
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bool canRead() { unserialize(); return m_pos < m_buffer.size(); }
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@ -30,6 +30,7 @@
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#include <iomanip>
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#include <vector>
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#include <boost/algorithm/string.hpp>
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#include <otclient/position.h>
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#include "types.h"
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#include "cast.h"
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@ -180,6 +181,11 @@ inline std::string ip_to_string(uint32 ip) {
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return std::string(host);
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}
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inline std::string pos_to_string(const Position& p)
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{
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return format("{x = %h, y = %h, z = %hh}", p.x, p.y, p.z);
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}
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/// Convert utf8 characters to latin1
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inline char utf8CharToLatin1(uchar *utf8, int *read) {
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char c = '?';
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@ -173,7 +173,7 @@ enum TiXmlEncoding
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TIXML_ENCODING_LEGACY
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};
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const TiXmlEncoding TIXML_DEFAULT_ENCODING = TIXML_ENCODING_UNKNOWN;
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constexpr TiXmlEncoding TIXML_DEFAULT_ENCODING = TIXML_ENCODING_UNKNOWN;
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/** TiXmlBase is a base class for every class in TinyXml.
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It does little except to establish that TinyXml classes
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@ -62,7 +62,7 @@ void Creatures::loadNpcs(const std::string &folder)
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for(boost::filesystem::directory_iterator it(npcPath), end; it != end; ++it) {
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std::string f = it->path().string();
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if(boost::filesystem::is_directory(it->status()) && ((f.size() > 4 ? f.substr(f.size() - 4) : "") != ".xml"))
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if(boost::filesystem::is_directory(it->status()) || ((f.size() > 4 ? f.substr(f.size() - 4) : "") != ".xml"))
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continue;
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loadCreatureBuffer(g_resources.loadFile(f));
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@ -78,15 +78,18 @@ void Creatures::loadCreatureBuffer(const std::string &buffer)
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TiXmlElement* root = doc.FirstChildElement();
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if(!root || root->ValueStr() != "npc")
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stdext::throw_exception(("invalid root tag name"));
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stdext::throw_exception("invalid root tag name");
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for(TiXmlElement* attrib = root->FirstChildElement(); attrib; attrib = attrib->NextSiblingElement()) {
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if(attrib->ValueStr() != "npc" && attrib->ValueStr() != "monster")
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stdext::throw_exception(stdext::format("invalid attribute '%s'", attrib->ValueStr()));
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CreatureTypePtr newType(nullptr);
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m_loadCreatureBuffer(attrib, newType);
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if(m_loadCreatureBuffer(attrib, newType))
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break;
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}
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doc.Clear();
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}
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bool Creatures::m_loadCreatureBuffer(TiXmlElement* attrib, CreatureTypePtr& m)
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@ -98,13 +101,17 @@ bool Creatures::m_loadCreatureBuffer(TiXmlElement* attrib, CreatureTypePtr& m)
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Outfit out;
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int32 type;
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bool isTypeEx=false;
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if(!attrib->Attribute("type").empty())
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type = attrib->readType<int32>("type");
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else
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else {
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type = attrib->readType<int32>("typeex");
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isTypeEx = true;
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}
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out.setId(type);
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{
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if(!isTypeEx) {
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out.setHead(attrib->readType<int>(("head")));
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out.setBody(attrib->readType<int>(("body")));
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out.setLegs(attrib->readType<int>(("legs")));
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@ -20,34 +20,40 @@
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* THE SOFTWARE.
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*/
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#ifndef MONSTERS_H
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#define MONSTERS_H
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#ifndef CREATURES_H
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#define CREATURES_H
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#include "declarations.h"
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#include <framework/luaengine/luaobject.h>
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#include <framework/util/attribstorage.h>
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#include "outfit.h"
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enum CreatureAttributes : unsigned char
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{
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CreatureAttribPos,
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CreatureAttribName,
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CreatureAttribOutfit,
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CreatureAttribSpawnTime
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};
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class CreatureType : public LuaObject
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{
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public:
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CreatureType() { }
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CreatureType(const std::string& name)
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: m_name(name) { }
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CreatureType(const std::string& name) { setName(name); }
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void setPos(const Position& pos) { m_pos = pos; }
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void setName(const std::string& name) { m_name = name; }
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void setOutfit(const Outfit& o) { m_outfit = o; }
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void setSpawnTime(int spawnTime) { m_spawnTime = spawnTime; }
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void setPos(const Position& pos) { m_attribs.set(CreatureAttribPos, pos); }
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void setName(const std::string& name) { m_attribs.set(CreatureAttribName, name); }
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void setOutfit(const Outfit& o) { m_attribs.set(CreatureAttribOutfit, o); }
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void setSpawnTime(int spawnTime) { m_attribs.set(CreatureAttribSpawnTime, spawnTime); }
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std::string getName() { return m_name; }
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Position getPos() { return m_pos; }
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Outfit getOutfit() { return m_outfit; }
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std::string getName() { return m_attribs.get<std::string>(CreatureAttribName); }
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Position getPos() { return m_attribs.get<Position>(CreatureAttribPos); }
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Outfit getOutfit() { return m_attribs.get<Outfit>(CreatureAttribOutfit); }
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int getSpawnTime() { return m_attribs.get<int>(CreatureAttribSpawnTime); }
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private:
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Position m_pos;
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std::string m_name;
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Outfit m_outfit;
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int m_spawnTime;
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AttribStorage m_attribs;
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};
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class Creatures
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public:
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void clear() { m_creatures.clear(); }
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void loadMonsters(const std::string& file);
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void loadMonsters(const std::string& file);
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void loadSingleCreature(const std::string& file);
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void loadNpcs(const std::string& folder);
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void loadCreatureBuffer(const std::string& buffer);
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CreatureTypePtr getCreature(const std::string& name);
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CreatureTypePtr getCreature(const Position& pos);
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bool isLoaded() const { return m_loaded; }
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bool isLoaded() const { return m_loaded; }
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protected:
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bool m_loadCreatureBuffer(TiXmlElement* elem, CreatureTypePtr& m);
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@ -29,7 +29,7 @@
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#include <framework/luaengine/luaobject.h>
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#include <framework/util/attribstorage.h>
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enum HouseAttributes
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enum HouseAttributes : unsigned char
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{
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HouseAttribId,
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HouseAttribName,
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class Houses {
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public:
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void clear() { m_houses.clear(); }
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void addHouse(const HousePtr& house);
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void removeHouse(uint32 houseId);
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void load(const std::string& fileName);
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HouseList houseList() const { return m_houses; }
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HousePtr getHouse(uint32 houseId);
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// Fix to segfault on exit.
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void clear() { m_houses.clear(); }
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private:
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HouseList m_houses;
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@ -300,9 +300,11 @@ void OTClient::registerLuaFunctions()
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g_lua.bindClassMemberFunction<CreatureType>("setPos", &CreatureType::setPos);
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g_lua.bindClassMemberFunction<CreatureType>("setName", &CreatureType::setName);
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g_lua.bindClassMemberFunction<CreatureType>("setOutfit", &CreatureType::setOutfit);
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g_lua.bindClassMemberFunction<CreatureType>("setSpawnTime", &CreatureType::setSpawnTime);
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g_lua.bindClassMemberFunction<CreatureType>("getPos", &CreatureType::getPos);
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g_lua.bindClassMemberFunction<CreatureType>("getName", &CreatureType::getName);
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g_lua.bindClassMemberFunction<CreatureType>("getOutfit", &CreatureType::getOutfit);
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g_lua.bindClassMemberFunction<CreatureType>("getSpawnTime", &CreatureType::getSpawnTime);
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g_lua.registerClass<Creature, Thing>();
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g_lua.bindClassStaticFunction<Creature>("create", []{ return CreaturePtr(new Creature); });
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@ -129,8 +129,7 @@ void Map::loadOtbm(const std::string& fileName)
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for(const BinaryTreePtr &nodeMapData : node->getChildren()) {
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uint8 mapDataType = nodeMapData->getU8();
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if(mapDataType == OTBM_TILE_AREA) {
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uint16 baseX = nodeMapData->getU16(), baseY = nodeMapData->getU16();
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uint8 pz = nodeMapData->getU8();
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Position basePos = nodeMapData->getPosition();
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for(const BinaryTreePtr &nodeTile : nodeMapData->getChildren()) {
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uint8 type = nodeTile->getU8();
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HousePtr house = nullptr;
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uint32 flags = TILESTATE_NONE;
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uint16 px = baseX + nodeTile->getU8(), py = baseY + nodeTile->getU8();
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Position pos(px, py, pz);
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Position pos = basePos + nodeTile->getPoint();
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if(type == OTBM_HOUSETILE) {
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uint32 hId = nodeTile->getU32();
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break;
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}
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default: {
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stdext::throw_exception(stdext::format("invalid tile attribute %d at pos %d, %d, %d",
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(int)tileAttr, px, py, pz));
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stdext::throw_exception(stdext::format("invalid tile attribute %d at pos %s",
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(int)tileAttr, stdext::pos_to_string(pos)));
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}
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}
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}
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}
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if(house && item->isMoveable()) {
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g_logger.warning(stdext::format("Movable item found in house: %d at pos %d %d %d - escaping...", item->getId(),
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px, py, pz));
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g_logger.warning(stdext::format("Movable item found in house: %d at pos %s - escaping...", item->getId(),
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stdext::pos_to_string(pos)));
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item.reset();
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}
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uint32 townId = nodeTown->getU32();
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std::string townName = nodeTown->getString();
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Position townCoords(nodeTown->getU16(), nodeTown->getU16(), nodeTown->getU8());
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Position townCoords = nodeTown->getPosition();
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if(!(town = m_towns.getTown(townId))) {
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town = TownPtr(new Town(townId, townName, townCoords));
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m_towns.addTown(town);
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}
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g_logger.debug(stdext::format("new town %ld %s", townId, townName));
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}
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} else if(mapDataType == OTBM_WAYPOINTS && headerVersion > 1) {
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for(const BinaryTreePtr &nodeWaypoint : nodeMapData->getChildren()) {
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stdext::throw_exception("invalid waypoint node.");
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std::string name = nodeWaypoint->getString();
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Position waypointPos(nodeWaypoint->getU16(), nodeWaypoint->getU16(), nodeWaypoint->getU8());
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Position waypointPos = nodeWaypoint->getPosition();
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if(waypointPos.isValid() && !name.empty() && m_waypoints.find(waypointPos) == m_waypoints.end())
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m_waypoints.insert(std::make_pair(waypointPos, name));
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}
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} else
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stdext::throw_exception("Unknown map data node");
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stdext::throw_exception(stdext::format("Unknown map data node %d", (int)mapDataType));
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}
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int numItems = 0;
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for(const auto& it : m_tiles)
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numItems += it.second->getThingCount();
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Position pos(-1, -1, -1);
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Boolean<true> first;
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for (auto& pair : m_tiles) {
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for (const auto& pair : m_tiles) {
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TilePtr tile = pair.second;
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if(!tile || tile->isEmpty())
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continue;
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if (!m)
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stdext::throw_exception(stdext::format("unkown monster '%s'", stdext::trim(stdext::tolower(mName))));
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Point off = mType->readPoint();
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Position mPos(centerPos.x + off.x, centerPos.y + off.y, centerPos.z);
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m->setPos(mPos);
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m->setPos(centerPos + mType->readPoint());
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m->setSpawnTime(mType->readType<int>("spawntime"));
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}
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}
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doc.Clear();
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g_logger.debug("Loaded spawns");
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}
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bool Map::loadOtcm(const std::string& fileName)
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}
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default:
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stdext::throw_exception("otcm version not supported");
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break;
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}
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fin->seek(start);
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@ -28,7 +28,9 @@
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#include "towns.h"
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#include "creatures.h"
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#include "animatedtext.h"
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#include <framework/core/clock.h>
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#include <framework/util/attribstorage.h>
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enum OTBM_AttrTypes_t
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{
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@ -187,6 +189,7 @@ private:
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Position m_centralPosition;
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Rect m_tilesRect;
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AttribStorage m_attribs;
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std::string m_description, m_spawnFile, m_houseFile;
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Houses m_houses;
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@ -25,6 +25,7 @@
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#include "const.h"
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#include <framework/stdext/types.h>
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#include <framework/const.h>
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#include <framework/util/point.h>
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class Position
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Position& operator+=(const Position& other) { x+=other.x; y+=other.y; z +=other.z; return *this; }
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Position operator-(const Position& other) const { return Position(x - other.x, y - other.y, z - other.z); }
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Position& operator-=(const Position& other) { x-=other.x; y-=other.y; z-=other.z; return *this; }
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// Point conversion(s)
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Position operator+(const Point& other) const { return Position(x + other.x, y + other.y, z); }
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Position& operator+=(const Point& other) { x += other.x; y += other.y; return *this; }
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Position& operator=(const Position& other) { x = other.x; y = other.y; z = other.z; return *this; }
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bool operator==(const Position& other) const { return other.x == x && other.y == y && other.z == z; }
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